Marcan and his friends are smart.
They got to the bootrom, etc first.
I wonder who else is interested in hacking the Wii U like marcan and his friends?
Whats wrong with having links to it?
Its real, but so old, the hardware wasn't finalized and it doesn't look useful much in terms of any confidential info about the system, at a quick glance over the files. just will be useful for people to compile with when/if code can run. But it is out there maybe someone else can have a look.
If things go "as planned", many moral and legal issues of the past shouldn't be a problem. In the past, homebrew has been made by reverse-engineering official libraries, then creating custom ones. libogc, libnds, libgba, and so on are essentially just Nintendo's copyrighted code with different function and variable names. In both legal and moral terms, it is a very dark shade of gray.understandable by the hoax's played before.
but now with the web hack and the Ukey, i am sure intrest in homebrew stuff will increase....
look even JoostinOnline , who is very against piracy, has developed stuff for vWii and is interested in WiiU , who's to say he doesnt port WiiCraft, and if hes fiddles around i am sure others will too
If things go "as planned", many moral and legal issues of the past shouldn't be a problem. In the past, homebrew has been made by reverse-engineering official libraries, then creating custom ones. libogc, libnds, libgba, and so on are essentially just Nintendo's copyrighted code with different function and variable names. In both legal and moral terms, it is a very dark shade of gray.
This time around, we can hopefully set up a Linux system. The system has enough resources to run an OS in the background (that's what it already does) while supporting very powerful homebrew. With Linux, there would be no need to use Nintendo code.
Btw, multiple reports that the supposed SDK is just a zip bomb.
Did you get the 47kb file? it's a zipbomb.
No obviously i did not get a 47kb file... 311MB packed
Good to see that at last we will have a linux system on a videoconsole such as OS in the background. Finally the homebrew will stop using libogc. Marcan's dream begins to come true .This time around, we can hopefully set up a Linux system. The system has enough resources to run an OS in the background (that's what it already does) while supporting very powerful homebrew. With Linux, there would be no need to use Nintendo code.[/URL].
If things go "as planned", many moral and legal issues of the past shouldn't be a problem. In the past, homebrew has been made by reverse-engineering official libraries, then creating custom ones. libogc, libnds, libgba, and so on are essentially just Nintendo's copyrighted code with different function and variable names. In both legal and moral terms, it is a very dark shade of gray.
This time around, we can hopefully set up a Linux system. The system has enough resources to run an OS in the background (that's what it already does) while supporting very powerful homebrew. With Linux, there would be no need to use Nintendo code.
I was searching for Wii U SDK and found the official nintendo page
https://wiiu-developers.nintendo.com/
There you see that Wii U supports Unity
If you only want homebrew it should be enough, but if you want piracy....
But you still need a way to launch your apps.
Sorry, I saw there was a free version on unity website.Unity requires a license, which is very expensive and you have to be registered as an official developer through Nintendo so it's no longer homebrew at that point.
It would be great if a crack was released so we could export games made in Unity to Wii U, but AFAIK it doesn't exist.
Oh, and don't forget that Unity is free and we have fully-functional 30-day trials available for Unity Pro and Unity iOS Pro!
Sorry, I saw there was a free version on unity website.
http://unity3d.com/unity/download
And licenses informations
http://unity3d.com/unity/licenses
When you see homebrews and the "Free" unity version restrictions, it seems to be really much more advanced.