Super Mario Bros Deluxe (wich i think is quite better) for gbc works too.Ok so 8MB nds rom won't work either but super mario bros NES version booted.
Super Mario Bros Deluxe (wich i think is quite better) for gbc works too.Ok so 8MB nds rom won't work either but super mario bros NES version booted.
The DS only has 4 MB of ram, download play things are around 3 MB or less. nes/gbc games just load into ram.Ok so 8MB nds rom won't work either but super mario bros NES version booted.
I've hardcoded a 2MB ROM limit for both NES and GB just for safety really, no officially released NES game goes over 2MB anyways so I didnt bother feeling out the absolute max fitting into RAM.Retails roms don't work. Only download play demos, nes/gbc roms (I think roms smaller than 2 MB), and homebrew without dldi.
edit: nes (guessing gbc haven't tried yet, edit: gbc works fine, pokemon crystal is 2.1 mb and sends) roms over 2 mb don't work, which is strange since the nesDS singles builds a rom that's about 3.3 MB with a 2.1 MB rom in it. How come the nesDS build you have increase the file size so much?
How come 2.1 MB GBC games work then if they both have a limit?I've hardcoded a 2MB ROM limit for both NES and GB just for safety really, no officially released NES game goes over 2MB anyways so I didnt bother feeling out the absolute max fitting into RAM.
uhm crystal is exactly 2.0MB (2097152 bytes) so whatever you have displaying on your PC is wrong then.How come 2.1 MB GBC games work then if they both have a limit?
That reports as 2.1 on Linux I guess. Same byte size is shown.uhm crystal is exactly 2.0MB (2097152 bytes) so whatever you have displaying on your PC is wrong then.
I guess it displays it as divided by 1000 bytes which is IMO insanely stupid and confusing as traditionally everything should be divided by 1024 bytes when it comes to PC stuff since everything comes from a multiple of 2, that though now is called "KiB" and "MiB" instead for some dumb reason which makes things just confusing and IMO even inaccurate for some people, like we can see here now.That reports as 2.1 on Linux I guess. Same byte size is shown.
It's really Microsoft's fault. Calling something a kilobyte when it reaches exactly 1000 bytes is accurate to the meaning of "kilo" - a thousand. Same with mega, giga, tera, and so on. But since computer storage doesn't work cleanly in human-readable base 10, and instead works in base 2 binary (as we all hopefully know) calling 1024 bytes a kibibyte actually refers to the fact that a kibi is 2 to the power of 10, which equals 1024.I guess it displays it as divided by 1000 bytes which is IMO insanely stupid and confusing as traditionally everything should be divided by 1024 bytes when it comes to PC stuff since everything comes from a multiple of 2, that though now is called "KiB" and "MiB" instead for some dumb reason which makes things just confusing and IMO even inaccurate for some people, like we can see here now.
Retail games don't work, and they will likely never work.For anyone who's done this with an original 3DS, how well do the games play?
I'm trying to download Pokemon Mystery Dungeon: Explorers of Sky onto my 3DS but the Wii DS ROM Sender says "ROM too big for NDS RAM!"
I could not disagree more with you if I tried Deluxe is bloody awful. What with its horribly zoomed in graphics wonkie controls not as good music and sound effects pointlessly added in level map that just slows down the game the fact that lost levels is missing all its bonus levels and so many more problems.Super Mario Bros Deluxe (wich i think is quite better) for gbc works too.
I did write something very similar for GBA and gc link cable already so I might look at the DS as well but it'll probably take me a bit since I have to think of quite a lot of points because of the code mass.Could this also be used to send ds and gba rom's to the Wii? You know as a Rom dumper?
I did write something very similar for GBA and gc link cable already so I might look at the DS as well but it'll probably take me a bit since I have to think of quite a lot of points because of the code mass.
kilo means 1,000 and mega means 1,000,000 Calling 1024 bytes a kB from the start was the stupid thing.I guess it displays it as divided by 1000 bytes which is IMO insanely stupid and confusing as traditionally everything should be divided by 1024 bytes when it comes to PC stuff since everything comes from a multiple of 2, that though now is called "KiB" and "MiB" instead for some dumb reason which makes things just confusing and IMO even inaccurate for some people, like we can see here now.
Didn't wood dumper do the same thing, but to PC?I did write something very similar for GBA and gc link cable already so I might look at the DS as well but it'll probably take me a bit since I have to think of quite a lot of points because of the code mass.
Didn't wood dumper do the same thing, but to PC?
Also, I've read somewhere that it didn't work on haxxstation for some reason...
You can send any Nitro code that doesn't need a cartridge to run.it's possible to send the "download stations complete roms" by this way?