Homebrew [WIP] PKMN NTR - Pokémon Gen 6 Memory Editor

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drgoku282

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This is what i obtained

Alpha Sapphire
First value: 0083AF18
Second value: 0083AF18

Omega Ruby
First value: 0083AF18
Second value: 0083AF18

Do i need to test it in the other consoles? I noticed that the value for the English save language is 0083EF18 (Omega Ruby)....

Did you obtain the same value the four times? Because I obtained different values for each case. I obtained 0083AF18 just for the first value of AS.
 
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Real.96

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Did you obtain the same value the four times? Because I obtained different values for each case. I obtained 0083AF18 just for the first value of AS.
Yes four time same value....i didn't reset the game. I only exited the save game screen and re-entered...always the same value
 

drgoku282

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Yes four time same value....i didn't reset the game. I only exited the save game screen and re-entered...always the same value

For the second value you don't need to re-enter the save screen that value is taken outside from it, in regular play.
 

Real.96

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For the second value you don't need to re-enter the save screen that value is taken outside from it, in regular play.
I didn't understand. The first time is in the Yes-No save screen, while the second in the general menu (Pokémon, Bag, Pokedéx, etc...)?
 

drgoku282

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I didn't understand. The first time is in the Yes-No save screen, while the second in the general menu (Pokémon, Bag, Pokedéx, etc...)?

Yes, maybe I also failed to explain, first is in the yes/no screen, second is anywhere else, walking, talking to npc, etc.
 

Real.96

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Yes, maybe I also failed to explain, first is in the yes/no screen, second is anywhere else, walking, talking to npc, etc.
Ok so this is what i got:

Alpha Sapphire (Ita language)
Yes-No screen: 0083AF18
Out of the menu: 0050DFA8

Omega Ruby (Ita language)
Yes-No screen: 0083AF18
Out of the menu: 0050DFB0

Same results in 2 different 3DS
 

drgoku282

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OK this is what I got (NA system ENG Language):

AS:
Offset: 0x19C1CC
No save: 0x0050DFA8
Save: 0x0083AF18

OR:
Offset: 0x19C1CC
No save: 0x0050DFB0
Save: 0x0083EF18

The only difference is the OR save screen value, I'll double check it.
 

Real.96

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OK this is what I got (NA system ENG Language):

AS:
Offset: 0x19C1CC
No save: 0x0050DFA8
Save: 0x0083AF18

OR:
Offset: 0x19C1CC
No save: 0x0050DFB0
Save: 0x0083EF18

The only difference is the OR save screen value, I'll double check it.
I got Save: 0x0083EF18 in the english save game of OR. Don't know if the language can cause this difference....
 

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OK this is what I got (NA system ENG Language):

AS:
Offset: 0x19C1CC
No save: 0x0050DFA8
Save: 0x0083AF18

OR:
Offset: 0x19C1CC
No save: 0x0050DFB0
Save: 0x0083EF18

The only difference is the OR save screen value, I'll double check it.
might depend on system regoin it looks like
 

drgoku282

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I got Save: 0x0083EF18 in the english save game of OR. Don't know if the language can cause this difference....

Then I think yes, it might depend on language/region, but the offset remained the same thankfully, so the thing I need to test is for a change in that address instead of comparing it to another value. I'll modify that button for a test.
 

Real.96

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Then I think yes, it might depend on language/region, but the offset remained the same thankfully, so the thing I need to test is for a change in that address instead of comparing it to another value. I'll modify that button for a test.
Tryed in a Alpha Sapphire English Save file.

Alpha Sapphire (English language, european console)
Save scree: 0083EF18
No Save screen: 0050DFA8

Omega Ruby (English language, european console)
Save scree: 0083EF18
No Save screen: 0050DFA8
 

drgoku282

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Tryed in a Alpha Sapphire English Save file.

Alpha Sapphire (English language, european console)
Save scree: 0083EF18
No Save screen: 0050DFA8

Omega Ruby (English language, european console)
Save scree: 0083EF18
No Save screen: 0050DFA8

With this I think the only thing that remained constant is the change from 0x50 to 0x83 on the second highest byte, that's what I'll test.
 
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drgoku282

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Alright, need testers for this new version of the save screen detector, now the test button will tell you if you are on the save screen in a message box. I hope this works for all languages and regions in ORAS.
 

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Real.96

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Alright, need testers for this new version of the save screen detector, now the test button will tell you if you are on the save screen in a message box. I hope this works for all languages and regions in ORAS.
Ok, i'm trying it in italian versions and english versions. I'm going to tell you if it works

--------------------- MERGED ---------------------------

Alright, need testers for this new version of the save screen detector, now the test button will tell you if you are on the save screen in a message box. I hope this works for all languages and regions in ORAS.
It works in OR/AS Ita and Eng version. Tryed all in two different 3DS
 
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drgoku282

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Thanks for letting me know the save screen detector works, I've also found the address for detect the pss menu, I'll start working on improving the Wonder Trade bot before I try with more complex bots.

And yes, the top screen should be able to be read, just need to find the offsets, it will take time, so this is today's last update. Thanks!
 
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Real.96

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Thanks for letting me know the save screen detector works, I've also found the address for detect the pss menu, I'll start working on improving the Wonder Trade bot before I try with more complex bots.

And yes, the top screen should be able to be read, just need to find the offsets, it will take time, so this is today's last update. Thanks!
Perfect! See you tomorrow for new updates/tests :D
 
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