yeah that's doable. so you are planning to release the new patcher as an .nds?Yeah, flashcart --> .nds --> flashcart --> game, without rebooting the 3DS.
yeah that's doable. so you are planning to release the new patcher as an .nds?Yeah, flashcart --> .nds --> flashcart --> game, without rebooting the 3DS.
yeah that's doable. so you are planning to release the new patcher as an .nds?
I am several years too late, but it would be nice to have a way to set the destination address/offset when uploading code via RTCom. This would allow multiple uploaded patches to coexist and not overwrite each other (if that's even a problem). And the most important thing: when uploading takes too long, audio hardware or software sort of goes out of sync and weird cracking/popping sound distortions start to appear. Maybe chunking the uploading data would help with it.
You could upload a payload uploader, into which you could upload the address as well via the continue opcode to stream data into an offset.
Once you have uploaded everything, you can upload a branch execution payload, into which you could upload the first four bytes of address via the continue opcode, and from the 4th byte you could just stream bytes into the parameters of that function.
Thanks. That's a great idea. I should definitely try that.
And I wanted to ask the last question. Are there any feasible ways to know where Arm11 crashed? I forget what this thing is called, but nds-boostrap, when Arm9 crashes, shows you the values of all registers. I guess the worst case would be to do something with the exception vectors, but maybe something already exists?
TWPatch and TWiLight are mostly* unrelated, so they won't affect each other at allWow this is amazing. Sadly im a complete noob abaut this stuff. If i download and install the .cia, will it replace Twilight Menu ++? Will i be able to update TM++ normally after installing this patch? Also... how do i install it lol? Do i just have to upload the .cia file to my sd and then install it whit FBI? Sorry for the bad english btw
Wait, so the filters don't work if you're using TWMenu, or only the widescreen?TWPatch and TWiLight are mostly* unrelated, so they won't affect each other at all
*TWiLight does have special features relating to widescreen, these require special setup to work optimally – that said you can still update TWiLight as normal
The filters work perfectly fine in TWiLightWait, so the filters don't work if you're using TWMenu, or only the widescreen?
If so, Is there any way to get them to work outside of having the physical cart?
Thanks, sorry for the alarmismThe filters work perfectly fine in TWiLight
The build i have is from 2021/02/21
Any updates or new versions since then? Twpatch is my favorite homebrew application on my system. Gbu scale is probably the best one, especially if widescreens being used.
As you can see, the bottom-right of the screen is cut off, because 384x288 is bigger than 320x240. But since that resolution is double of the DS, the image doesn't look blurry.
Upon closer inspection, there is sadly still interpolation, but because the scaling is integer, the image looks REALLY crisp.
is it possible to have a default nintendo filter with less sharpening applied? something like 50% or 25% less. a linear interpolation with a bit of sharpening.
I gave up on playing DS games on my 3DS altogether.
I realize this isn't very topical but I had to vent somewhere. As much as I appreciate the massive work that went into making this homebrew possible, I'm convinced the 3DS simply can't pull off any kind of scaling that isn't awful due to its lack of resolution (no integer scaling possible) and lack of power (no xbrz or any fancy interpolation of the sort).
I purchased a second hand DSi XL in what honestly looks like mint condition and couldn't be happier. Should teach me not to sell my handhelds in the future, I've literally sold and repurchased every god damn handheld known to man.
Anyway I love you Sono, this little piece of software at least allowed me to play DS games on my 3DS for a while without having to hold start and crush my thumb every time.
Is there a way to adjust the sharpness of the linear shaper to less than the nintendo one by editing the .cxi file?There are two linear interpolations which should have less sharpening applied than Nintendo. The one I tweaked to my liking has more sharpening than Nintendo however.
You can compare the selected to Nintendo's by holding and releasing X. Holding X makes it show Nintendo's, releasing it shows the selected one.
Actually, the 2nd core could probably pull off CPU upscaling from VRAM, but in my code, not in Nintendo's.
But otherwise yeah, vertical will always suffer due to lack of resolution, but horizontally it's possible to enable 240x800 mode, and have double the horizontal resolution, but sadly for the DS that still won't result in integer scaling :/
Is there a way to adjust the sharpness of the linear shaper to less than the nintendo one by editing the .cxi file?