AlfredoDore's latest activity

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    AlfredoDore replied to the thread NooDS-Wii.
    I have the original GameCube programming PDFs—straight from Nintendo—which even describe shortcuts and ways to avoid overloading the processor; perhaps this could help the AI, given that the Wii is backward-compatible with the GameCube.
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    Speaking of AI, I saved the entire official GameCube programming guide here—Nintendo even includes tips on avoiding processor overload and things like that. I was experimenting with it, but unfortunately, since the AI is free, there’s a time limit.
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    Couldn't they port games like Perfect Dark? It's already 100% decompiled. https://github.com/n64decomp/perfect_dark
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    Updated main post, and also added the newest GTA Vice City Wii, and Half-Life Wii ports.
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    AlfredoDore replied to the thread NooDS-Wii.
    I think borrowing elements from some older emulators might be worthwhile, since they're based on older architecture; in this case, I'm referring to what works (well, I'm not a programmer).
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    AlfredoDore replied to the thread Hacking USB Loader GX.
    Hi, I'm using a CRT TV now. The games have excellent geometry, but I'd like to fix the aspect ratio in USB Loader GX; it looks like it's set to 16:9
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    Hi, I'm back to using a CRT TV, and RetroArch on the Wii gives me the wrong aspect ratio when I set it to 240p/288p. It's very noticeable on the Rockman/Mega Man health bar; the bar becomes distorted, resulting in uneven segments (some appear too...
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    I'm excited—what kind of improvements do you plan to implement in mGBA? I'm going to wait for it to mature a bit more, just like the NDS emulator; the NDS is another one with huge potential on the Wii.
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    I compared it with videos running on the actual GBA, and yes, there are some drops on the GBA itself, but they aren't drastic.
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    A PS1 emulator for the PS2 has just been created (that's right, a PS1 emulator for the PS2); although I prefer native backward compatibility, I think this could be great for the Wiistation scene. It's still in the demo stage—would it be possible...
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    I haven't tried it yet, but do you plan to implement improvements? I have the standard mGBA and it's excellent, though it lacks some refinements—for instance, there are FPS drops in a few areas of *Mario & Luigi: Superstar Saga*, like Beanbean...
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    AlfredoDore replied to the thread NooDS-Wii.
    Back then, I mostly used No$GBA; it handled both GBA and DS games and ran well on my PC, which was running Windows XP at the time. DeSmuME ran very slowly—I even remember it being compatible with DOS. Sometimes I wonder if it wouldn't be a good...
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    AlfredoDore reacted to niuus's post in the thread NooDS-Wii with Wow Wow.
    No surprise there. As far as I remember, the emulator is famously known for Pokémon fans having pissed the creator with incessant requests for updates that fixed those games, so the programmer made it a personal goal to never do anything that...
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    Four games that really struggle are Silent Hill, Legacy of Kain: Soul Reaver, Chrono Cross, and Marranos en Guerra; if these four are fixed, the others will work perfectly.
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    AlfredoDore replied to the thread NooDS-Wii.
    Yeah, the problem is that DeSmume itself isn't very good—especially with Pokémon titles—unlike MelonDS (and, from what I've gathered, this one too). Still, it would be great if the team revisited those "abandoned" systems like DS, PC Engine, MSX...