EDIT: I am seriously looking to make a complete demo of Undertale for the 3DS, but that will take quite a while to make it. If anybody can make art or code for the battle parts, and help me with screen scrolling, it would help A LOT the development of this demo.
Since I'll be on school holidays for some months, I'll try to dedicate a lot into this project and make it something playable.
Here are some "to-do" stuff:
- Cleaning up the code
- Changing rooms (added, but rooms are still limited)
- Collisions (mostly with doors and objects)
- Everything else
What's done:
- Player movement and animation
- Room backgrounds
- Everything else present
Source code (and compiled .3dsx) from GitHub: here
Since I'll be on school holidays for some months, I'll try to dedicate a lot into this project and make it something playable.
Here are some "to-do" stuff:
- Cleaning up the code
- Changing rooms (added, but rooms are still limited)
- Collisions (mostly with doors and objects)
- Everything else
What's done:
- Player movement and animation
- Room backgrounds
- Everything else present
I've made a quick and simple demo of Undertale for the 3DS, with music and the player that you sorta can control (I still need to make him to move/walk, any help with this could be great). I also need to fix some crackling noises from the music when it loops.
I want to complete this demo by making Toriel's house fully accessible, and making some little easter eggs (hOI!).
Screenshot from current progress (taken with smealum's screenshot tool):
Download link: here
Tested with an O3DS 9.2.0-20 with menuHax, ninjHax, and homebrewLoader (.cia), all with *hax 2.5.
Credits:
Toby Fox - Creating the original masterpiece
#3dsdev people - Making homebrew possible
I want to complete this demo by making Toriel's house fully accessible, and making some little easter eggs (hOI!).
Screenshot from current progress (taken with smealum's screenshot tool):
Download link: here
Tested with an O3DS 9.2.0-20 with menuHax, ninjHax, and homebrewLoader (.cia), all with *hax 2.5.
Credits:
Toby Fox - Creating the original masterpiece
#3dsdev people - Making homebrew possible
Source code (and compiled .3dsx) from GitHub: here
Last edited by lolzvid,