Homebrew Question What would be the ideal coding language to make homebrew apps when the Switch gets hacked?

sarkwalvein

There's hope for a Xenosaga port.
Member
Joined
Jun 29, 2007
Messages
8,512
Trophies
2
Age
41
Location
Niedersachsen
XP
11,240
Country
Germany
D base lll of course. :v
I remember when I was an asshole trying to learn any "programming language" I found in my way, and made some text based "games" using the dbase language back in the very early 90s (or was it very late 80s?).

PS: can be done, even if it is like using screwdriver to brush your hair.
 
Last edited by sarkwalvein,

sarkwalvein

There's hope for a Xenosaga port.
Member
Joined
Jun 29, 2007
Messages
8,512
Trophies
2
Age
41
Location
Niedersachsen
XP
11,240
Country
Germany
Java worst language. (?)

PS: seriously, not even a "typedef", or a "from fuckinglongmodulename import fuckingusefultool as tool", or any mechanism to alias a long shit name, I think Java developer should have special health insurance for carpal tunnel syndrome being forced to type like Mr. Burns monkeys.
 

sarkwalvein

There's hope for a Xenosaga port.
Member
Joined
Jun 29, 2007
Messages
8,512
Trophies
2
Age
41
Location
Niedersachsen
XP
11,240
Country
Germany
What are the advantages of using C over C# or C++? none?
In any system it would be more difficult to have C# support, because it is dependent on .NET or Mono, and it has to be ported to the system, it is not so straightforward.
You will have C support almost out of the box, and probably C++ also.
C normally results in smaller code, but that is not so important.
I would say, if it is available use C++.
 

ARVI80

Well-Known Member
Member
Joined
Feb 25, 2016
Messages
197
Trophies
0
Age
43
Location
UK
XP
315
Country
C++ is fully supported, according to the dev portal .
Nintendo push Unity but Unreal is also supported.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • Xdqwerty @ Xdqwerty:
    and I used neither my phone or my pc today
  • Xdqwerty @ Xdqwerty:
    I was out for most of the afternoon
  • Xdqwerty @ Xdqwerty:
    and the morning cuz school
  • Xdqwerty @ Xdqwerty:
    Although tomorrow is Labor Day which means I won't go to class which means I'll sleep well.
  • BakerMan @ BakerMan:
    is labor day different in venezuela than in america, or did time skip that far?
  • K3Nv2 @ K3Nv2:
    It must be the 1st already
  • BakerMan @ BakerMan:
    1st of what?
  • BakerMan @ BakerMan:
    may?
  • K3Nv2 @ K3Nv2:
    Oh yeah it's in September
  • Xdqwerty @ Xdqwerty:
    @BakerMan, yea i think its different
  • BakerMan @ BakerMan:
    ok, because here it's in september, right before the fuckin school year starts
  • Xdqwerty @ Xdqwerty:
    good night
  • BakerMan @ BakerMan:
    as to you
  • K3Nv2 @ K3Nv2:
    How do you know if the night will be good when you're asleep
  • BakerMan @ BakerMan:
    because i didn't say i was asleep
  • BakerMan @ BakerMan:
    i said i was sleeping...
  • BakerMan @ BakerMan:
    sleeping with uremum
  • K3Nv2 @ K3Nv2:
    Even my mum slept on that uremum
  • TwoSpikedHands @ TwoSpikedHands:
    yall im torn... ive been hacking away at tales of phantasia GBA (the USA version) and have so many documents of reverse engineering i've done
  • TwoSpikedHands @ TwoSpikedHands:
    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
  • TwoSpikedHands @ TwoSpikedHands:
    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
    TwoSpikedHands @ TwoSpikedHands: Do I restart now using what i've learned on the EU version since it's a better overall...