Hacking Wii U Hacking & Homebrew Discussion

optikalsaint

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Question for the Dev team. Is there any work that requires the skills of a web engineer with a couple decades of experience? I posted something about page caching the other day that seemed to help some people and would be more than happy to take a look at the HTML files and clean them up and optimize them or maybe put together an easier to use local server package using node.js and npm for package management and easy setup. I can imagine setting up WAMP/LAMP installs for individuals that are not part of engineering or devOps teams can be a little daunting. If you guys are interested shoot me a PM and let me know where I can be of assistance!
 

Marionumber1

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Question for the Dev team. Is there any work that requires the skills of a web engineer with a couple decades of experience? I posted something about page caching the other day that seemed to help some people and would be more than happy to take a look at the HTML files and clean them up and optimize them or maybe put together an easier to use local server package using node.js and npm for package management and easy setup. I can imagine setting up WAMP/LAMP installs for individuals that are not part of engineering or devOps teams can be a little daunting. If you guys are interested shoot me a PM and let me know where I can be of assistance!

Any modification to the HTML is actually pretty likely to break stuff, given how unreliable the exploit is. In fact, that happened several times. However, helping people set up hosting environments would be useful.
 

optikalsaint

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However, helping people set up hosting environments would be useful.

Sounds good. Is there any documentation on the folder and file structure or the requirements for a server or are the HTML files in a public repository somewhere that I can view to get a feel for how to best lay everything out? My assumption is these are just static HTML files with no server side code running on the backend so the server architecture can be based on anything simple - is this correct? Thanks in advance.
 

kaska_890

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For example, if I download the update for Splatoon and then I lock the DNS
quickly. Could I erase data from the system update that would have downloaded without end? It`s an idea , I dont´t know if I'll be talking nonsense.
 

Marionumber1

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Sounds good. Is there any documentation on the folder and file structure or the requirements for a server or are the HTML files in a public repository somewhere that I can view to get a feel for how to best lay everything out? My assumption is these are just static HTML files with no server side code running on the backend so the server architecture can be based on anything simple - is this correct? Thanks in advance.

Yes, everything is client side, so any hosting method should be fine. Even
Code:
python -m http.server
works.
 

Kliffcom

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When we install the wrong ios to the vwii then is the wii u not able to update.
Why we dont use this to block wii u updates?
 

robbros

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For example, if I download the update for Splatoon and then I lock the DNS
quickly. Could I erase data from the system update that would have downloaded without end? It`s an idea , I dont´t know if I'll be talking nonsense.
you just can't because the game won't update if the console isn't updated, we can't do anything for now, i want to play splatoon online too.
 

bache

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When we install the wrong ios to the vwii then is the wii u not able to update.
Why we dont use this to block wii u updates?
Because telling people who can't work out how to use OpenDNS properly to purposely mess up their IOS' is a terrible idea.
 

sj33

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Besides, there's always a slim chance that you might actually want to update in the future if another exploit is found and/or Wii U homebrew never takes off.
 

TheMaxynator

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What is the status for people on 5.4.0? I had 5.3.2E until standby mode f***ed me hard and updated my WiiU for me. Is there any hope for the kernel exploit being ported to 5.4.0? Or is there absolutely no chance?
 

FusionGamer

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I would, but it's stuck on my other Wii U as an eShop download ;; poked at the files some, still pretty easy to mod

Please tell me they still use text files as configuration files. (They did on last two games)

I was able to change the gravity settings in Pikmin 2 thanks to the txt files.
 
Last edited by FusionGamer,

ShadowOne333

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Well so I opened up my Wii U browser yesterday, closed up all the tabs, cleaned the cookies, then opened up FIX94's host site for the homebrews, tried to load up Pong and another one I can't recall...

Same thing, it was either a froze up image or a black screen with white rectangles, nothing more.
I'm losing my nerve here, what am I doing wrong? XD
 

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    yall im torn... ive been hacking away at tales of phantasia GBA (the USA version) and have so many documents of reverse engineering i've done
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    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
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    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
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    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
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    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
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    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
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    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
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    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
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    I appreciate the insight!
    TwoSpikedHands @ TwoSpikedHands: I appreciate the insight!