With ryujinx I take off the vsync and it goes between 70/144 and it is playable, it is not fast and it looks like 60 fps.I made a 60 FPS Cheat for Octopath Traveler Here : https://gbatemp.net/threads/60-fps-cheats-for-nswitch.592464/
So I'm confident that it will also work for Tiangle Strategy too.
And I'll add GFX Codes too for both games once I got home from work.
How do I get it to work on ryujinx?TRIANGLE STRATEGY v1.0.2
TID: 0100CC80140F8000
BID: 2AA7F33234696651
[60 FPS]
580F0000 06C95160
580F1000 00000018
580F1000 00000078
780F0000 00000F14
640F0000 00000000 00000001
[Default 30 FPS]
580F0000 06C95160
580F1000 00000018
580F1000 00000078
780F0000 00000F14
640F0000 00000000 00000002
Included in the text file;
[RRS]
[AA]
[Shadow]
[SSAO]
[Bloom]
[MIN/MAX/Default GFX Quality]
Note;
The [GFX Quality] Are For;
[AA]
[Shadow]
[SSAO]
[Bloom]
=====
[RRS] is Render Resolution Scale.
Dynamic Resolution Function was already OFF by default. But I put the Maximal & Minimal Screen Percentage values same alongside RRS.
Please use;
Handheld RRS for Handheld Mode.
Docked RRS for Docked Mode.
Some GFX Codes has no Function/Effect to the Game.
Sorry I don't know because I don't play on Emulator. But I'm sure you can find a lot of tutorials in YouTube how to use cheats in Ryujinx.How do I get it to work on ryujinx?
TRIANGLE STRATEGY v1.0.2
TID: 0100CC80140F8000
BID: 2AA7F33234696651
[60 FPS]
580F0000 06C95160
580F1000 00000018
580F1000 00000078
780F0000 00000F14
640F0000 00000000 00000001
[Default 30 FPS]
580F0000 06C95160
580F1000 00000018
580F1000 00000078
780F0000 00000F14
640F0000 00000000 00000002
Included in the text file;
[RRS]
[AA]
[Shadow]
[SSAO]
[Bloom]
[MIN/MAX/Default GFX Quality]
Note;
The [GFX Quality] Are For;
[AA]
[Shadow]
[SSAO]
[Bloom]
=====
[RRS] is Render Resolution Scale.
Dynamic Resolution Function was already OFF by default. But I put the Maximal & Minimal Screen Percentage values same alongside RRS.
Please use;
Handheld RRS for Handheld Mode.
Docked RRS for Docked Mode.
Some GFX Codes has no Function/Effect to the Game.
TRIANGLE STRATEGY v1.0.2
TID: 0100CC80140F8000
BID: 2AA7F33234696651
[60 FPS]
580F0000 06C95160
580F1000 00000018
580F1000 00000078
780F0000 00000F14
640F0000 00000000 00000001
[Default 30 FPS]
580F0000 06C95160
580F1000 00000018
580F1000 00000078
780F0000 00000F14
640F0000 00000000 00000002
Included in the text file;
[RRS]
[AA]
[Shadow]
[SSAO]
[Bloom]
[MIN/MAX/Default GFX Quality]
Note;
The [GFX Quality] Are For;
[AA]
[Shadow]
[SSAO]
[Bloom]
=====
[RRS] is Render Resolution Scale.
Dynamic Resolution Function was already OFF by default. But I put the Maximal & Minimal Screen Percentage values same alongside RRS.
Please use;
Handheld RRS for Handheld Mode.
Docked RRS for Docked Mode.
Some GFX Codes has no Function/Effect to the Game.
OK I entered the codes 60 fps in here and created the cheats folder and it works.TRIANGLE STRATEGY v1.0.2
TID: 0100CC80140F8000
BID: 2AA7F33234696651
[60 FPS]
580F0000 06C95160
580F1000 00000018
580F1000 00000078
780F0000 00000F14
640F0000 00000000 00000001
[Default 30 FPS]
580F0000 06C95160
580F1000 00000018
580F1000 00000078
780F0000 00000F14
640F0000 00000000 00000002
Included in the text file;
[RRS]
[AA]
[Shadow]
[SSAO]
[Bloom]
[MIN/MAX/Default GFX Quality]
Note;
The [GFX Quality] Are For;
[AA]
[Shadow]
[SSAO]
[Bloom]
=====
[RRS] is Render Resolution Scale.
Dynamic Resolution Function was already OFF by default. But I put the Maximal & Minimal Screen Percentage values same alongside RRS.
Please use;
Handheld RRS for Handheld Mode.
Docked RRS for Docked Mode.
Some GFX Codes has no Function/Effect to the Game.
Edit for this one. The Minimal Screen Percentage address was wrong. I fixed it now.TRIANGLE STRATEGY v1.0.2
TID: 0100CC80140F8000
BID: 2AA7F33234696651
[60 FPS]
580F0000 06C95160
580F1000 00000018
580F1000 00000078
780F0000 00000F14
640F0000 00000000 00000001
[Default 30 FPS]
580F0000 06C95160
580F1000 00000018
580F1000 00000078
780F0000 00000F14
640F0000 00000000 00000002
Included in the text file;
[RRS]
[AA]
[Shadow]
[SSAO]
[Bloom]
[MIN/MAX/Default GFX Quality]
Note;
The [GFX Quality] Are For;
[AA]
[Shadow]
[SSAO]
[Bloom]
=====
[RRS] is Render Resolution Scale.
Dynamic Resolution Function was already OFF by default. But I put the Maximal & Minimal Screen Percentage values same alongside RRS.
Please use;
Handheld RRS for Handheld Mode.
Docked RRS for Docked Mode.
Some GFX Codes has no Function/Effect to the Game.
Edit: The Minimal Screen Percentage address was wrong. I fixed it now.
I'm not sure because I'm just at the beginning of the game at the harbour, searched the codes and stopped there. But I'm sure Handheld 540p should handle 60 FPS at Max Clocks.Did it run better or at 60 on your switch?
where do i put this code into YUZU bro?TRIANGLE STRATEGY v1.0.2
TID: 0100CC80140F8000
BID: 2AA7F33234696651
[60 FPS]
580F0000 06C95160
580F1000 00000018
580F1000 00000078
780F0000 00000F14
640F0000 00000000 00000001
[Default 30 FPS]
580F0000 06C95160
580F1000 00000018
580F1000 00000078
780F0000 00000F14
640F0000 00000000 00000002
Included in the text file;
[RRS]
[AA]
[Shadow]
[SSAO]
[Bloom]
[MIN/MAX/Default GFX Quality]
Note;
The [GFX Quality] Are For;
[AA]
[Shadow]
[SSAO]
[Bloom]
=====
[RRS] is Render Resolution Scale.
Dynamic Resolution Function was already OFF by default. But I put the Maximal & Minimal Screen Percentage values same alongside RRS.
Please use;
Handheld RRS for Handheld Mode.
Docked RRS for Docked Mode.
Some GFX Codes has no Function/Effect to the Game.
Edit: The Minimal Screen Percentage address was wrong. I fixed it now.
TRIANGLE STRATEGY v1.0.2
TID: 0100CC80140F8000
BID: 2AA7F33234696651
[60 FPS]
580F0000 06C95160
580F1000 00000018
580F1000 00000078
780F0000 00000F14
640F0000 00000000 00000001
[Default 30 FPS]
580F0000 06C95160
580F1000 00000018
580F1000 00000078
780F0000 00000F14
640F0000 00000000 00000002
Included in the text file;
[RRS]
[AA]
[Shadow]
[SSAO]
[Bloom]
[MIN/MAX/Default GFX Quality]
Note;
The [GFX Quality] Are For;
[AA]
[Shadow]
[SSAO]
[Bloom]
=====
[RRS] is Render Resolution Scale.
Dynamic Resolution Function was already OFF by default. But I put the Maximal & Minimal Screen Percentage values same alongside RRS.
Please use;
Handheld RRS for Handheld Mode.
Docked RRS for Docked Mode.
Some GFX Codes has no Function/Effect to the Game.
Edit: The Minimal Screen Percentage address was wrong. I fixed it now.
Alright, I've finally got something worth releasing.
This pak makes dynamic resolution stricter, and goes from FXAA antialiasing to TAA antialiasing - utilizing TAAU upscaling rather than simple spatial upscaling. -30FPS targets 30FPS for the dynamic res, -60FPS targets 60FPS for the dynamic res. Unfortunately, the DOF effect doesn't work well with TAAU (background blur is completely gone, and foreground blur is finnicky), so I opted to completely disable it in the config (disabling it gives a decent performance boost anyway which gives more gpu headroom for resolution). There'll also be noticeable jittering from the TAA (especially as resolution drops), I tried to find the best compromise between ghosting and jittering as I could, but neither can be completely eliminated without the other going to the extreme. The dynamic res also doesn't seem to work in the world map and cutscenes - just during gameplay, so those aren't a solid 60.
I also upped the shadow, bloom, and SSAO settings, and set the max render resolution to 720p for handheld and 1080p for docked (note that you should only use the 30FPS one in docked mode - with the 60FPS one docked both looks and runs worse than handheld), as well as some other minor tweaks (a slight negative mipmap lod bias, attempted to enable AF, upped various draw distance/density settings).
Note that the 60FPS one still requires the 60FPS cheat posted earlier in the thread - still can't find a way to get the framerate uncapped through cvars.
Here are comparison screenshots:
(Unmodded handheld)
View attachment 301197
(Unmodded docked)
View attachment 301198
(60FPS Handheld)View attachment 301199
(30FPS Handheld)
View attachment 301200
(30FPS Docked - status overlay didn't get screenshotted properly, the fps is around 31)
View attachment 301201
Wasn't aware the unpacked files worked - here you go.unpaked files still work as well.. how come you didn't just leave the loose files
haha all good i unpaked them to seeWasn't aware the unpacked files worked - here you go.
33.33ms is the frametime for 30fps.haha all good i unpaked them to see
CVars=r.DynamicRes.FrameTimeBudget=33.33 << ???
MinUndilatedFrameTime=0.0005 ; 2000 fps
MaxUndilatedFrameTime=0.4 ; 2.5 fps
MinGlobalTimeDilation=0.0001
MaxGlobalTimeDilation=20.0
33.33ms is the frametime for 30fps.
No, I have it set to 33.33 for the one targeting 30fps, 16.66 for the one targeting 60fps, doesn't get it to uncap though.Correct.. maybe that'll make it so codes not needed.. I'll test later
16.67 is 60fps?
View attachment 301206
So we just have to put this folder under athomsphere/content ?Wasn't aware the unpacked files worked - here you go.