LOZ: Tears of the Kingdom Dynamic fps, static fps, and visual fixes patch collection

LOZ: Tears of the Kingdom Dynamic fps, static fps, and visual fixes patch collection 0.5.0

I have readded disable dynamic resolution, since the mods are split up now, users can test with these to see how they work on their own systems.
Turns out that GBA Temp has a 10-file limit, which explains the weirdness with missing mod downloads some of you have seen. I have zipped the mods up into a single file, which should fix this issue. Sorry about that!
Cutscene fix is now compatible and functional with 60 fps
Bah, my update script missed
ShadowResolution and
1792x1008Resolution. Sorry for the mistake.
As it turns out, Ryujinx can't load patch files which have comments at the top. Here is a quick fix for that. Thanks for the fast feedback.
Sorry for the mistake, not sure how I uploaded files which still had the incorrect hierarchy, but this update simply fixes that.
I added a comment at the top of the mod so that users can quickly check the version they are using, and compare it with the version on this page.
In one of my last updates, the hierarchy of the mod changed because of a mistake in the script I wrote to package the mods. I have reverted that, so the hierarchy is the same as before.
No behavior changes (sorry!)
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Another quick update which disables some code which seems to crash Ryujinx for some users. I can't reproduce this, so this is just in response to the reports I've seen. Besides this, I've updated Patchanon's fsr code to a newer version (seems behaviorally the same in my quick tests).
On top of this, I have discovered what controls the background effect in the weapon/ability select menu, but I haven't figured out what specifically needs to be changed to fix the black screen issue.
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