Blog entries by FIX94

FIX94
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Hey there. I know, I haven't made a new post in quite a while, its not like I haven't done anything the past few months, I just couldn't really find the will to write anything down, but honestly this latest project of mine deserves a post for sure. In this post I will detail my process on how my...
FIX94
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While Mega Man 1 to 5 all got some form of PAL versions, though the first 2 were not all that great, see my blog post about patching those, Mega Man 6 was one of the last nes titles ever released, and so it never even got any PAL port. This did annoy me just enough to now take a look at it and...
FIX94
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In the past, I've made a patch for the PAL versions of megaman 1 and 2 that fixed their too slow music, see that blog post for details, and somebody then asked me to take a look at castlevania, so now I did. While there was a fully proper, well documented disassembly of the music driver of...
FIX94
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So recently I have just been playing around a bit more with my previous gameboy things, see my previous few blog posts for how I run code using my pokemon cart, just wanted to write a bit about some of those. Dumping Saves First up, I did end up implementing gameboy cart save dumping into my...
FIX94
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Now that I can execute anything on a gameboy that I want using pokemon as entry point, see my last 3 part blog series on details for that, I wanted to check out something that somebody found out about not all that long ago with 2 hardware registers, ff76 and ff77. If you were to look in any...
FIX94
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Well, it is time to continue this little blog series and finally get to the point of them - actually dumping gameboy games! Make sure to read my previous 2 blog entries to catch up and what I did so far. Now that I have a consistent and easy way to get to a point in pokemon yellow where I can...
FIX94
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I suppose I should continue what I started now right on the point where I made some pretty big changes, make sure to read my last blog entry for the introduction of what I've started. Last time, I left off on making a set of inputs to beat pokemon yellow in a very short time with some heavy...
FIX94
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For quite a while now I wanted to look into a method of dumping gameboy carts without needing any special device for it, just a plain old gameboy. I pretty much had that idea since I wrote my gameboy advance link cable dumper: https://github.com/FIX94/gba-link-cable-dumper That project takes...
FIX94
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Well, after my last blog entry about the sound test in gimmick, I remembered that in the sound test of batman return of the joker I did notice one bit of music clearly missing and while I wanted to look as to why I just didnt for some reason, until now. The sound test is pretty easily accessible...
FIX94
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Recently I wondered if the nes game gimmick! has a sound test to listen to its excellent music so I did a quick search and yes, it actually does as is described on tcrf: https://tcrf.net/Gimmick!#Sound_Test Just hold down select and start on the title, simple enough. Now while that was all well...
FIX94
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Today I felt like writing a bit about some of the other random stuff I do, if you did not know, a lot of older console titles were very lazily released on PAL consoles which led to them running slower in both audio and video. I dont really mind the slower gameplay itself, but the music part of...
FIX94
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Yep, I felt like writing about yet another save exploit, this time about the latest one I released: https://github.com/FIX94/ghostrecon2-exploit-gc Why you wonder? Well, it took me quite a while to find a viable entry and I can actually write about every step properly and not just in vague terms...
FIX94
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Having spent a long time over the years working on the wii homebrew nintendont, a program that allows you to play gamecube games in wii mode, I've encountered some weird bugs over time. This blog entry is about the latest one I fixed up, mario party 4 freezing. To give a quick rundown of what...
FIX94
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While I previously explained the steps on how to go from already having code execution up to running homebrew files, I did not yet write down how to actually find an exploit and then use it to get to code execution, so I decided to do that today with f-zero gx. While I did find the exploit...
FIX94
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In my last entry I went into detail on how animal crossing gets to the point of total control from where we can do anything we want, now I will go over the common loader used in a very similar form in all my gamecube save exploits. How this common loader gets into memory of course differs from...
FIX94
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Today I felt like going over one of the many save exploits for the gamecube I pushed out over time, these exploits load a custom homebrew executable from memory card so you can use gamecube homebrew without any modchips or any other special device, just an exploitable game and a save for it on...
FIX94
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So if you read my last blog entry, I briefly went over the fact that I recorded my gba sp using tin foil, paper and tape and did not go into much more detail than that cause I felt like it did not really fit into that blog entry topic. However, it is such an absurd thing that it may just be...
FIX94
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Disclaimer, this is a rather long and wordy comparison of details that most people probably dont care aboutat all, so read ahead at your own risk, I hope you dont get bored to death, so there, warned you ;) As I wrote in my last blog entry, I was wondering how different gameboy systems compare...
FIX94
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It truly has been a long time since I used this particular feature, but anyways I felt like it may be time to write some of the things down I do just in case anybody is interested in them and for me to maybe revisit at a later point too. So, recently I did several tests with different gameboy...
Here is my small review of the R4i Save Dongle! Installation The Installation was bloody easy, just put the dongle into a usb port, that's it! My windows 7 64-bit installed it automatically. Usage I just needed to download the R4i SaveDongle V1.1 Software, after starting it the dongle...
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    Metoroid0 @ Metoroid0: im more interested in metroid prime 4