ROM Hack [XY/ORAS/SM] Custom 3D Models / Textures Sharing Thread

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The guy who made this is a Genius if he could share it or pm me it could be awesome !:)
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Last edited by Lighstar2009,
Here for you @Punxhi05 the textures of flygon.
 

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Hi! Some time ago, Lighstar2009 shared his (or her, I don't know) Mega-Flygon in this thread, but the model was bugged. I've made a similar mega-flygon to "correct" the other one.
Here you have Mega-Flygon ^^
 

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@Majickhat55 the numbers down at left doesn't move even when when I restart Ohana3ds with the saved hacked pokemon models, is it normal ?
No idea to be honest with you. If you know 100% you changed the number of verts/faces and it's still displaying the original models info, check the numbers in the program you edit models with, not Ohana. Ohana was never meant to be an editing program, it started as a viewer/exporter only. Just some food for thought if you have some bugs like this when editing or viewing edited models. I would honestly talk to Xeogran about model edits, or I can ask my friend @Hotice03 (the one who made that Arbok) because honestly when I do mine, I don't even pay attention to the verts/faces, I just barely edit them so they all work fine when injected.
 
Hi everyone! I have one problem...
I made an alpha sapphire hack named Pokémon Nova Hoenn (it's in spanish). I've edited many things, and some of them are the texts.
When I rebuild my hack as a .3ds file everything is alright, without any problems, but when I rebuild it as a .cia file, "game text" doesn't change ("story text" do change). One example is that I've swapped Kingdra and Audino, so in the game appears a wild Audino called Kingdra.
Sorry for my english and please help me ^^'
 
Last edited by Punxhi05,
I've also "fixed" ultra-darkrai (but you have to modify the textures)
Also, you have to know that Darkrai's in-game model doesn't look like Ohana3ds' one because of the animations ^^
 

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