Recent content by auradj

  1. auradj

    ROM Hack Translation Xenoblade 3 Re-translation Patch

    Thank you for notifying me. There were a few changes in the battle menu file. Here is the new compatible mod for the 8.2 beta
  2. auradj

    ROM Hack Translation Xenoblade 3 Re-translation Patch

    Updated merged files. Overwrite the files in romfs\bdat\gb\game after putting both mods in the same folder.
  3. auradj

    ROM Hack Translation Xenoblade 2 - Delocalization & Retranslation Patch

    Thank you for the update. Here is a compatability patch for the Ultimate XC2 Rebalance Mod. It merges the changes to common_ms.bdat of the Rebalance Mod unto this translation mod. Instructions: Put both mods into the same folder and let one overwrite the other. Then overwrite with this. Edit...
  4. auradj

    ROM Hack Translation Xenoblade 3 Re-translation Patch

    It's actually very easy. The conflicting files are battle.bdat, menu.bdat and system.bdat. All other files are exclusive to each mod. So an easy solution to this is to use your extraction tool to extract the files form both mods. I then set up a local git repo, put the Rebalance files into this...
  5. auradj

    Xenoblade X replace music

    Fixed this along with the other mix up of those 2 tracks. You can also write comments in the document if you have any further corrections.
  6. auradj

    Xenoblade X replace music

    Most of them by memory. I checked some recorded gameplay to see which version of "black tar" was used for skell battle. The only cut version of "Wir fliegen" in the game is the awful one, the cutscenes use the full version. "Your Voice", "2N-ERA" and "2D-TRAVELOGUE" have an obvious cutscene...
  7. auradj

    Xenoblade X replace music

    This track has vocals, but compared to the normal "In the forest" track there are no distortion effects applied to the vocals. It is a very minor change. Official track list: https://vgmdb.net/album/51792 The version without vocals is called "no1=CODENAMEZ".
  8. auradj

    Xenoblade X replace music

    No, I meant if you plan to implement this:
  9. auradj

    Xenoblade X replace music

    I think for the second point you'll first have to change your converter to keep the loop tags from the wav file. Converting the .wem to .wav with vgmstream (foobar) lets the .wav keep the tags "LOOP_START" and "LOOP_END". But converting it back into a .wem with Convert.py removes those tags from...
  10. auradj

    Xenoblade X replace music

    I don't really know why I did it, but here is the full track list of the music files: https://docs.google.com/spreadsheets/d/1sW4VepE0UQVhOh5o0WbG_26iF9wfIyAvHyxzKFyuLjI
  11. auradj

    Xenoblade X replace music

    I found an easier solution to the looping problem. Respect the current functionality and rework the audio so that it can still loop correctly with just the loop points. I only had to rework 1/3 of the 40 tracks I looped and the rest can use the original audio file with just my looping points. It...
  12. auradj

    Xenoblade X replace music

    That the intro plays before the loop point does, seem to happen to some other people: https://www.audiokinetic.com/qa/1332/problem-using-music-playlist-container-to-loop-music And even seems to be expected behavior...
  13. auradj

    Xenoblade X replace music

    For barracks (3960FE96) in particular: Length and Loopend is the same I changed in HIRC.json: { "ID": 43573010, "Position": 1244.416666667, (originally 0.0) "Name": "" }, I replaced it in both "c0d5932300" and "6c905e0f00" Data1 Converted and packaged with your tools (most up to date...
  14. auradj

    Xenoblade X replace music

    There is something strange going on with looping. I assigned all the right variables and the looping points seem to work in the game, but the full track is still playing. The game simply shifts the beginning forward, so that the start of the track is offset by the loop start. And then it plays...