Homebrew Question What would be the ideal coding language to make homebrew apps when the Switch gets hacked?

sarkwalvein

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D base lll of course. :v
I remember when I was an asshole trying to learn any "programming language" I found in my way, and made some text based "games" using the dbase language back in the very early 90s (or was it very late 80s?).

PS: can be done, even if it is like using screwdriver to brush your hair.
 
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sarkwalvein

There's hope for a Xenosaga port.
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Java worst language. (?)

PS: seriously, not even a "typedef", or a "from fuckinglongmodulename import fuckingusefultool as tool", or any mechanism to alias a long shit name, I think Java developer should have special health insurance for carpal tunnel syndrome being forced to type like Mr. Burns monkeys.
 

sarkwalvein

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What are the advantages of using C over C# or C++? none?
In any system it would be more difficult to have C# support, because it is dependent on .NET or Mono, and it has to be ported to the system, it is not so straightforward.
You will have C support almost out of the box, and probably C++ also.
C normally results in smaller code, but that is not so important.
I would say, if it is available use C++.
 

ARVI80

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C++ is fully supported, according to the dev portal .
Nintendo push Unity but Unreal is also supported.
 

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