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SDL Space Invaders 1.0

Space Invaders clone for the Wii.

Spaceinv.gif
Author
Minox_IX
Downloads
1,076
Views
1,076
First release
Last update
Rating
0.00 star(s) 0 ratings

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General chit-chat
Help Users
  • sombrerosonic @ sombrerosonic:
    SNES is shit on it, can't play Super Mario Kart
  • M4x1mumReZ @ M4x1mumReZ:
    Yeah, the SNES emulators are very kak when it comes to old consoles
  • AncientBoi @ AncientBoi:
    guess I need an emulator for ps1 games
  • M4x1mumReZ @ M4x1mumReZ:
    They're barely even up to date after years and years
    +1
  • sombrerosonic @ sombrerosonic:
    Gonna poke around ZSNES when i learn how code and try to port the bitch
    +1
  • M4x1mumReZ @ M4x1mumReZ:
    Good luck with that
    +1
  • sombrerosonic @ sombrerosonic:
    i know, but still
    +1
  • sombrerosonic @ sombrerosonic:
    GOOD Snes emulation on the PSP would be poggers
    +1
  • M4x1mumReZ @ M4x1mumReZ:
    And PlayStation emulation
  • M4x1mumReZ @ M4x1mumReZ:
    I also want DOSBox to be more stable on the Wii
  • M4x1mumReZ @ M4x1mumReZ:
    It's very laggy even when running DOOM
  • Psionic Roshambo @ Psionic Roshambo:
    I don't think the launch PSP can do any SNES games with helper chips justice
  • Psionic Roshambo @ Psionic Roshambo:
    Mario Kart I believe had a very basic chip to help speed up some calculations
  • sombrerosonic @ sombrerosonic:
    DPS chip i believe
  • M4x1mumReZ @ M4x1mumReZ:
    The special chips are important
  • sombrerosonic @ sombrerosonic:
    Gonna use ether Snes9x or ZSNES
  • AncientBoi @ AncientBoi:
    corn chips?
  • sombrerosonic @ sombrerosonic:
    Prob Snes9x 2005 and use ZSNES to learn of ways to optimize

    it for PSP
  • M4x1mumReZ @ M4x1mumReZ:
    @AncientBoi, Nah, the DSP chips
    +1
  • M4x1mumReZ @ M4x1mumReZ:
    And ones like the Super FX
  • Psionic Roshambo @ Psionic Roshambo:
    SuperFX chips I would think just too much for the PSP to emulate
    +1
  • M4x1mumReZ @ M4x1mumReZ:
    Not if you're an expert coder
  • Psionic Roshambo @ Psionic Roshambo:
    I think the one for Doom on the SNES was 66Mhz by itself and then the SNES main CPU and it's sound processor was pretty nice.
  • Psionic Roshambo @ Psionic Roshambo:
    Expert all you want, typically even highly optimized emulation code requires like 4X the speed. PSP is nice but not that nice.
  • AncientBoi @ AncientBoi:
    Sounds like soldering job about chips. Pass on my end.
    AncientBoi @ AncientBoi: Sounds like soldering job about chips. Pass on my end.