now we wont hav 2 do those HB injects lol waste of time 4 realzNice to see progress going on with this.
That's what I was thinking after posting that. It's likely the source format is not ARGB, but ABGR. Let me fiddle with my code a sec.
Try this...
Code:unsigned int ABGR1555toRGBA8(unsigned short c) { const unsigned int a = c&0x8000, b = c&0x7C00, g = c&0x03E0, r = c&0x1F; const unsigned int rgb = (r << 27) | (g << 14) | (b << 1); return ((a * 0xFF) >> 15) | rgb | ((rgb >> 5) & 0x07070700); }
Can you post a screenshot if it isn't too troublesome for you? to see how's progress goingThat works! WOOHOO!
Looking good. What speed's that running? Remember you said a few pages back around 20-30 for something, that the same for this, too?
+1 if you cancan u release an early build atm i wanna try
also is this a cia or a 3dsx file?
I'll be checking in every now and again! Looking forward to it!Well, I'm actually having someone record a beta build with a capture card, so you can see for yourself.
I noticed the bottom screen was black. Have you tried running with both screens, or has it not bee implemented yet?
No, It doesn't run with both screens yet.
Also, I JUST realized. Don't you have to specifically enable the N3DS clockspeed? If so... I've been testing ON O3DS speeds.