I have some errors with1235.
exception dsi ocurred, Stack dump, Code dump
First times it crashes when i start over usbgx forwarder.
Second time i start from hombrew channel it works, than i go back with Home Button and it crashes again.
I use a Wiiu with Wupc and Nintendont 270.
All the same works with Airlines mod.
I will need more information for that issue.
like a dump or screenshot of your stack dump screen to debug it.
Your settings, hardware (HDD), gamecube settings, etc.
it works fine without Wupc connected?
Cyan the new update works great with the New Nintendont, though I noticed what seems to be a bug, running on a regular Wii and a regular 4:3 TV, if you click on the (Wii U widescreen) option under (Features) the screen gets stretched and there's noway to reset it back unless you exit USB Loader and re-enter, also where to find the option for deleting the "ninconfig" file? I wanna set it to always delete the file after finished, thanks!
it's for WiiU option, don't click on it if you are on Wii!
I really need to pamper users and think of all noobs who will try all possible menu and settings combinations.
I spend lot of time to write alerts and warnings and check and verification that noob don't use conflicting issues...
When I tested it on Wii, it had no effect so I thought "no need to add a hardware verification". I guess it doesn't work if you are on 16:9, but on 4:3 is does.
I'll add a WiiU check to hide the option on Wii.
Last time I checked, Nintendont options were in Settings > loader settings > Gamecube > Nintendont.
And they never changed their place, it's still there.
The newly added setting is called "Configs file" and has text such as "Delete / Create / No Change" on it. I hope it's enough information to find it.
Is it possible to save to the emunand from a wiiware game installed on real nand?
Yes, EmuNAND Save option set to Partial should have work. Though, I'm not sure of the result, as it redirect /title/ path only, and Wiiware are also stored on that path. I will have to try it, and will rework that menus/options to be more friendly when I'll add neek2o support.
Also, when I enter the game settings for a game (or channel) installed in the real nand there is no nand save emulation option. Is it supposed to be this way?
no, it's not normal, I will have to verify this too.
"not working" is not a proper definition of what happens.
I noticed an issue when I tested it on WiiU + 1 game only + official gamecube banner : the preview wasn't visible, but clicking on it displayed the full banner animation correctly.
Using cache+custom banner fixed that issue.
I don't know if it's an issue caused by my changes, maybe the loader is starting missing memories!
I hope it didn't reach its limit, because I'm not good with memory management.
Ds3 is awkward, is there a map?
DS3 is awkward on your mod!
it uses Classic Controller mapping
a = O (the button on the right left on the controller, it's Always A in all nintendo controller (except Gamecube, but not talking about that one))
b = X (the button on the bottom is always B) etc.
y = []
x = /\
Home = PS (The button used to open the "Home" menu on PS3)
+ = Start (the button to the right of Home!)
- = Select (the button to the left of Home!)
Like I told you, USBLoaderGX is NOT nintendont, mapping it like a gamecube controller is weird to me. It's mapped to match other controllers used by the loader, not by other loaders.
I'm just curious about something (and apologise if this has already been asked), how do you stop the loader going back to either Wii Menu or HBC when loading a Wii Game? as it keep happening when i try to do this.
As I'm typing this, I'm currently deleting and reinstalling all my IOSes & cIOSes to see if that fixes the problem... if not, is there something else i could possibly try instead?
Loader exiting when you launch a game is usually a cIOS issue, or HDD not recognized to the game can't be opened and the console resets.