It still stucks.. When I boot the game, it shows green flash and then, it get stucked on the loading screen!Yes, it will. Afterall, you don't need the update
It still stucks.. When I boot the game, it shows green flash and then, it get stucked on the loading screen!Yes, it will. Afterall, you don't need the update
I don't think it is possible yet!How would I import/replace the driver models?I want to bring birdo back but a texture hack over yoshi looks pretty wierd
well keep me up to day pleas because my current birdo over yoshi is bowless and has a hole circle thing on her nose AKA yoshi's nose and just overall strange XDI don't think it is possible yet!
DS Yoshi Falls - made by me and MKGirlism
Here's something I'm working on after finishing my CT Canyon course.
Sadly it's only 3 laps though. I didn't know if it was worth porting but it seems easy enough and my younger brother likes this course.Nice AND it goes over Luigi's Mansion which is even better
DS Yoshi Falls - made by me and MKGirlism
Made this on the weekend:
Now I'm working on Moonview Highway. It's playable without lags, but I have to make the model better and fix the collisions. Here are some screenshots:
Sadly it's only 3 laps though. I didn't know if it was worth porting but it seems easy enough and my younger brother likes this course.
I will put it on regent's romhack SMK7After viewing this thread, I have found that a lot of people are really skilled at creating custom tracks, and I was looking for some help. I tried making my own port of Mushroom Peaks. The result of it was a course that would not load and a white screen. I would be very thankful if someone could please look at the files that I created and would help me fix the issues. I have edited the kcl and the main bcmdl file by replacing the bcmdl with a bcres file I believe. I was following a tutorial by Flare Games aka Dark Flare Games. I do not even know if this port is possible with the jump ramps and mushrooms. The kmp file has not even edited yet, I was just trying to get the map to load. This is all of my work that I have so far: https://www.dropbox.com/sh/0jo0p8oxutjp47c/AABNGYKg0DjB_WC-PidLNCj_a?dl=0. Any help is greatly appreciated!
Can i?I will put it on regent's romhack SMK7
That outset island from LoZ Windwaker right?No, they can't. The oinly one that actually works so far is N64 Frappe Snowland, and Pablo/Stewie dont know what they did but for some reason it works. Download play does work, though.
My nex custom track should be ready in about a week...
You guys probably already know what that is. Should I keep all of the course accessible (for exploration), or fence it off?
Made this on the weekend:
Now I'm working on Moonview Highway. It's playable without lags, but I have to make the model better and fix the collisions. Here are some screenshots:
yepThat outset island from LoZ Windwaker right?
Hi,I love it how you make so many tracks quickly, but maybe try to only have at least 3 projects going at once... I've noticed people prefer a few nice, finished CTs over a lot of unfinished ones. also, it would be awesome if you made a video about each ct!
--------------------- MERGED ---------------------------
yep
Yes, I can help you. Ill look above to see your postsHi,
I didn't even realize that you were on this forums! Did you see my post a couple above? I was following your tutorial and I was wondering if you could help me with my custom track. It's fine if you cannot, or if you do not have time to do it.
I found the issue that will probably make you mad http://prntscr.com/99nu0uAfter viewing this thread, I have found that a lot of people are really skilled at creating custom tracks, and I was looking for some help. I tried making my own port of Mushroom Peaks. The result of it was a course that would not load and a white screen. I would be very thankful if someone could please look at the files that I created and would help me fix the issues. I have edited the kcl and the main bcmdl file by replacing the bcmdl with a bcres file I believe. I was following a tutorial by Flare Games aka Dark Flare Games. I do not even know if this port is possible with the jump ramps and mushrooms. The kmp file has not even edited yet, I was just trying to get the map to load. This is all of my work that I have so far: https://www.dropbox.com/sh/0jo0p8oxutjp47c/AABNGYKg0DjB_WC-PidLNCj_a?dl=0. Any help is greatly appreciated!