So if I change poppi’s cpu and ram will it stay, any chance her ether crystals can hex edited?
Ether Crystal edit is on the first tab ("Main"), right next to Money edit
How's the progress going on Torna editor?
Progress had been very slow, until only now. Last week was the last week of my uni semester for lectures and classes, and all assignments were due last friday, so I was obviously super busy. I still have exam season starting in a few days though, so I have to study for (and do) a few exams before this uni semester is fully finished, but at least I now have SOME free time. The weekened that just passed was the first chunk of free time I had in a long time
And yes, I DID make some progress on the weekend. I managed to understand most of the data in the irasavefile.sav format, as mentioned previously by people, the file is based on the existing bf2savefile.sav format, but with an extra section added to the end of it. The extra section seems to be mostly Torna Character and Driver Arts related stuff, with a bit of other unknown data at the end. Dunno where the Community stuff is, a wild guess I have is that it could be maybe taking the place where Merc Group data was in the reguler bf2savefile.dav... but that is just a guess.
As for what can be edited in Torna DLC save file, so far it is not a whole lot. Remember how in the base game save, editing various stuff for Rare/Story blades gets ignored by the game? Well, seems that Torna DLC does the same sort of thing, except now that Torna DLC does not even have any generic blades for you to make super OP like you can with editing the base game save. Also, there is a lot of stuff used in the base game that is simply not used in Torna DLC. Obvious things are Merc Groups, Poppiswap, Tiger! Tiger! data, Ether Crystals, and Aegis Forme, but other less obvious sections are not used, such as a Blade's Set Driver, and a Driver's Set Blades (more on that below).
So far, out of the things I have tested:
Things I could successfully change:
- Money
- "Driver" 3 Pouches unlocking
- "Driver" Accessories
- "Driver" Arts (So far only Main 3 "Vanguard" arts, other ones not in editor yet)
- "Driver" Arts Weapon Points
- "Driver" Is In Party
- "Driver" Ideas (this mechanic still appears to be in the Torna DLC to some degree)
- "Driver" Skill Points
- "Driver" Stats -> Level (Unsure if game uses this though, level change appeared, but unsure if it affected stats or not)
- "Driver" Stats -> Physical Def. (Dunno if game uses this though, at least game did not revert value after loading and resaving)
- "Driver" Stats -> Ether Def. (Dunno if game uses this though, at least game did not revert value after loading and resaving)
- "Driver" Stats -> Guard Rate (Dunno if game uses this though, at least game did not revert value after loading and resaving)
- "Blade" Equipped Weapon (the weapons given by core chips, not a whole weapon type)
- "Blade" Favorite Pouch Items -> Whether or not it is known/unlocked by player
- Items
Things I could NOT change:
- Rest of the "Driver" stats not mentioned in previous section (game ignores changes and overrides with proper values just like with base game)
- "Driver" ID (Modification in save file would stick, but seems to be simply ignored by game)
- "Blade" Creator (Modification in save file would stick, but seems to be simply ignored by game)
- "Blade" Weapon Type (game ignores changes and overrides with proper values just like with base game)
- "Blade" Element (game ignores changes and overrides with proper values just like with base game)
- "Blade" Rare Name ID (game ignores changes and overrides with proper values just like with base game)
- "Blade" Common Name ID (game ignores changes and overrides with proper values just like with base game)
- "Blade" Blade Arts (game ignores changes and overrides with proper values just like with base game, seems to be replaced with "Rear Guard Arts" mechanic)
- "Blade" Battle Skill ID (game ignores changes and overrides with proper values just like with base game)
- "Blade" Field Skill ID (game ignores changes and overrides with proper values just like with base game)
- "Blade" Resource Data (game ignores changes and overrides with proper values just like with base game)
Everything else is untested and unknown. Perhaps I wll need some testers before release
As for that weird thing I mentioned before, the Torna DLC game mechanics blur the lines between what is a Driver and a Blade, and due to this, all the main party characters are BOTH Drivers and Blades as far as the save data is concerned. As a result, the data for characters is split in different sections in the save, parts in the Driver section, parts in the Blade section, and then the extra sections at the end of the save file. The main issue for me now is having to redesign and rebuild the GUI to properly group this data in a way that users can easily understand and edit.