Homebrew [WIP] pokeCalcNTR - IV and Nature Overlay Plugin For Sun and Moon

Real.96

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Yeah it's the first poke center. I had started a new game and it's the center where lily explains about the poke center.

Sent from my ONE A2003 using Tapatalk

Make sure of the position. Other guys had your same problem because the character was Not good centered. Also don't touch the Delay. Delay have to be the default one after you drag and drop the .wc7 to the program. NPCs are 4 or 6, not the delay
 
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Beakershell

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The_Chaotician

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Not sure how important this is, or if its even relevant given the release of 0.3.1. Also this may be a user error rather than a bug so pardon my dust.

I ran PokeCalc on my Japanese EmuNAND yesterday evening, my Curr Seed2 was the same as my Curr Seed1 and was displaying twice, and was always incorrect wrt to RNGEncouterTool. This was with a mystery gift Pokémon, and using 4 or 6 as the NPC count made no difference.

Seems to be resolved on upgrading to 0.3.1 So most likely a folder structure problem on my part when using an FTP client.
 

hurricane_matt

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to tell how many eggs you have accepted and rejected so you don't need to keep track when egg rnging
I am curious about whether that is even possible. I doubt this is tracked in the game's RAM since the egg seed and details of the parent pokemon and trainer is all the game needs to know in order to generate an egg.
 

SoslanVanWieren

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It would work like this
I am curious about whether that is even possible. I doubt this is tracked in the game's RAM since the egg seed and details of the parent pokemon and trainer is all the game needs to know in order to generate an egg.
it counts how many eggs have been genrated since you have started the game
 

hurricane_matt

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It would work like this

it counts how many eggs have been genrated since you have started the game
Well my point is right now pokeCalcNTR displays certain areas of the game's RAM in a pretty way, but what you want it to do is track a variable independently of the underlying game and update it whenever a specific event happens in the game's RAM. It might be easy to do, but then again it might not. I personally don't see that as a particularly useful feature since following along on the RNG tool with your current egg seed is easy enough, and guarantees you don't get lost/screw up. The eggs accepted/rejected counter would become useless, for instance, whenever you change certain things about your parents.
 

SoslanVanWieren

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This isn't cheating right cause it does not edit the data it only reads it but of course verlis would say its cheating since you need to hack your 3ds to do it
 

Windylacine

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This isn't cheating right cause it does not edit the data it only reads it but of course verlis would say its cheating since you need to hack your 3ds to do it

I know that's sort of cheating when we could read its frames without cheating, even we could do it without this plugin using eontimer and RNG tool to find whatever pokemon we desire to rng one made by the game itself for legal reasons.

I wouldn't trust him, Verlis is both very hypocritical and furry scumbag for many reasons, even he attacked some certain players with legit pokemon whom he insisted were hacked pokemon because of shininess, perfect IVs or moves which he failed to realize that is possible to have though time and luck.
 
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SoslanVanWieren

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Yeah but it's not going to be possible to rng in gen 6 without using some tool like this. Because there would be no other way to find the seed. It only works because of the needle and how they changed how breeding works in gen 7 is why we can rng in it
 

Windylacine

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Yeah but it's not going to be possible to rng in gen 6 without using some tool like this. Because there would be no other way to find the seed. It only works because of the needle and how they changed how breeding works in gen 7 is why we can rng in it
Actually it's working on by someone lived in japan according to his tweet.

https://twitter.com/quan_dra/status/845061857375223808

when pokecalcntr is ready for gen 6 this will be great :)
 
Last edited by Windylacine,

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