Gaming Wiiu Zelda Breath of the wild possibly Leaked already

Status
Not open for further replies.

DarthDub

Amateur Hacker
Member
Joined
Jan 26, 2016
Messages
2,834
Trophies
1
Age
34
Location
Your mom's basement.
Website
www.gaiaonline.com
XP
3,636
Country
United States
For some reason my imagination is running wild thinking of black robed ninjas somersaulting through windows and assaulting your Wii U with throwing knives and shuriken.
Somebody's been playing too much Nintendo Land.
 
D

Deleted User

Guest
Nintendo Ninjas, huh?
Hope they don't brick my Wii U.
nintendo-ninjas.jpg
 

vickdu31

Well-Known Member
Member
Joined
Nov 14, 2016
Messages
228
Trophies
0
Age
27
XP
353
Country
All we need is the title.key which can be generated if we have the title key..

Title key is 32 characters, small case letter or digits 0-9.
One way to bruteforce it is using Jsnus tools but it always connect to nintendo servers to check TMD file or FST file. That slow down the process a lot.
We have the TMD file so it can read it from the computer but the FST file, I dont know what it is.

If there is another program to decrypt gamesor is able to check is title key is correct, we can have a faster bruteforce way
 

AmandaRose

Do what I do. Hold tight and pretend it’s a plan
Member
Joined
Aug 19, 2015
Messages
10,206
Trophies
1
Location
Glasgow
Website
www.rockstarnorth.com
XP
16,227
Country
United Kingdom
I didn't know botw was being released on the Hasbro Nemo. This is quite a leak, the game coming out on the unreleased system that originally brought us such gems as Night Trap. Can I preorder 2 at Gamestop?
Lol for one nemo was only the development name in was then changed to Control-Vision secondly Hasbro was a game developer for the system not the company bringing the system out. The company was Nolan Bushnell's company Axlon and the system was designed by Tom Zito.
 

anarko919

Member
Newcomer
Joined
Nov 4, 2006
Messages
9
Trophies
1
XP
264
Country
All we need is the title.key which can be generated if we have the title key..

Title key is 32 characters, small case letter or digits 0-9.
One way to bruteforce it is using Jsnus tools but it always connect to nintendo servers to check TMD file or FST file. That slow down the process a lot.
We have the TMD file so it can read it from the computer but the FST file, I dont know what it is.

If there is another program to decrypt gamesor is able to check is title key is correct, we can have a faster bruteforce way

I have "tittle.cert" and "tittle.tmd" files. Do you want it?

BR
 
D

Deleted User

Guest
Lol for one nemo was only the development name in was then changed to Control-Vision secondly Hasbro was a game developer for the system not the company bringing the system out. The company was Nolan Bushnell's company Axlon and the system was designed by Tom Zito.
The more you know™
I learn new things everyday.
 

vickdu31

Well-Known Member
Member
Joined
Nov 14, 2016
Messages
228
Trophies
0
Age
27
XP
353
Country
So it might be possible to bruteforce the title key?
I guess but I think it might take a while... Problem is, I havent found a way to do it without connecting to nintendo servers, im sure there is a way. If many people do it, we could do it faster by setting a range for each guy on it

Edit : if someone has it on their wiiu (the preload) it would be cool to have a dump of the whole incomplete extracted files and then we could kind of try to inject it to a fake app like the homebrews
 
Last edited by vickdu31,

xtheman

Well-Known Member
Member
Joined
Jan 28, 2016
Messages
5,837
Trophies
0
Location
???
XP
3,815
Country
United States
quit your dreams of brute forcing, by time you figure it out the next zelda game (after BoTW) will be out
 

vickdu31

Well-Known Member
Member
Joined
Nov 14, 2016
Messages
228
Trophies
0
Age
27
XP
353
Country
quit your dreams of brute forcing, by time you figure it out the next zelda game (after BoTW) will be out
Yep, I just did some research about how long it would take... Anyway, what about that preload extracted files ?

Basically, I would like to try to load the extracted game content into small game/homebrew that on the Wii U, that would require to replace the titleID by the homebrew one and if all the files are present, it could maybe boot
 
Status
Not open for further replies.

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • BigOnYa @ BigOnYa:
    You using the Smart camera extention, its nice, centers you on screen but with little lag so feels better than just Center player on screen. You can add/ subject lag amount also.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, i dont use it
  • Xdqwerty @ Xdqwerty:
    i use the "center camera in object" action
  • Xdqwerty @ Xdqwerty:
    and i cant find that smart camera extension
  • BigOnYa @ BigOnYa:
    Sorry, its called Smooth Camera
    +1
  • S @ salazarcosplay:
    @BigOnYa we should have a meeting with other forum memebers and take shrooms
  • S @ salazarcosplay:
    i think you would be a great trip guider
  • BigOnYa @ BigOnYa:
    Nuh, I'd wonder off somewhere probably
  • BigOnYa @ BigOnYa:
    My wifey made some Sun tea yesterday, and cut up some peaches in let sit in there w the teabags, shit is Da bomb. Bout to try it with some peach vodka..
  • S @ salazarcosplay:
    @BigOnYa sounds wish we could see Randy on south park do that , drinking the peach vodka
  • Xdqwerty @ Xdqwerty:
    @salazarcosplay, im more of a casual south park fan, i dont watch it that often
  • BigOnYa @ BigOnYa:
    Its gluten free
  • K3Nv2 @ K3Nv2:
    lol it's too offensive
    +1
  • BigOnYa @ BigOnYa:
    Nuh not that good, not many alcohols taste good in tea. At least I haven't found any.
  • K3Nv2 @ K3Nv2:
    I tried that peach alcohol in cans tasted like crap
  • F @ foresthag:
    You could fermen(tea). That'd taste excellent. Or make you go blind, who is to say?
    +1
  • K3Nv2 @ K3Nv2:
    Twisted tea iirc
    +1
  • BigOnYa @ BigOnYa:
    Only one I liked was that mikes hard lemonade tea, but i couldn't drink it all day
  • Xdqwerty @ Xdqwerty:
    @K3Nv2, gonna make a jumping sprite
  • BigOnYa @ BigOnYa:
    You can add platform character behavior to any sprite, just disable the default controls for it, and make it jump/move in your code. The rectangle behavior is cool too for enemies.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, how is it cool?
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, and i meant jumping sprite for the player
  • BigOnYa @ BigOnYa:
    It makes it move around constantly in different directions, like a enemy moving back n forth from one side to other
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, and i dont think the rectangular movement behavior works for platform games
  • BigOnYa @ BigOnYa:
    Yea it does. And you can add platform character behavior to your own charcter, and it will have move and jump already setup for you, space bar is jump, arrows move
    BigOnYa @ BigOnYa: Yea it does. And you can add platform character behavior to your own charcter, and it will have...