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[PSX] Silent Hill [NTSC ENG] [NTSC-SPA patched] beta Beetle PSX HW - Retroarch

  • Thread starter Thread starter JuanchoTexHD
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JuanchoTexHD

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Silent hill HD texture pack for Beetle PSX HW - Retroarch by Juancho
Size 6,11 GB
SLUS-00707 english - latin spanish patched

Features:
- Fixed fog texture transparency
(((INFO ABOUT DUCKSTATON STATE: ONLY ON :v 0.1-7928 and previous the transparency is fixable)))
DUCK PROOF BELOW...

- All static screens recreated for 16,9 aspect ratio
- New scratch font
- Town maps in SH2 style
- Interior maps in real HD
- Some manual editions

Why beta?
- Some textures have seams in certain places to fix
- Minor improvements
- Maximum png optimizations to have better filesize
- suspecting not working textures or useless

LINK: h ttps://drive.google.com/file/d/19d8qYq1k8-azrT9aEh2zRCtpCGZs93yw/view
INSTRUCTIONS: h ttps://www.youtube.com/watch?v=YMGuSFUi3b4
 
Last edited by JuanchoTexHD,
Is the link posted for the one working on duckstation?
No, that link is for beetle, duckstation one is on beta progress, those caps are a proof, right now EVERYTHING IS MODDABLE by MY testings, EVERYTHING, but of course dont expect fidelity and respect to originality looking from me, is not my target, for replication there are plenty of other people in the scene for that purpose.
 
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Everyone has their own style and way of viewing things so nothing wrong with that. Thanks for your past packs :grog: .
 
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Having an original style is fun :ha:
UPDATE: Confirmed, the previous v 0.1-7928 was the last fine, the current build broke the trnasparency and dumps in SH and dino crisis 2, (write mode wont dump correctly rendered BGs anymore INVERT ALPHA makes visible) maybe more games affected
Possible causes: UPDATE: FIXED! READ BELOW
 
Last edited by JuanchoTexHD,
The link doesn't work. Could someone be so kind as to upload a fixed version to Google Drive with all the files ready?
 
- All static screens recreated for 16,9 aspect ratio
- New scratch font
- Town maps in SH2 style
- Interior maps in real HD
- Some manual editions

Why beta?
- Some textures have seams in certain places to fix
- Minor improvements
- Maximum png optimizations to have better filesize
- suspecting not working textures or useless
Good morning Juancho. I imagine you speak Spanish like me, but I'm writing to you in English. I've also had the same problems with errors as you when dumping this game. I dumped the European PAL version. I also ran into the dark textures like you. You dumped them at night, so the emulator picks them up exactly as they are in those same areas during the day. You have to do a complete dump of that area during the day to correct it. I've also encountered problems with corrupted textures that are generated when dumping this game, and it messes up the replacements. I've had to play this game three times, checking every corner, to fix these graphical errors. Dumping this game is a real headache. By the way, Juancho, your texture edits are spectacular. I limited myself to respecting the original game, but your work is a true remaster of Silent Hill. I hope you finish it so I can see it. Thanks for your contribution, Juancho. Greetings from [location missing]. Spain
 

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Good morning Juancho. I imagine you speak Spanish like me, but I'm writing to you in English. I've also had the same problems with errors as you when dumping this game. I dumped the European PAL version. I also ran into the dark textures like you. You dumped them at night, so the emulator picks them up exactly as they are in those same areas during the day. You have to do a complete dump of that area during the day to correct it. I've also encountered problems with corrupted textures that are generated when dumping this game, and it messes up the replacements. I've had to play this game three times, checking every corner, to fix these graphical errors. Dumping this game is a real headache. By the way, Juancho, your texture edits are spectacular. I limited myself to respecting the original game, but your work is a true remaster of Silent Hill. I hope you finish it so I can see it. Thanks for your contribution, Juancho. Greetings from [location missing]. Spain
Hi, yes, I know about the DuckStation and dumping issues, useless duplications and failed loadings but it's not that there are day and night textures, but rather fully opaque and semi-transparent ones, when you dump, if you explore the folder with IrfanView as if to do a batch conversion, you will see the transparent and opaque files ordered and clearly visible. Those transparent alpha 128 textures are what cause the strange effect in the fog. So the main thing is to separate them before upscaling, since you have to make both of them fully opaque for upscaling and then set the transparent ones back to 128. and you are right to respect the original aspect, recreated textures make visible seams everywhere and its a nightmare due the small 3d square repeated puzzle
 

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