Zill O'll infinite plus

Discussion in 'PSP - Hacking & Homebrew' started by Kitsu-neechan, Oct 21, 2016.

  1. lcie nimbus

    lcie nimbus 100th degree asskicker

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    ...I don't know what to say besides that it looks awesome, keep it up.
     


  2. Kitsu-neechan
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    Kitsu-neechan Advanced Member

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    not much to write as far as updates go really.
    I was on a vacation for 2 weeks and so, not much happened on the code side (tom's been working on the scripts but the progression of it is a complete mystery for me :P)

    at any rate, Tom did send me the translations for the cover scan while i was away from home, so i whipped up a nice english copy of the box :) (first draft, consider a WIP)

    sample.png

    original for comparison:
    retail.jpg
     
  3. Shanoku

    Shanoku Newbie

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    You are even translating the cover. That is really thorough :).
    Thank you Neechan and Tom.
    Have a great summer.
     
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  4. Kitsu-neechan
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    Kitsu-neechan Advanced Member

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    we will work on the manual at some point too, though i took a look at it and the amount of graphics that need to be cleaned of text and redone for translation is rather not small @.@
    oh well....

    as far as the game goes, we're slowly crushing out the last remaining assembly work and bugs with binaryfail and the engine is overall in really good shape. I'm also still working on porting over the ps2 character textures so that part keeps getting better and better too. On the graphics side, all the necessary graphics are completed and only the optional things like the hi-res textures and the ps1 style UI are still undone, but it's getting there.
    ps1 audio mod is complete and fully working, and as seen from the video i posted a few posts back, the script is also getting along with no issues whatsoever.

    it will be a pretty neat patch once complete.
     
  5. Kitsu-neechan
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    Kitsu-neechan Advanced Member

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    last graphic that needed to be translated and poked around is now done.
    ULJM05410_00261.png

    graphics translation is officially 100% complete! (high resolution textures are still in progress)
     
  6. sephurchin

    sephurchin GBAtemp Regular

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    Great job! Looks amazing.
     
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  7. Sonic Angel Knight

    Sonic Angel Knight GBAtemp Legend

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    What are High resolution textures for, especially on a PSP system?:unsure:
     
  8. Kitsu-neechan
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    Kitsu-neechan Advanced Member

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    this:

    [​IMG] [​IMG]

    [​IMG] [​IMG]
     
    Last edited by Kitsu-neechan, Jul 27, 2017
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  9. Sonic Angel Knight

    Sonic Angel Knight GBAtemp Legend

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    I don't get it, does it make the game look better? I mean if it does, isn't it hard to notice on the psp screen, with that poor resolution? Most games look like either a ps1 game or lower resolution ps2 game. :unsure:
     
  10. Zander1995

    Zander1995 GBAtemp Regular

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    The resolution doesn't make the higher quality texture look any worse. There's a pretty noticeable jump in quality between the left and the right (the right using higher quality textures from the PS2 version).
     
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  11. Bernhard

    Bernhard BorderPsycho

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    i d play it! :) would be great to see it in english!
     
  12. Kitsu-neechan
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    Kitsu-neechan Advanced Member

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    let me articulate this a bit more clearly :P

    original texture used by the psp game:
    chr_h_020.png

    the texture im using (converted from the ps2 texture):
    chr_h_020.png

    as seen from the comparison shot on the previous post, the jump is noticeable enough on the psp itself, however, when playing on TV through a vitaTV or using PPSSPP with higher rendering resolutions, it makes worlds of difference.
     
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  13. Sonic Angel Knight

    Sonic Angel Knight GBAtemp Legend

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    Oh okay, so it was made for bigger screens I suppose. Now it make sense. Guess I can try on my vita or PPSSPP :)

    I figured as a emulator, PPSSPP would upscale the stuff easily
     
  14. Kitsu-neechan
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    Kitsu-neechan Advanced Member

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    actually it's just made for psp itself, if i wanted to make it for emulation, i would use the full ps2 texture which is 512x512 in size (twice the size of the ones im using and 4x the size of the original psp textures)
    they do work on the game, and have no problems with ppsspp, but since they cause slowdowns on real hardware, i chose to not deal with it.

    i dont develop patches that dont work with real hardware so dont even ask. im not doing it :P
     
  15. rudras

    rudras Newbie

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    I really want to try this one and Im amazed by your HD patch! Thanks!

    Hope to see your work soon cause I cant wait longer:creep: