Zill O'll infinite plus

Discussion in 'PSP - Hacking & Homebrew' started by Kitsu-neechan, Oct 21, 2016.

  1. lcie nimbus

    lcie nimbus 100th degree asskicker

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    would you be willing to hand over all the tools/scripts and all the other stuff you've done so far if someone else wanted to translate it ? I know a guy who could, but he's busy right now.
     


  2. Kitsu-neechan
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    Kitsu-neechan Advanced Member

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    im still working on the engine myself, and i'll sort this out somehow, but since this is now the 4th time I'm taking on this project and it seems to be doomed to hell for all eternity, Im keeping the project status as cancelled to not invoke any false hopes.
     
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  3. Sonic Angel Knight

    Sonic Angel Knight GBAtemp Legend

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    What is the reason for this? Sorry if i missed the part when you explain why is cancelled.
     
  4. Kitsu-neechan
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    Kitsu-neechan Advanced Member

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    we had some creative differences with the translator, which led to disbanding the whole thing. Those have been settled for now, so it's moving along.
     
  5. Sonic Angel Knight

    Sonic Angel Knight GBAtemp Legend

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    Wait, so is just you and one other person, just 2 people was on this project? Kinda small for a large scale thing. O_O
     
  6. Kitsu-neechan
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    Kitsu-neechan Advanced Member

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    there's 3 people, 2 hackers and one translator.
    more people will simply bring more problems.
     
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  7. Shanoku

    Shanoku Newbie

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    Ganbatte Neechaaaan :heart: . Hopefully things will go smoothly this time :) .
     
    Last edited by Shanoku, May 1, 2017
  8. Kitsu-neechan
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    Kitsu-neechan Advanced Member

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    if this thing was going smoothly it would have been finished a long, long time ago....
    such is life i guess, i burned enough time on this attempt that it'll get finished now, it just takes time.
    this game has almost 10MB of text in it, and the hacking side is quite the clusterfuck to put it mildly.

    at any rate, im more or less finished with the graphics now, just a few things need to be figured out for the few remaining images i didnt edit yet, but aside that, i fixed a pile of errors from the menus the devs left there, remade all the text graphics for the battle mode, quest text graphics, and what not pile of miscalleanous things like all the character avatars, soul graphics and god knows what else...

    the text is progressing though i cant even try to estimate the percentages that are done. It should now be just a matter of time once we get some last minute tidbits programmed (since you can choose your characters gender, we had to code a function from scratch that changes the in-game text for him/her etc based on the selected gender... fun stuff x_x)

    once we get the script gender variable function working as intended, i'll record some actual material out of it.
     
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  9. mwahaha

    mwahaha GBAtemp Regular

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    Sorry just saw this. Me and my brother really love this game. Already played this since psx era, about decades ago. I love to see a translation for this. Even if the story is not translated, only menu and item is fine :D
     
  10. Kitsu-neechan
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    Kitsu-neechan Advanced Member

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    the project currently has all menus/items/skills/shops/whatevers translated and only thing missing is the story itself. (no idea for the progress really, its moving along.) at the moment im working on finishing up the last pieces of graphics and some asm work still remains but overall it's starting to been in pretty good shape.
     
    Last edited by Kitsu-neechan, May 12, 2017
  11. Kitsu-neechan
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    Kitsu-neechan Advanced Member

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    I figured this would be a fun thing to do, so i took the ps2 version character textures and threw them in psp.
    here's what the female MC looks with her texture resolution doubled (ps2 source files allow me to up to 4x.)

    naturally this is 100% compatible with real hardware as per everything i do.

    [​IMG] [​IMG]

    on the translation side, tom's slowly been working on it, and he's about to finish a project he was working on at the time he joined me on my quest to get this thing done, so hopefully once he's done with that, he'll have more time to give for zill.
     
    Last edited by Kitsu-neechan, May 25, 2017
  12. Boricausufire

    Boricausufire Member

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    Thank you for the update, I've been checking this thread quite frequently.
    And no worries, you both take your time with this project. The important thing is that is still alive and progessing.

    About the texture, I didn't know that was possible :o she looks better now.

    Just curious, what is the other project that Tom is working on?
     
  13. Kitsu-neechan
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    Kitsu-neechan Advanced Member

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    Tom's working on Tengai Makyou Zero translation for SNES ( http://www.romhacking.net/forum/index.php?topic=23162.0 ) which just recently entered betatesting and is more or less complete.

    About the graphics, well, everything is possible if you know what you're doing. (the hard part was to take apart the ps2 version because that thing is HEAVILY protected.) The thing with this particular thing was that I did not expect the poor little psp to be capable of handling such an increased load on the already poorly optimized engine, but to my surprise, it did not display any form of performance issues whatsoever at doubled resolutions.

    the project is indeed alive and well. Thanks for the attention =)
     
  14. Guren no heya kara

    Guren no heya kara Advanced Member

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    Keep up the good work.
    I'm really looking forward to play this, one day.
     
  15. Kitsu-neechan
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    Kitsu-neechan Advanced Member

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    because why not :P
    I find it hilarious that despite all the upgrades the patched game actually loads faster than the vanilla game.

    watch at 1080p ^^
     
  16. lcie nimbus

    lcie nimbus 100th degree asskicker

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    okay, now you definitely have me hyped for the patch
     
  17. Sonic Angel Knight

    Sonic Angel Knight GBAtemp Legend

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    How come one loaded faster than the other? Also how did you record this?:unsure:
     
  18. Kitsu-neechan
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    Kitsu-neechan Advanced Member

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    it loads faster because it's optimized a little bit better than the vanilla.
    i recorded it with icecream recorder, nothing super fancy. simply ran 2 instances of the emulator side by side with the other running the patched iso and the other running the japanese iso, since it's the same emulator, both were mapped to the same controller so they operate in synch.
     
  19. chaos_envoys

    chaos_envoys Member

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    Great job on this!! Keep it up! I hope i can play it soon ;)
     
  20. Shanoku

    Shanoku Newbie

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    The doubled resolution texture is just lovely and the difference quite noticeable.

    Thank you Neechan and Tom :).