Hi H1B1! You are just bouncing around today!
I didn't know about the edizon 'about' section, that's cool. Another question I have is how differences in software versions impacts the memory. People were saying that since content was added in pokemon that all the memory shifted. Does this change...
Hi all!
I am recently getting interested into using programs like Edizon and Noexs to edit memory within games like Pokemon sword and luigi's mansion however I have hit a road block. In videos that show exploitation of using these memory editors they usually use examples of ammo values and how...
Sorry should have clarified, I am more looking at the process of it all. Lets say that pokemon sword just came out, how would someone locate that true false value and where it is stored.
Interesting, so how do people manage to locate where the true false value is stored? Do they locate it in game files first and then implement it into memory or do they somehow read the memory as it generates the encounter?
So they are forcing the pokemon id to change to a value that correlates with a shiny? Does that mean that all shiny Goomys or other pokemon have the exact same ids?
Sorry if these are rookie questions btw, I'm just so engage with the amount of possibilities you could do with these sorts of...
Thanks for the relevant video! I'm curious how you would find values that are non-number based like forcing a shiny to appear. Do you have to exploit the amount of times you encountered the Pokemon to find the shiny percent value?
Edit: Also is there any key difference between using the Edizon...
It was so weird watching the Pokemon direct and then afterwards seeing people complain about it not being a smash direct. guess we get the best of both worlds now ¯\_(ツ)_/¯
Hi all! Recently got interested into modifying switch memory values for games like Pokemon and luigi's mansion which led me here. I hope you all have a great day and let have some fun together!