OMG, guys, release something already!
You first.OMG, guys, release something already!
Having a N3DS 9.0.0 as download play host and a 2DS 6.2.0 as client did not trigger any update prompt, at least not with Luigi's Mansion 2. What game did you use?
KARL crew:
Are you guys intending to release a toolkit ala rxTools preceding the release of the CFW itself, or will everything be released together? Too early to say?
Like shiny said, as part of our menu.You first.
KARL crew:
Are you guys intending to release a toolkit ala rxTools preceding the release of the CFW itself, or will everything be released together? Too early to say?
Like shiny said, as part of our menu.
That being said, and I was just thinking about this, where's all the ARM9 homebrew? People complained at us for AGES to open-source ARM9 access, and it's 100% there now. For old3ds, at least. Has anyone even tried to do anything with it yet? I'm legitimately curious.
NAND dumping, XOR-pad creation, etc is all possible with it. Why'd the demand for ARM9 stuff disappear as soon as we made it possible?
Uh, I can't develop HB because I'm stupid I didn't ask for arm9 to be open sourced, but I do like to read through it as it looks interesting. Would be rad if there was a development kit that let noobs like me, make HB. I don't know C or ASM
Because the people that "needed" it open were just finding things to bitch about. Probably never was much actual interest in using it. Still, having it publicly available is nice and I'm sure there's at least a few that will do some neat things with ARM9.Why'd the demand for ARM9 stuff disappear as soon as we made it possible?
Like shiny said, as part of our menu.
That being said, and I was just thinking about this, where's all the ARM9 homebrew? People complained at us for AGES to open-source ARM9 access, and it's 100% there now. For old3ds, at least. Has anyone even tried to do anything with it yet? I'm legitimately curious.
NAND dumping, XOR-pad creation, etc is all possible with it. Why'd the demand for ARM9 stuff disappear as soon as we made it possible?
learn. Its not hard. actually use your brain.(not saying you're dumb). just actually try start small. c/c++ is easy to learn
wut? oh I must have missed something. do you have a link?
That being said, and I was just thinking about this, where's all the ARM9 homebrew? People complained at us for AGES to open-source ARM9 access, and it's 100% there now. For old3ds, at least. Has anyone even tried to do anything with it yet? I'm legitimately curious.
NAND dumping, XOR-pad creation, etc is all possible with it. Why'd the demand for ARM9 stuff disappear as soon as we made it possible?
While I don't know for sure that it would have made a difference, I will point out that all of this has been possible on the old3ds for a long time, both through mset and spider. A lot of the interest behind this project comes from N3DS support specifically.
Actually it didn't trigger an update notification because both units were running a newer system version than the one Luigi comes packaged with (4.5).The trigger only happen (at least here) with legit games (Eshop one or retail card for example). For example, Tetris (the old one, because there's two now) from Eshop ask the other 3DS to update but the same game launched from the Gateway doesn't, which means Gateway disable the update trigger.
Cool, hopefully that will keep people satisfied until the CFW goes live.Most likely yes, probably just in our normal firm launch menu. Something with NAND dumping, NAND xorpad generation, emuNAND setup, NCCH decryption, all that stuff.
Except that I don't have anything running Android, I do however have a 3DS.This is the part where everyone realizes that homebrew on the 3ds is a terribly dumb idea when you have Android and SDKs like Godot
So anytime we would want to load a program that requires arm9 we will have to use the bootstrap? if so how do I do that without it freezing?