Finished the main story of Batman Arkham Origins on PC.
Also finished Dongan Ronpa on PSP.
Also finished Dongan Ronpa on PSP.
Made it to 150 % in Harmony of Dissonance, when the game decided to lose my save . I'll be (re)playing this on my Wii in a couple of weeks to finish it.
Nah, I was using the real game (picked it up a couple of days ago). But I will be using an emulator the next time (not eager to waste another four hours to get where I was when there's a real chance of losing my save again ).Damn, I'm sorry. Funny, I'm playing that game right now. Just past 100% completion in my playthrough.
What were you using the play it, an emulator?
Nah, I was using the real game (picked it up a couple of days ago). But I will be using an emulator the next time (not eager to waste another four hours to get where I was when there's a real chance of losing my save again ).
So what're your thoughts on the game so far? To me it's fun, but a little too much of an SotN clone (gameplay-/enemy-wise).
I dunno, it felt like it wanted to be like SotN, but was lacking a bit. Not to say it isn't a good game though, because it's still pretty good .
I'm not sure, but it probably does. I've yet to open it, but the screw seems a bit dodgy so someone has probably opened it up before (I intend to open it tomorrow so I'll let you know for sure then).How did you lose your save on a legitimate copy of the game? Does it use a save battery? I guess I better be careful in my playthrough (I'm using the real game, too).
Oh, the dash move is far more useful in this one, that's for sure. I used it constantly in this one (and never in SotN), although, when you get the downward jump/sliding move, it's far superior (in most circumstances). As for the difficulty, I don't know. It might be due to the fact that I'm also playing through Circle of the Moon at the moment, but this one feels kind of easy (at least in comparison to that game). Of course, no Crissaegrim, means no game breaker . And the design, well I found the second castle in this one a bit lazy, it's simply a palette swap, with a few differences. Adding to that, some of the enemies seem like they have the exact same AI as enemies from CotM (for example, the gremlins in CotM behave exactly like Flying Bones in HoD).I get that it's probably due to the fact that they have far more limitations than they had in SotN, bit it feels lazy you know .I agree, it's very much like SotN. But honestly, I think it's better than SotN in quite a few ways, especially regarding polish and design. I also prefer the combination of SotN-styled gameplay with classic-styled whip combat, because it's a bit more difficult and requires you to have a little more strategy in combat, like the classic Castlevania games. I think the dash maneuver is much more useful in this game, too.
Yeah, it probably is (and the nostalgia factor for me doesn't help matters ), it's just, for a game that was meant to be as good as SotN, to me, it's not quite there. As for Alucard, favourite character in the entire series .I may actually like this game better than SotN in some ways (as I mentioned), but SotN certainly feels better, regarding the art direction, music, and overall scale. However, I think most of that is due to SotN being a larger, AAA production on a more powerful console, versus HoD being a smaller side production on a handheld. Alucard will always be a cooler character than Juste though, no denying that.
True, that's kinda why I'm (slightly) dissapointed. Still, it's a very good game regardless of it's faults (and let's face it, every game has them ).Edit: I forgot to mention that the bosses in HoD are total pushovers compared to those found in SotN. SotN's bosses usually require some degree of skill, or at least real skill for bosses that last quite a while. HoD's bosses are not only short (understandable for a handheld game), but require no real skill or any strategy aside from "oh, jump or dash at this time to avoid this obvious attack pattern."
I definitely agree with you about the second castle. It really is nothing but a palette swap with different enemies. In SotN, the inverted castle felt like a whole new one because of what they did with the content of everything.
Exactly. Still, one thing that I do like about these castles, that SotN didn't do, is that doing some things in one castle (breaking a wall, etc.) actually changes things in the other castle. It makes for quite a bit of backtracking, but, to me, that's what makes these games fun .
Well it's not super obvious, so you might have seen the new areas already. For example, to the extreme right of castle B is a room in which you have to destroy a wall by smashing an enemy with a huge hammer hanging from the ceiling. This opens up the way to a large room, where you have to race a big ball. After you've done this, the same room is available in castle A.I didn't know this. Looks like I'm going to have to check out certain areas that I've broken walls in.
Just beat Castlevania Circle of the Moon 100% (final time was 05:21). I'm glad its over and done with, because some of the decisions they went with in this game were horrible.
For example the bias towards the monsters, no matter if you're in the middle of an attack or not, if one of the monsters manage to touch you (hell, it doesn't even have to be an attack on their part) you take the damage and lose your attack (things get worse when you're in the air, you get launched halfway across the screen no matter what). Or the status ailments, my god that was annoying, if an enemy which can cause a status ailment hits you, you're done. It's not even a chance of getting that ailment, its a certainty.
But, all in all, it's not a bad game, just incredibly frustrating at times (trying to reach a ledge where a monster is? you're fucked). I especially liked the battle arena, that was quite a challenge.