AlfredoDore's latest activity

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    I think that decompiling Silent Hill could greatly improve PS1 emulation, as it unlocks all the game's features that most people use https://github.com/Vatuu/silent-hill-decomp
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    AlfredoDore replied to the thread Homebrew ioQuake3-Wii.
    When you're finished, put the resources on Github so that anyone who wants to port more things to the Wii/Wii U can follow, and it's clear from the performance that the best way is OpenGX, which ports OpenGL directly.
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    AlfredoDore replied to the thread Hacking USB Loader GX.
    I have a question regarding Little King's and Scarface PAL, how do I get them to run at 60Hz?
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    AlfredoDore replied to the thread Homebrew ioQuake3-Wii.
    Your contribution is wonderful, and the documentation will also be useful for others to make future ports. Unfortunately, I know nothing about programming.
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    AlfredoDore reacted to Mayo1990's post in the thread Homebrew ioQuake3-Wii with Like Like.
    It only works in very specific case scenarios. You can manually set it at 60 FPS through the console command, but expect the game to not be constant with it. Rather than being a GPU/Memory issue, that's a CPU one. Not much can be achieved with it...
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    AlfredoDore reacted to Mayo1990's post in the thread Homebrew ioQuake3-Wii with Like Like.
    My main focuses are the Quake 3 ports I'm working on, and some Quake-related projects. I have no plans in working on other things once I'm done with that. The microcode is only half the equation. If you want a Nintendo 64 port of things on Wii...
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    An excellent project is underway to decompile the first Silent Hill; it would be wonderful to port it to NGC/Wii and even other platforms. They also decompiled the game The Legend of Dragoon. link project: https://github.com/Vatuu/silent-hill-decomp
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    AlfredoDore replied to the thread Homebrew Not64 Update.
    Ah, I searched and it seems it's not PowerPC. I thought that because it works on older systems it would be suitable.
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    AlfredoDore replied to the thread Homebrew Not64 Update.
    Do I need to provide screenshots to demonstrate this?
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    AlfredoDore replied to the thread Homebrew ioQuake3-Wii.
    Without any commitment, take a look later; these three links are two N64 microcodes made by the community and the conversion tool. With this tool, you can convert to any platform. https://github.com/Mr-Wiseguy/f3dex2...
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    AlfredoDore reacted to Mayo1990's post in the thread Homebrew ioQuake3-Wii with Like Like.
    This heavily relies on how mature devkits are and how good are you at prompting and knowledgeable about what could be done in the codebase. I learnt some stuff mid-way which would let me work on other ports more reliably. If I didn't know about...
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    AlfredoDore replied to the thread Homebrew ioQuake3-Wii.
    That's what I wanted to know, for example: on the N64 there are two possible paths: the emulator with the graphic code that the community created (microcode), making the rendering of graphics on the Wii much more efficient, or porting the games...
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    AlfredoDore replied to the thread Homebrew ioQuake3-Wii.
    Ah, I was referring to method, AI, and program, but if it's on Github, that's fine.
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    AlfredoDore replied to the thread Homebrew ioQuake3-Wii.
    When it matures enough, catalog the process, as it would help with other ports such as improvements and new ports, including decompiled N64 games and other platforms.
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    AlfredoDore reacted to Mayo1990's post in the thread Homebrew ioQuake3-Wii with Like Like.
    Thanks! This was my first ever project to lay my hand on... and It felt very challenging even with AI... but I'm getting very satisfied of the result. Seeing a Wii being able to crossplay with more modern consoles not only feels weird, but also...