Hello,
I just spent the last couple hours or so trying to get art work to load for my NES collection. I've been following the instructions at this thread https://gbatemp.net/threads/usb-loader-gx-pluggin-mod-need-help-showing-roms.515862/
My folder structure is the following:
ROMS: /fceugx/roms
IMAGES 3D: /apps/usbloader_gx/images/covers-nes
IMAGES 2D: /apps/usbloader_gx/images/2D/covers-nes
PLUGINS: /WiiFlow/Plugins
Here is my plugin .INI file:
[PLUGIN]
displayname=FCEUltraGX
magic=46434555coverfolder=root:/apps/usbloader_gx/images/2D/covers-nes
dolfile=fceugx-mod12.dol
romdir=fceugx/roms
filetypes=.nes|.fds|.nsf|.unf|.nez|.unif|.zip|.7z
consolecoverid=nintendo
covercolor=ff0000
bannersound=nes.ogg
arguments={device}:/{path}|{name}|{loader}
This is really boggling my mind. I have no idea what I'm doing wrong here. There has to be an issue with my path I'm guessing, or file naming. One person says coverfolder must be right after the magic number with no white space. Also says coverfolder=root:/ I've tried omitting "root:/", I've tried "SD:/" nothing works. So I left it the way it was instructed.
Also how are you supposed to name the image files? I see two conflicting statements. I know the image file name has to be the exact same as the ROM name.. however one person is saying it has to have .zip in the name. For example if I have MARIO.ZIP the image file would be MARIO.ZIP.PNG. The other has .ZIP omitted and has just .PNG at the end. I have tried both ways and I get nothing.
My roms show up just fine with the empty "?" boxes. They load up through the emulator and play fine, just no artwork is being displayed.
On the Official USB Loader I can get artwork to load in the fce ultra GX emulator itself with no issues. I have the naming conventions correct, and just copied some artwork that I use for that into the folders I'm trying for USB Loader cover mod. None of my ROMS have .ZIP.ZiP in the filename so I'm pretty sure that's not the issue here.
Any help is appreciated!
I just spent the last couple hours or so trying to get art work to load for my NES collection. I've been following the instructions at this thread https://gbatemp.net/threads/usb-loader-gx-pluggin-mod-need-help-showing-roms.515862/
My folder structure is the following:
ROMS: /fceugx/roms
IMAGES 3D: /apps/usbloader_gx/images/covers-nes
IMAGES 2D: /apps/usbloader_gx/images/2D/covers-nes
PLUGINS: /WiiFlow/Plugins
Here is my plugin .INI file:
[PLUGIN]
displayname=FCEUltraGX
magic=46434555coverfolder=root:/apps/usbloader_gx/images/2D/covers-nes
dolfile=fceugx-mod12.dol
romdir=fceugx/roms
filetypes=.nes|.fds|.nsf|.unf|.nez|.unif|.zip|.7z
consolecoverid=nintendo
covercolor=ff0000
bannersound=nes.ogg
arguments={device}:/{path}|{name}|{loader}
This is really boggling my mind. I have no idea what I'm doing wrong here. There has to be an issue with my path I'm guessing, or file naming. One person says coverfolder must be right after the magic number with no white space. Also says coverfolder=root:/ I've tried omitting "root:/", I've tried "SD:/" nothing works. So I left it the way it was instructed.
Also how are you supposed to name the image files? I see two conflicting statements. I know the image file name has to be the exact same as the ROM name.. however one person is saying it has to have .zip in the name. For example if I have MARIO.ZIP the image file would be MARIO.ZIP.PNG. The other has .ZIP omitted and has just .PNG at the end. I have tried both ways and I get nothing.
My roms show up just fine with the empty "?" boxes. They load up through the emulator and play fine, just no artwork is being displayed.
On the Official USB Loader I can get artwork to load in the fce ultra GX emulator itself with no issues. I have the naming conventions correct, and just copied some artwork that I use for that into the folders I'm trying for USB Loader cover mod. None of my ROMS have .ZIP.ZiP in the filename so I'm pretty sure that's not the issue here.
Any help is appreciated!