Soul Calibur V

First off, I made a dedicated blog to game impressions since I'll try doing them a bit more. Anyway, this one is for Soul Calibur V.

I had a run at it this weekend at a friend's house (who may or may not be an active GBAtemp user). I must say, I'm pretty unimpressed, even disappointed in the game.

I'm no expert at Soul Calibur so I won't go heavy on the minute fighting mechanics. If anything, from what I've seen in that department, it's basically still Soul Calibur. They didn't do any harm there.

Still, everything else feels very unpolished and mediocre. Soul Calibur can usually be one of the few dedicated fighters to present good single player content. I remember Soul Calibur II being fun in that department and apparently III and IV were also pretty good. For IV, you get a terrible story mode and Arcade from what I saw and a few other modes. Nothing exceptional.

Now on that story mode. God it looked terrible. I didn't play it but I saw a friend play most of it. The amount of characters you play as are pitifully limited. There's no character-exclusive story modes or anything. I mean of course the plot and voice acting are shit but its Soul Calibur, what did you expect?

The characters also seemed really uninteresting. V basically took a giant leap forward in time as though to differentiate itself from the other games. But in the end, plenty of characters return (Ivy, Cervantes, Siegfried, Nightmare, Mitsurugi, Hilde, Tira, Voldo, Astaroth, Raphael, and Algol apparently). Even then, most of the "new" characters are just successors to previous ones, like Natsu for Taki, Leixia for Xiangua, Xiba for Kilik, etc. So what's the point of this giant gap if little changed with the characters?

Also one thing I noticed was the amount of "random" characters. You have your standard "random fighting style" character in Edge Master, but then a dedicated random male style with Kilik (degraded from "bad ass with a staff" to "Charade all over again") and a random female style with Elysium. We have random selection options, why do we need these? And why do we need random gender-specific selections too?

Soul Calibur has also become known for its crossovers. People enjoyed II's set of Link/Heihachi/Spawn and some people hated IV's set of Yoda/Vadar/Starkiller, but in the end their cool crossovers. Ezio is a cool crossover. He fits the time period roughly so that's all cool, unlike the Star Wars characters. But I was expecting some type of involvement from him in the story mode. Instead he's just... there. No cutscene about him, no single player mission for him, he's just a random crossover. There's also Devil Jin's fighting style from Tekken but that's only for custom characters.

There's also a slightly annoying graphical glitch where a small portion of a character's skin will glitch across the screen. Basically it looks like you have strings attached to you at times. Nothing that hinders the gameplay but it just makes the game feel very unpolished

Overall, if I owned SCIV and I saw what I saw today, I'd see no reason for upgrading.

Comments

The shitty thing about the story is that had a decent premise (especially for a fighting game...) but instead of fleshing it out with cutscenes, more characters and some actual explanation...they made it some mediocre pile of crap. Not happy with it either. But I don't play fighters for singleplayer story modes so I wasn't THAT disappointed over it.

The new characters don't fight the same as the predessors. They're pretty similar, but for people used to that character, they're probably completely different aside from their general purpose.
Plus Viola was an awesome new character. She's so freakin' fun to use, and difficult at that.

As far as combat goes, it's mixed. Overall it's more polished. Moves are a lot more balanced, bar a few characters being retardedly OP...even to actually incite an official patch to eventually fix balance issues for them.
Guard impacts, I hate. I dislike how they're done, but I like that you can't just spam them, they use part of that gauge to use. I hate the special moves. Critical edges or whatever. They're incredibly poorly balanced. Some are overpowered as fuck, some are useless. Though I have to say, using Edge Master and doing a critical edge with Leixia's weapon is -fucking hilarious-.

Online was immensely improved. It's way easier to find matches, or just even hang out with people. You basically can enter lobbies with a ton of people, enter into "tournaments" (it basically just finds you an opponent to kill, you can even reject who it sets you up with if you so wish, high pingers begone). There's also typical shit where you can create a simple room with a chat box and 2-6 (I believe) player slots, private or not. Then i'm pretty sure there's a ranked matchmaking mode like normal that just sets you up in a 1v1.
I'm impressed by it.

Character customization is also immense and fantastic as hell.

i've never seen the graphical glitch you mentioned. What system?

As far as straight fighting, and online goes, SC5 is definitely better, and this is coming from a Talim player who lost his favorite character to brutal, sadistic murder.
SC4 was better for offliners and CPU fighting...which really honestly sucks for a fighting game.
 
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I was playing on a Xbox 360 by the way.

I noticed the same with Critical Edges. Some attacks will basically dish out half your health, others are incredibly weak and in the time you put into using them and doing the animation, you could probably deal as much with standard attacks. Also, I noticed one of Cervantes' Critical Edges is shooting his pistol at someone. A move he could normally do. Which does basically the same amount of damage as the standard pistol move and they're both unblockable and both dodgeable by crouching. So... What's the point?

I didn't play online though. Thanks in general for the gameplay perspective, I'm no master at Soul Calibur obviously.
 

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