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Advance Map 1.92

New features:

- The "black map" bug is now completely fixed.
- You can now change the palette data of blocks in the Block editor.
- AdvanceMap is now available in Japanese and other new languages.

All adjustments:
New functions:
- Worldmap data is now changeable.
- Border block in FR/LG allows to be adjusted now. (ProHeader view)
- Create desktop shortcut
- A shortcut to the last opened ROM can be created in the AdvanceMap folder.
- See your last used ROMs in the File menu (Amount can be adjusted in the Settings.)
- When changing the map size, a check will be run to prevent overwriting.
- Added a context menu entry to open a ROM directly with AdvanceMap. (Adjustable under Settings)
- Several changes in the Block editor
--- When saving the Tileset toa file, it will automatically aborted when two identical colours are found.
--- Tilesets are compressed and saved in the ROM
--- Palettes can now be edited in the Block editor
----- Color Picker is available
--- AnzahlBlocks has been corrected
- GrossBlock extended and fixed, also available for BlockPalette
- ROM infos are available in the bottom left corner
- The feature "Automatic Offset search" is now activated by default, can be adjusted under Settings.
- Scripts can be opened with an external Script Editor.
--- Editor can be defined under Settings
- Events can be deleted one by one.
- Japanese language is available
- On double-click, Map (Warp) or Script (Signpost, People) will be opened.
- The Signpost Event has been extended, every possibilities the game offers are available.
- ROM will now be opened ina way that allows other programs to access it while it is loaded with AM.
- Map scripts can now be changed in the Header View.
- List of Behaviour data has been extended. (Thanks to Tutti)
- The readme file has been extended with hotkey descriptions
- In the professional header view text fields for map script offset and connection offset have been added

Author
shinytje
Downloads
23,171
Views
36,850
First release
Last update
Rating
0.00 star(s) 0 ratings
General chit-chat
Help Users
  • NinStar @ NinStar:
    there is a plugin that display them on the wii u menu, pretty sure it is enabled by default
  • crafthp434 @ crafthp434:
    so like it doesnt exist
  • crafthp434 @ crafthp434:
    yeah
    ?
  • NinStar @ NinStar:
    it doesn't exist, at least not for aroma
  • crafthp434 @ crafthp434:
    ohhhhh
  • NinStar @ NinStar:
    on tiramisu you can access it by opening mii maker
  • crafthp434 @ crafthp434:
    okay
  • NinStar @ NinStar:
    I don't have a wii u anymore to test it myself, but if homebrews are not visible on the wii u menu I think you can press L + R + minus to open the plugin menu, there should be an option called "homebrews on wii u menu" or something similar
  • crafthp434 @ crafthp434:
    nope
  • crafthp434 @ crafthp434:
    it is L+dpad down+ select
  • crafthp434 @ crafthp434:
    but homebrew is appearing in the home menu btw
  • NinStar @ NinStar:
    yes, now I remember it
  • NinStar @ NinStar:
    then it is working, I also don't like that they did this but it is the only option you have if you are using aroma
  • crafthp434 @ crafthp434:
    i just didint know the homebrew launcher didint exist in aroma
  • crafthp434 @ crafthp434:
    thanks btw
  • Xdqwerty @ Xdqwerty:
    Im downloading fallout 3 goty edition
    +1
  • BigOnYa @ BigOnYa:
    I'm downloading more ram for my hamster pc
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    New hamster PC, with anal operation and BT connectivity!
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, How do I make enemies respawn on gdevelop after
    the player dies?
  • Psionic Roshambo @ Psionic Roshambo:
    Carrying a PC or phone is so old school!
  • Psionic Roshambo @ Psionic Roshambo:
    Squeeze your cheeks twice to answer calls!
  • BigOnYa @ BigOnYa:
    @Xdqwerty you can use a "spawner" function on any object.
    +1
  • BigOnYa @ BigOnYa:
    Or when your player dies, you can say in code, if enemy exists, do nothing, but if enemy does not exist, then create enemy at certain spot. (This would be a pain tho for lots of emeies)
    +1
  • BigOnYa @ BigOnYa:
    Easiest, simple way would be just restart scene, but player would restart from beginning.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, thx in advance
    +1
    Xdqwerty @ Xdqwerty: @BigOnYa, thx in advance +1