Try another version of FEAT then if that doesn't work, redump your game and files.So I just got the fire emblem fates special edition in order to randomize revelations but I can't seem to decompress any of the files except for castlejoin.bin and gamedata.bin. Should I try redumping my game or could it be a problem with FEAT.exe?
Where can I get the older version?Try another version of FEAT then if that doesn't work, redump your game and files.
Thank you!You could try this: https://github.com/SciresM/FEAT
You only need the edited romfs for NTR, but you should be using Luma's layeredfs instead of NTR because it saves time, but I digress.For NTR do I need to put all the romfs including edited ones or only edited ones?
View attachment 92804
EDIT: Thats my fefates SE folder I wish to use for ntr,but the game isnt randomized so I feel like something is wrong with my fefatesSE folder. Any help?
I dont know how to use layeredfs exactly,so I use NTR.You only need the edited romfs for NTR, but you should be using Luma's layeredfs instead of NTR because it saves time, but I digress.
1) Did you actually extract the .bin.lz files to .bin, randomize those files, then use FEAT again to make the .bin.lz?
2) Your files may be bad and you may need to find a different way to obtain your game/files. I use a combination of Decrypt9 to obtain my game in decrypted CIA format, and Asia81's PackHack/HackingToolkit3DS to extract the contents of the CIA and those files have never failed.
3) Are you running the special edition of the game?
4) Do you have the SE's layeredfs.plg in SD:/plugin/0004000000179800?And are you running NTR before starting the game?
Asia81's packhack requires the CIA to be decrypted, and it gives only the .bin files when it's not decrypted. I can't tell you anything about your GodMode9 method because I don't use GM9. I just know that my method hasn't failed to produce good files.I dont know how to use layeredfs exactly,so I use NTR.
1)Yes, all my files are in .bin.lz
2)I dont really know, I use godmode to take the romfs.bin of an installed SE .cia and then extract them with the RomFS extractor.
3)Yeah I am.
4)Yes I have that plugin, and I run NTR before starting the game.
Also is there a way to recompile the files a .cia without Asia81's packhack? Im having issues with it (tried to extract a cia of the USA SE but it gives me the .bins without any folder and It looks incomplete.
So my .cia might not be decrypted?But isnt any installable .cia decrypted?Asia81's packhack requires the CIA to be decrypted, and it gives only the .bin files when it's not decrypted. I can't tell you anything about your GodMode9 method because I don't use GM9. I just know that my method hasn't failed to produce good files.
No, not all of them, to my knowledge. Or at least, the files you obtain from that CIA aren't decrypted.So my .cia might not be decrypted?But isnt any installable .cia decrypted?
I got to get the files, so when i'll randomize I can just replace the original romfs by the edited ones in ExtractedRomFS folder and rebuild the .cia then the game shall be randomized right?No, not all of them, to my knowledge. Or at least, the files you obtain from that CIA aren't decrypted.
It should. Although, to save time/effort/frustration, if you have Luma 7.0+, you can simply use Luma's layeredfs feature and place your edited/randomized romfs files in SD:/luma/titles/0004000000179800*/romfs, for example your "m", "Scripts", "GameData", and "castle" folders would all go in the romfs folder.I got to get the files, so when i'll randomize I can just replace the original romfs by the edited ones in ExtractedRomFS folder and rebuild the .cia then the game shall be randomized right?
But the method I mentionned should work? And if not, I could use NTR too?It should. Although, to save time/effort/frustration, if you have Luma 7.0+, you can simply use Luma's layeredfs feature and place your edited/randomized romfs files in SD:/luma/titles/0004000000179800*/romfs, for example your "m", "Scripts", "GameData", and "castle" folders would all go in the romfs folder.
*for a game other than the SE, remove the * and replace the number with the game's title ID and obviously use that game's respective romfs files.
Yes, either method, provided the files aren't bad in any way, should randomize your game. I was just merely suggesting another method for testing/using the randomizer files.But the method I mentionned should work? And if not, I could use NTR too?
I tried the randomizer with a different storage folder and it worked fineokay so i'm not exactly sure how to explain this but
when I chose all my options for the randomizer and click "randomize" nothing happens
it doesn't say it's not responding and I can even click options still
I can't help you with RomFS Extractor issues, unfortunately. The best suggestion I can give you there is to update your version of the .NET Framework. If it isn't working for you, you might try either ctrtool or HackingToolkit3DS. Those tools offer alternative ways to extract your romfs, though they don't have a GUI like RomFS Extractor.Sorry if you've gotten this question multiple times, I've just been having trouble dealing with this all day.
I've been trying to extract the romfs.bin file with RomFS Extractor, and the extraction would always stop around 78% and tell me the extractor has stopped working, forcing me to close the program. I've deleted the number file that held the romfs files afterwards on the root of the SD card, redumped Conquest, and ran it through the extractor only to have it stop again around 78%. I know I'm messing up somewhere, just don't know what it is.
If this adds any help, I'm using soundhax on version 11.2.0-35U.