Seta GX / Sega Saturn Emulator Wii (Test & Compatible List) beta v0.3.1 - Evoca / fadedled

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Saturn version is like an "expansion pack" to the PS1 version, though. Plus I love the "character swap" glitch to use all 3 characters sharing the same single save data, which doesn't work in other versions. Etc. etc..

In other words, Saturnvania kicks ass! The GBA/DS-vanias are OK, but IMO not really comparable to SotN levels. Saturn emulation is also apparently very hard, so any Saturn news on the Wii is automatically hype for me.
 
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Saturn emulation is also apparently very hard

That's is because... ugh I knew it, ah right the way the Saturn does 3D is different from literally everything else but that weird video card to play Saturn games on a late 90s PC.
 
That's is because... ugh I knew it, ah right the way the Saturn does 3D is different from literally everything else but that weird video card to play Saturn games on a late 90s PC.

That and it has too many processors running in conjunction that all have to run in synchronization, getting the timing down for all the coprocessors is apparently super difficult.
 
too many processors

Two isn't two many, there is even a couple of DOS games that can actually use dual processing. The problem is that the second processor was slapped in last minute and so most launch games did not use the second one at all. Actually I am not sure if Nights does or not?
 
Two isn't two many, there is even a couple of DOS games that can actually use dual processing. The problem is that the second processor was slapped in last minute and so most launch games did not use the second one at all. Actually I am not sure if Nights does or not?

I suppose that Nights into Dreams uses the Sega Saturn's dual CPUs to achieve its unique performance and rendering on the platform. Moreover, this game was developped by the Sonic team, A talented team with the specific hardware of this console...
 
Last edited by Jilou,
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suppose that Nights into Dreams uses the Sega Saturn's dual CPUs to achieve its unique performance and rendering on the platform. Moreover, this game was developped by the Sonic team, A talented team with the specific hardware of this console...

I am asking because one every modernish Saturn emulator seems to run that game fine, two when I said the second processor was added last minute I meant it and three because there isn't a list of what Saturn games use both processors.
 
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Two isn't two many, there is even a couple of DOS games that can actually use dual processing. The problem is that the second processor was slapped in last minute and so most launch games did not use the second one at all. Actually I am not sure if Nights does or not?

Not just math processors but graphics and audio too, the saturn has 8 total processors on top of 2 CPUs.
 
Last edited by Disorarara,
I am asking because one every modernish Saturn emulator seems to run that game fine, two when I said the second processor was added last minute I meant it and three because there isn't a list of what Saturn games use both processors.

This is a good question you asked.
Yes the second processor was added last minute before the Sega Saturn was released on the market (when Sega knew Sony made PlayStation with 3D).
I read somewhere that for some games an indicator is the number of fps... You're right, a list with Sega Saturn games use both processors lacks...
 
Last edited by Jilou,
Hello,

Zanma Chou Ougi - Valhollian (with the English translation) works with Seta-gx v 0.3.2 ^^. I didn't know this game, today it's his birthday, so I've just tested it. (This game may be a good discovery for some of us).

I spend a lot of time on Princess Crown (I've played it more than 30 hours and I didn't finished it yet), this game works very very well with Seta-gx ! ^^.
I spend a lot of time on Saturn Bomberman too ^^. And many other games on vWii thank Seta-gx ^^.

I found two same issues with two games : Congo - The Movie - The lost city of Zinj (there is a bug with colors) and Bubble Bobble also featuring Rainbow Islands (there are three games on it, no problem with the first game Bubble Bobble but with Rainbow Islands and Rainbow Islands Enhanced colors are wrong). I'll spot this issue on github soon, for the moment I let Fadedled works on transparency ^^.

Have a good day ^^.
 
Last edited by Jilou,
Hello ^^,

An other game works but with some issues (I show these bugs in attachements), fps are good, I use the English translation made by fans, this game is : Shinrei Jusatsushi Taroumaru.

(Here is where you can find a link for the translation : https://www.timeextension.com/news/...rarest-games-just-got-translated-into-english).

If you take the character Psychic killer Taroumaru, you have a graphical bug : you can't see the character, instead you can see vertical line.

If you take the character Monk Enkai, you can see alternatively the character.

If you quit Seta-gx after played this game you have a issue.

Have a good day ^^.
 

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Hello ^^,

An other game works but with some issues (I show these bugs in attachements), fps are good, I use the English translation made by fans, this game is : Shinrei Jusatsushi Taroumaru.

(Here is where you can find a link for the translation : https://www.timeextension.com/news/...rarest-games-just-got-translated-into-english).

If you take the character Psychic killer Taroumaru, you have a graphical bug : you can't see the character, instead you can see vertical line.

If you take the character Monk Enkai, you can see alternatively the character.

If you quit Seta-gx after played this game you have a issue.

Have a good day ^^.
With the first release of the emulator, the game runs quite well and without the graphical bug. I used the Japanese BIOS. The only problem is the control mapping, which isn't very satisfactory for that specific game. Perhaps moving the configuration from a more recent emulator release to that first release will improve things.
 
Last edited by 0arsoluto,
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With the first release of the emulator, the game runs quite well and without the graphical bug. I used the Japanese BIOS. The only problem is the control mapping, which isn't very satisfactory for that specific game. Perhaps moving the configuration from a more recent emulator release to that first release will improve things.
Thank you, I will test with the first release of the emulator ^^.
 
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