D
That course reminds me of SMS that blooper riding courseWhat is wrong with my kmp ?
Checkpoints
Enemy routes
Do shapes somewhat close to rectangles. Don't do any triangles. Don't cross over checkpoints. A good example of what not to do is the kmp on the next page (no offense to him).What do you mean by convex checkpoints and key checkpoints?
So, It needs to be exact rectangles?Do shapes somewhat close to rectangles. Don't do any triangles. Don't cross over checkpoints. A good example of what not to do is the kmp on the next page (no offense to him).
For key checkpoints, you'll see a tab for "key" and everything will say 255. Change the first checkpoint to 0, somewhere in the middle make one of them 1, and somewhere towards the end make one of them 2.
not perfect, but try to make it as close as possibleSo, It needs to be exact rectangles?
Do you mind showing what you did to fix the crash issue, if you are okay with that?
I'm Working on a Port of "Dry Dry Ruins" From Mario Kart Wii
To Do:
Reduce Lag
Create Proper KCL
Transparent textures / Animated textures
Extend Checkpoints a bit
Fix Enemy path
My checkpoints were too close togetherDo you mind showing what you did to fix the crash issue, if you are okay with that?
Here's a new custom track by DarkFlare and I. This time, it's DK Mountain from Double Dash.
here is my version of the video. mine doesnt have the rocks because i was using an older KMP but the video quality is better
I was able to use blender when making the textures and KCL.Quick question:
I'm trying a second attempt at a CT, and when I got to making the KCL, EFE just never makes it and stops responding. I left it for around 10 minutes and yet nothing.
What I think is wrong is that I didn't put the model through Sketchup, since I have no way of importing OBJs into it at the moment.
Do I need to put it through a program like Sketchup to make the textures and KCL load?