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OpenBOR PSP 3.0 Build 3726

OpenBOR
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OpenBOR is a continuation of the Beats Of Rage 2D game engine, which was originally
created by the wonderful folks over at http://www.senileteam.com.


History
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In 2004, Senile Team released Beats of Rage, a free beat-'em-up for DOS inspired
by SEGA's Streets of Rage series and using sprites from SNK Playmore's King of
Fighters series. The game spread only by word of mouth, but it nonetheless
amassed popularity very quickly. Senile Team soon released an edit pack allowing
anyone interested to create a mod for the BOR engine.

In 2005, Kirby2000 asked Senile Team to open the source code to BOR. They
agreed, and OpenBOR was born. Development on the engine was continued by the
community, and still is to this day.


Available Platforms
----------------------
OpenBOR has a very modular and portable design inherited from Beats of Rage. Ports
to the following platforms are currently supported:

* Windows
* Linux
* Mac OS X
* Wii
* PSP
* Dreamcast
* GP2X
* GP2X Wiz
* Dingoo a320

In addition to the above, the original Beats of Rage engine (downloadable from
the Senile Team website) is available for the following platforms:

* DOS
* Playstation 2
* Xbox
* GP32
* Palmtop


Source Code
----------------------
svn checkout https://lavalit.com/svn/openbor openbor

You may get a security warning from your Subversion client. This is because
LavaLit signs its own SSL certificate, and it can be safely ignored. If you get
a *fatal* error, you should upgrade to a newer version of the Neon HTTP library.
This bug is fixed in neon 0.29.5 (released October 14, 2010).


OpenBOR Team
----------------------
SumolX (2006-2011)
Project Manager, Lead Programmer, Known for porting PSP, PS3, Linux, Wii, GP2X and
maintaining all other platforms and code base.

uTunnels (2007-2010)
Developed the scripting engine for OpenBOR and also added many exciting features.

KBbandressen (2007-2011)
New developer that is feature rich!

Plombo (2009-2011)
A developer who prefers to work on OpenBOR's supporting libraries and
platform-specific backends. Known for maintaining the Wii port, writing the
GPU-accelerated video code for Wii and OpenGL, and a few engine features.

Damon Caskey (2007-2011)
Scripter, Tester and Developer. What else can I say.

CGRemakes (2005-2006)
Main developer after Kirby2K. Introduced many exicting features to engine.

LordBall (2006)
Developed offshoot engine based on OpenBOR. Shared features with both engines.

Tails (2006)
Developed offshoot engine based on OpenBOR. Shared features with both engines.

Fugue (2006)
Developed offshoot engine based on OpenBOR. Shared features with both engines.

Kirby2K (2004-2005)
The original developer of OpenBOR who asked Senile Team for permission to open
up Beats Of Rage.



Senile Team Members
----------------------
Roel (credited as "Opla" in BoR)
The team's chieftain. Does most of the game design, programming and artwork.
http://www.roelvanmastbergen.nl

Jeroen (credited as "Leila" in BoR)
Does all the things no one else does.

Sander (credited as "Albatross" in BoR)
3D artist and animation sequence editor.

Ben
Senile Team's composer, who is currently working on the soundtrack for Age of the Beast.

Neill
Neill was the first to port Beats of Rage to other systems, namely Playstation 2
and Dreamcast. He now supports Senile Team with advice regarding console hardware
and code compatibility, and has agreed to port Age of the Beast when it's ready.
http://www.neillcorlett.com



Websites
----------------------
LavaLit (home of OpenBOR development) - http://www.lavalit.com
Senile Team (original authors of Beats of Rage) - http://www.senileteam.com
General chit-chat
Help Users
    Xdqwerty @ Xdqwerty: @SylverReZ, lol +1