ROM Hack Discussion Fire Emblem: Three Houses General Hacking

  • Thread starter Thread starter Ultimos54
  • Start date Start date
  • Views Views 1,706,056
  • Replies Replies 3,834
  • Likes Likes 35
Hi I have a few questions about what I can do in Fodlan Editor. I'm trying to edit Anna to have the ability to gain support ranks. I don't need her to have support conversations just the ranks so she can benefit off of the buffs they provide. Is there anyway to do this with Anna or any character at all? I also wanted to know if it's possible to make her into a dancer since she can't normally become one. And if I change her base stats will they still be changed since she joins at level 5 instead of 1? Or do they scale off of the changes, I'm just not sure how it interacts with her joining later. The final question I have is if I can make classes give other spells. Mage gives fire and Dark Bishop gives Miasma but I wanted to do something like make Holy Knight give Fortify if that's at all possible. Sorry for the long explanation I'm pretty new to modding in general so I'm not quite sure what the limitations of the Fodlan Editor are. Regardless the editor is awesome whether or not these things are doable.
 
Last edited by Blade7055,
@mmy31240, you could try using the save editor and manually editing the slot to include The Immovable as part of your roster. The only issue I see with this is having a monster class unit as part of the party. Not sure how the game handles it.

@Blade7055, you'll need a combination of the Save Editor linked on this topic and the Fodlan Editor.

Regarding Anna, I don't think anyone found a way to add supports for her and will require more research on it. You may be out of luck regarding this issue.

For the Dancer, you'll have to manually add the Dancer class to her using the Save Editor.

The stats should change accordingly but I am unsure on this.

To give classes other spells, you will have to have a matching ability that gives the skill. Using the Fodlan Editor, you can use an unused ability and make it give the spell Fortify. Then, update the class base abilities to include the custom ability and set the Spell to Fortify.
 
@mmy31240, you could try using the save editor and manually editing the slot to include The Immovable as part of your roster. The only issue I see with this is having a monster class unit as part of the party. Not sure how the game handles it.

@Blade7055, you'll need a combination of the Save Editor linked on this topic and the Fodlan Editor.

Regarding Anna, I don't think anyone found a way to add supports for her and will require more research on it. You may be out of luck regarding this issue.

For the Dancer, you'll have to manually add the Dancer class to her using the Save Editor.

The stats should change accordingly but I am unsure on this.

To give classes other spells, you will have to have a matching ability that gives the skill. Using the Fodlan Editor, you can use an unused ability and make it give the spell Fortify. Then, update the class base abilities to include the custom ability and set the Spell to Fortify.
Ok I can live without the supports. I think I mostly figured out everything I need to for now, thanks for the help.
 
Last edited by Blade7055,
@gh0stslayr I have a small issue regarding genderlocked classes. I'm not entirely sure what happened but all of the female gender locked classes either don't show up at all as in I can't certify into any of them because they don't show up as an option. I have female only selected in the editor for the class but they still don't show up. They do show up when I select both male and female but I want to just reset it back to normal with female only.
 
Last edited by Blade7055,
Is there a way to skill levels directly? I essentially want to raise all skills (sword, bow, riding, etc) to S+, but I can't figure out a way other than maxing the XP for the current level, engaging in a battle to raise it by one level, and then repeating the process, which is incredibly slow.

As an aside, I don't think the DLC classes are properly listed in the "Class (Flags)" tab, and also some of the mastery skills for the DLC classes don't seem to be properly listed (the skill "Duelist's Blow" unlocked by mastering the class "Trickster" isn't the same as the one listed in the "Abilities" tab)
 
Last edited by TheBillington,
i was testing magic on non magic class like pegasus knight but they have no magic animation, does anybody know if it s possible to change that and how ?
 
i was testing magic on non magic class like pegasus knight but they have no magic animation, does anybody know if it s possible to change that and how ?
if memory serves right, i think you would have to copy the dark flier class animation and edit them to match the pegasus knight horse color, as i think that is the only class with a magic animation......
unfortunately, its only a theory that i have no idea where to even start, maybe someone here does?
 
@TheBillington, the only way to change the level of the skills is to export the character file and modify using a hex editor. The same applies for the DLC skills.

I believe someone uploaded a save file of level 99 characters. You could use import those character files and adjust their stats if you want to go that route too.

@Deklou, it's probably tied to the animation file but my knowledge stops there. I believe someone on this topic was messing around with it a while back.
 
@gh0stslayr Suggestion for fodlanedit allow values above 100 for weapon durability so you can use weapon arts with an unbreakable weapon. It was something I've done with progenitor before to play around with unbreakable weapons but kinda sucks because saving the data in that breaks a bunch of flags on items.
 
@gh0stslayr It does make it unbreakable but it will lock you out of using weapon arts with said weapon because it treats it like the unarmed weapon and locks you out of using weapon arts with them. The only workaround I found I could do was setting the durability above 100 because it reads the weapon as having uses but since it is a value above 100 the game thinks it has unlimited durability in gameplay.
 
@Gunner013, ah interesting. I can put that change in for the next version then. Thanks for that.
hi, i have a problem when i try to edit basic classe in mounted one, for exemple i tried to put the enlightened one on a mount ( the falcon knight) but in the battle the overworld is invisible (and often crash ) unleast i dismount (sorry for my bad english).
How can i resolve?
 

Site & Scene News

Popular threads in this forum