ROM Hack Your custom Mario Kart 7 tracks

D

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I have a problem with KMP Expander, when i import the .obj of my custom track it gives me a grey circle
1458923845-screenshot-1.png
 
D

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No, KMPExpander has a feature where you choose a colour for your textures for example you can make grass texture green etc
Kmp expander 2.0 beta 5 has this feature ? Because i can't chosse colour for the textures


EDIT:Nvm i found it, but how can i know for example the color id for green ?
 
Last edited by ,

ElyosOfTheAbyss

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May I ask what are the "Routes" for?

--------------------- MERGED ---------------------------

KMP Expander gives me an error when I right click and it stops the whole program. Is there a workaround?

Edit: can someone take a look at this KMP for me? It crashs when I try to use it.
 

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DarkFlare69

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May I ask what are the "Routes" for?

--------------------- MERGED ---------------------------

KMP Expander gives me an error when I right click and it stops the whole program. Is there a workaround?

Edit: can someone take a look at this KMP for me? It crashs when I try to use it.
Routes are for objects, such as goombas. The route id is displayed on the object in kmp expander

--------------------- MERGED ---------------------------

May I ask what are the "Routes" for?

--------------------- MERGED ---------------------------

KMP Expander gives me an error when I right click and it stops the whole program. Is there a workaround?

Edit: can someone take a look at this KMP for me? It crashs when I try to use it.
Also, that's because beta 5 is very unstable. Use beta 4
 
D

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Routes are for objects, such as goombas. The route id is displayed on the object in kmp expander

--------------------- MERGED ---------------------------


Also, that's because beta 5 is very unstable. Use beta 4

Where i can download the beta 4 ?
 

DarkFlare69

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Wo what are the rules I need to follow to get a KMP to work?
1. Always set a previous 1 and next 1 value for enemy, item, and checkpoints. Use 0.
2. Convex checkpoints.
3. Key checkpoints (first is 0, in the middle is 1, and near the end is 2)
4. Don't delete objects until your KMP loads successfully with the enemy, item, and checkpoints edited.

The following are tips, not really rules.
1. Don't put checkpoints too close together or too far apart. Space them evenly
2. Do gradual turns. Reference Cocunt Mall for an example.
3. Don't do anything outrageous.
4. Dont put the startline in between the first and last, either put it after the first or before the last

Hope this helps
 

ElyosOfTheAbyss

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1. Always set a previous 1 and next 1 value for enemy, item, and checkpoints. Use 0.
2. Convex checkpoints.
3. Key checkpoints (first is 0, in the middle is 1, and near the end is 2)
4. Don't delete objects until your KMP loads successfully with the enemy, item, and checkpoints edited.

The following are tips, not really rules.
1. Don't put checkpoints too close together or too far apart. Space them evenly
2. Do gradual turns. Reference Cocunt Mall for an example.
3. Don't do anything outrageous.
4. Dont put the startline in between the first and last, either put it after the first or before the last

Hope this helps
What do you mean by convex checkpoints and key checkpoints?
 

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