Hey Guys,
So I'm finally playing through Skyward Sword in full for the first time (I know, I know, took me long enough) and I have to say I'm just kind of grinding it out. In my opinion it's the most annoying Zelda title of them all, mainly due to what I think is a horrible control scheme. Playing through this game I'm having a hard time understanding why it received such high marks at it's release outside of it's story.
With that, these are the changes I would like to see in Zelda Wii U that I hope Nintendo realizes on their own from the folly I think is Skyward Sword (or through QA):
1. Quit reminding me my WiiMote's (or Gamepad's) battery is running low. I don't need you to ping me annoyingly every 30 seconds even after checking with *Insert next fairy helper's name here* to tell me it's low. You're not helping my battery life and I can see a red indicator it's running low. I know it, just stop.
2. Don't have *Insert next fairy helper's name here* remind me I failed a trial, or did not beat an enemy correctly. I know I failed, why are you wasting a minute of my time to tell me I did, especially when it's the third or fourth time in the game I've had to do a similar trial?
3. Let me skip text a bit quicker like in OoT or MM. This could potentially remedy #2.
4. Don't make swimming/gliding/"re-centering"/any motion control negatively impact gameplay. I shouldn't feel as a player gimped by a crappy control scheme because I wasn't holding the controller the way the sensor was expecting me to. Believe me, I've angled the controller downward while gliding and I go backwards. I've angled it upward while swimming and shook the nun-chuck to spin out and go right into a wall. I've angled to roll a bomb with spin and it changes at last second. I've stood, I've sat, I've constricted and re-centered a thousand times until it finally "worked". It's so punishingly annoying, and players should not be punished for things like this.
5. Improve on the "Zelda formula" which is very heavily prevalent in SS (You can't get to X dungeon before gathering quest A+B+C over 6 different times in the game over different areas of Desert, Forest and Mountain). It worked for most of the titles, but it's just too damn repetitive in SS for me, and I hope they found how to improve on that formula in ZeldaU as well.
All in all, these are just gripes I have against SS I suppose. I am happy that ZeldaU will be an open world concept and that you can perform certain quests before others similar to WW.
How about you tempers? Any changes or improvements you'd like to see? Is my criticism just proof I might be getting too old for the Zelda series anymore?
So I'm finally playing through Skyward Sword in full for the first time (I know, I know, took me long enough) and I have to say I'm just kind of grinding it out. In my opinion it's the most annoying Zelda title of them all, mainly due to what I think is a horrible control scheme. Playing through this game I'm having a hard time understanding why it received such high marks at it's release outside of it's story.
With that, these are the changes I would like to see in Zelda Wii U that I hope Nintendo realizes on their own from the folly I think is Skyward Sword (or through QA):
1. Quit reminding me my WiiMote's (or Gamepad's) battery is running low. I don't need you to ping me annoyingly every 30 seconds even after checking with *Insert next fairy helper's name here* to tell me it's low. You're not helping my battery life and I can see a red indicator it's running low. I know it, just stop.
2. Don't have *Insert next fairy helper's name here* remind me I failed a trial, or did not beat an enemy correctly. I know I failed, why are you wasting a minute of my time to tell me I did, especially when it's the third or fourth time in the game I've had to do a similar trial?
3. Let me skip text a bit quicker like in OoT or MM. This could potentially remedy #2.
4. Don't make swimming/gliding/"re-centering"/any motion control negatively impact gameplay. I shouldn't feel as a player gimped by a crappy control scheme because I wasn't holding the controller the way the sensor was expecting me to. Believe me, I've angled the controller downward while gliding and I go backwards. I've angled it upward while swimming and shook the nun-chuck to spin out and go right into a wall. I've angled to roll a bomb with spin and it changes at last second. I've stood, I've sat, I've constricted and re-centered a thousand times until it finally "worked". It's so punishingly annoying, and players should not be punished for things like this.
5. Improve on the "Zelda formula" which is very heavily prevalent in SS (You can't get to X dungeon before gathering quest A+B+C over 6 different times in the game over different areas of Desert, Forest and Mountain). It worked for most of the titles, but it's just too damn repetitive in SS for me, and I hope they found how to improve on that formula in ZeldaU as well.
All in all, these are just gripes I have against SS I suppose. I am happy that ZeldaU will be an open world concept and that you can perform certain quests before others similar to WW.
How about you tempers? Any changes or improvements you'd like to see? Is my criticism just proof I might be getting too old for the Zelda series anymore?
Last edited by Maximilious,