Recent content by Arrie

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    Would it be possible to make the 3DS render DS games in the 3DS's screen resolution while making 3D mesh look sharp (like emulators do)?

    By default it can only render DS games in the DS's resolution and *then* resize/upscale the end result to fit the 3DS's screen. Or you press SELECT or something to not do that last step but then you'll have ugly black borders and a smaller view. So I was wondering if <see title> would be possible.
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    Homebrew Is there a way make USB Loader GX work with the Gamepad? There's UWUVCI but that lacks many of the former's features such as deflickering.

    Nintendont is only for GameCube games though, isn't it? Because the main concern is Wii games. It'd only be an alternative if Nintendont could play Wii games too, on the Gamepad. Plus stuff like that deflicker filter.
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    Homebrew Is there a way make USB Loader GX work with the Gamepad? There's UWUVCI but that lacks many of the former's features such as deflickering.

    I like to have the possibility to play games on the Gamepad besides using the TV screen and the normal Wii controller/remote/Wiimote. But for UWUVCI you have to pre-set many settings, and then when you install the game on the Wii U, you can't change much about it anymore. USB Loader GX...
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    StarDust - a cross platform PC/DS 3D engine v1.0.0

    Would you consider implementing ADPCM in the future? And maybe a smaller buffer size or is this already the smallest/most efficient for RAM it can be? I'm not sure I fully understand the rest of the audio stuff. I only know 16 as the limit of MIDI/SSEQ channels. A SSEQ usually uses about 16...
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    StarDust - a cross platform PC/DS 3D engine v1.0.0

    Are quads supported? Quads are neat, considering the DS's poly limit. Are culling techniques supported? Is the framerate 60 fps? Also, would you consider adding some DS resolution screenshots/examples to your post too? That gives a better view on how it looks on DS hardware. I don't like...
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    Hardware Homebrew Is there a physical device or homebrew that makes Wii games look better on the Wii U's vWii like that Wii2HDMI converter for the Wii?

    It looks very interesting! Not sure what to do with the resolution though. Because apparently there's homebrew to make the vWii resolution 4:3 without affecting the Wii U's settings. That seems interesting, but I find it a bit unclear how to set it up and I don't see something like a settings...
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    Hardware Homebrew Is there a physical device or homebrew that makes Wii games look better on the Wii U's vWii like that Wii2HDMI converter for the Wii?

    Oh, I see. Is there no way to play on the GamePad in vWii mode with homebrew? Or is the disablement of the GamePad's buttons in vWii mode that hard-coded?
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    Misc What'd be the best way for me to move my modded Wii U's data to another Wii U? Wouldn't mind to start clean, but my system/save data (Activity Log)…

    I have a new Wii U console. (Or second-hand actually.) On one hand I wouldn't mind and would even kind of like to start clean on my new Wii U, by remodding it according to the latest modding guide. I'd find it "educational" to experience that again. But there's a few issues. I have some...
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    Emulation Is there an emulator for Nintendo 3DS with a free camera feature?

    Thanks! That'd mean a lot! I'm on Windows 10. Just a quick tip*: One step of the building instructions tells you to fill in the URL of the GitHub repertory "/citra-emu/citra.git", but this is for the original Citra and not that fork. So you probably need to replace that with (I suppose)...
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    Emulation Is there an emulator for Nintendo 3DS with a free camera feature?

    Unfortunately, there is no release available and building it manually following Citra's complicated building steps keeps giving me weird errors with barely any useful context which aren't covered by the troubleshooting stuff.
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    Emulation Is there an emulator for Nintendo 3DS with a free camera feature?

    Basically what the title says. If I remember correctly, Dolphin (Wii emulator) did have a feature like that. It let you zoom, pan and rotate the camera freely. I would like to be able to do that in a couple of 3DS titles. I couldn't find such a feature in Citra (3DS emulator) though.