Emulation VBA-m coming along

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FAST6191

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Browsing over at DCEmu I came across some updates on the VBA-m project, apparently it is getting close to good working order.

Just quickly VBA-m is a project that aims to unify and update several of the forks made to the original VBA source, including the following:
http://forums.ngemu.com/visualboy-advance-...collection.html
The main forums for the project:
http://forums.ngemu.com/vba-m/
The bountysource page:
https://vbam.bountysource.com/
A build page:
http://vba-m.ngemu.com/

Features of current builds (from bountysource)
Improved video modes and filters (Spacy)
VBA 1.8.0 GB/GBA emulation cores (VBA Team)
A optimized GBA emulation core (mudlord)
A optimized GBA graphics renderer (Jonas Quinn)
7zip support (Blargg’s excellent File_Extractor library, added by Kode54 and DJRobX)
Gb_Apu-based GB sound core (blargg & mudlord)
A improved and efficient GBA PCM sound core (blargg & mudlord)
Sound interpolation (Kode54)
Assembler-core HQ3X and HQ4X modules (Maxim Stephen, added by DJRobX)
Kega Fusion RPI plugin support (suanyuan, added by mudlord)
VBA Linking (denopqrihg)
Skins (Spacy)
Multi key assignment: Assign both a joypad and keyboard (or multiple keys) to one function. Also no longer erases joypad settings when joystick is unplugged.
Fixed vsyncing issues in Direct3D mode caused by lockable backbuffers (DJRobX)
Monitor sound buffer and skip frames when it gets low, prevents sound corruption when sound clock is slightly faster than video clock and using vsync (DJRobX)
Linux & SDL port (Nach)
MacOSX port (peterb)
 
This looks really cool.
smile.gif
) Is there no compiled binary available yet to try?
 

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