What about when it saves and it says Saving to Card you could change it as the person could be using a eShop copy of the game (like I am)I already know for eggs.
ZL and ZR are only options, you can change pc/bank with touchscreen and Left/Right.
What about when it saves and it says Saving to Card you could change it as the person could be using a eShop copy of the game (like I am)I already know for eggs.
ZL and ZR are only options, you can change pc/bank with touchscreen and Left/Right.
I don't know how to detect this.What about when it saves and it says Saving to Card you could change it as the person could be using a eShop copy of the game (like I am)
I have still a lot of work.You are still improving your work..
Guy you are making one of the most useful homebrew...
I hope that the perfect "offline" version of the Pkbank will be available soon...
I'll try the last version today.
Keep up the good work!
If you encounter a bug, try to determine the cause.It would be a pleasure to help you but I've got no coding skills and I don't have the "legit" Bank. (But I've got Pokemon X, Pokemon OR and Pokemon AS legit cartridges)
Tell me if I can be of any help. (Except for testing your work and report any issue btw)
I don't think so, since I try to load the save from the saveArchive.I guess it can't read ORAS Gateway save?
I have to install CIA version, right?
What do you mean "savearchive"?I don't think so, since I try to load the save from the saveArchive.
CIA version doesn't compile.
Can you use svdt or SaveDataManager?What do you mean "savearchive"?
Since you are using svdt prototypes, check svdt's main.c: FSUSER_GetMediaType(saveGameFsHandle,&mediatype); --> mediatype will be set to 2 for gamecards and 1 for digital titles. But there's not much point in detecting that.I don't know how to detect this.
I can only use the "SD" or the "SAVE" from the filesystem module.
I have still a lot of work.
Feel free to contribute.
I know we can trade the Schoolgirl Pikachu to another ORAS game. (I don't know about Pokébank)About schoolgirl pikachu, you can't even release it, it is supposed to stay in your savegame forever.
Oh, OK! Good to know.Since you are using svdt prototypes, check svdt's main.c: FSUSER_GetMediaType(saveGameFsHandle,&mediatype); --> mediatype will be set to 2 for gamecards and 1 for digital titles. But there's not much point in detecting that.
Really? Now that I think of it maybe I tried transfering to an XY game... (that was months ago). I'll check with bank again to ensure.I know we can trade the Schoolgirl Pikachu to another ORAS game.
This looks cool ! I paid for pokebank subscription on my o3DS account but can't use it because my n3DS doesn't share the same account^^
I like to breed a lot, and missed a replacement for the pokebank so I'm really glad you came up with this !
Will be using it a lot from now, I'll report any bug I find =)
I've got 2 questions for now :
1) Would it be possible to show your in-game "box wallpaper" in the PC section of the homebrew ? I use them to locate myself as I have a lot of "random" pokemons and I tend to get lost otherwise. PKHex does it so maybe you could use tricks from its code, though I can understand this is not a major feature^^
2) Are you planning on allowing translations (I'm asking this because of the /data/en subfolder) ?
The bank is limited to 100 boxes, like the official Pokébank.Might be silly question and maybe you said it before, but how many box we can have on SD ? (exported from game*)
I ask it to know if i can save absolutly all my poke without problem (only sd size limits) or if i have to take care^^
Maybe background I/O would help with that issue? For example, each time you drop a Pokémon into a spot, writing is added into a queue, and a background thread checks that queue and starts writing.Thanks.
- I want the PC boxes to have the same background like in game and a possible customization of the bank boxes background. The problem is not about the background ID. I have to include a png reader (probably sfilib). But like you said, not a major feature.
- I want but since some characters are 2-bytes coded (comme les accents en français), I delayed it for later...
The bank is limited to 100 boxes, like the official Pokébank.
(100 boxes => 30 Pokémon * 100 boxes => 30'000 Pokémon, isn't it enough?)
I may not extend the boxes limit because of the Output time (writing).
Hum, I have to see, because I am using the FSFILE_Write.Maybe background I/O would help with that issue? For example, each time you drop a Pokémon into a spot, writing is added into a queue, and a background thread checks that queue and starts writing.
A butterfly is butterfly... :cSuggestion for the future: add sprites for alternate formes, my vivillion box is a nightmare to navigate.
The box selector is looking great!
I might try throwing up a PR for that soon. I made a post about accessing the romFS earlier though if you're interested.Hum, I have to see, because I am using the FSFILE_Write.
Is there any kind of stream alternative?
A butterfly is butterfly... :c
New version: 1.0.6-beta-a
I improved the DPad controls (and camera view).
Does anybody know about using the romFS to use cartridge-saved sprites?
Well, I said at some point, it is useful information and instead of showing that information as text in upper screen showing the propper sprite would be great. I know it adds to the filesize, but there aren't that many formes that can be stored in the box (well, 20 vivillion, 15 flabebe line, deerling/sawsbuck....schoolgirl pikachu also has its own sprites, etc...)A butterfly is butterfly... :c
0x78-0x8F Name of NotOT is put here
0x90-0x91 Null Terminator
0x92 NotOT Gender (0 - Male, 1 - Female) is put here
0x93 Current Handler is set to 1 (NotOT)
0x94-0x9D Geolocation Data: when the pokemon is transfered to a different game and the receiver is NotOT, the following happens:
geolocation 4 is moved to geolocation 5 slot
geolocation 3 is moved to geolocation 4 slot
geolocation 2 is moved to geolocation 3 slot
geolocation 1 is moved to geolocation 2 slot
geolocation 1 is set to that of the new NotOT
0x94-0x95 Geolocation 1 - (Region,Country)
0x96-0x97 Geolocation 2 - (Region,Country)
0x98-0x99 Geolocation 3 - (Region,Country)
0x9A-0x9B Geolocation 4 - (Region,Country)
0x9C-0x9D Geolocation 5 - (Region,Country)
0x9E-0x9F Unused
0xA0-0xA1 Unused
0xA2 NotOT Friendship: this sets friendship to base friendship (depends on species: http://bulbapedia.bulbagarden.net/wiki/List_of_Pok%C3%A9mon_by_base_friendship)
0xA3 NotOT Affection: this is reset to 0
0xA4 NotOT Memory Intensity: all traded pokemon have this value set to 0x01
0xA5 NotOT Memory Line: this is set to 0x04 *Pokemon* became *Trainer*’s friend when it arrived via Link Trade at... *area*."
0xA6 NotOT Memory Feeling: randomly assigned, ranges from 0x00 to 0x09 when traded from pokemon bank (only 10 out of the 24 possible values are used when trading). This is the conclusion after checking about 200 bank transfered pokemon. Normal trades seem to range from 0x00 to 0x12 (19 possible values). I have yet to see the other 5 values being used
0xA7 Unused
0xA8-0xA9 NotOT Memory TextVar: for pokemon bank this is set to 0x0000 ("somewhere"). For normal trades that would be the player's location when the game was saved prior to trading (http://bulbapedia.bulbagarden.net/wiki/Memory_Girl#Locations) and feeling value
0xAA-0xAB Unused
0xAC-0xAD Unused
0xAE Fullness: this is mantained, it's a global value for OT and NotOT
0xAF Enjoyment: this is mantained, it's a global value for OT and NotOT
0x93 Current Handler is set to 0 (OT)
Yes, that's all that happens.