3DS' screen is quite low resolution and it could really use some antialiasing. And despite AA is listed as one of Pica200's features, it seems that no game is using it at the moment.
2xFSAA (Full Screen Antialiasing) basically forces hardware to render 4 times as many pixels as normally. I understand it would drastically decrease framerate of most games. But what about Nintendo's Home Menu ? Game menus ? Character selection screens ? They are really simple, so why no one uses antialiasing there ? For instance, car model and track selection in Ridge Racer looks really ugly due to the "jaggies"...
2xFSAA (Full Screen Antialiasing) basically forces hardware to render 4 times as many pixels as normally. I understand it would drastically decrease framerate of most games. But what about Nintendo's Home Menu ? Game menus ? Character selection screens ? They are really simple, so why no one uses antialiasing there ? For instance, car model and track selection in Ridge Racer looks really ugly due to the "jaggies"...