[Translation] Dragon Quest Monsters: Joker 3

DRAGON QUEST MONSTERS - JOKER 3
(JAPANESE to ENGLISH Fan-Translation)
**NOT PROFESSIONAL VERSION**


375px-DQMJ3_Logo.png


Information
ID
: 000400000016ad00
Platform: 3DS
Release Date (JP): March 24, 2016
Genre: JRPG, Monster Collecting
Link: https://en.wikipedia.org/wiki/Dragon_Quest_Monsters:_Joker_3


Other Releases

  • 3DS-JP: PROFESSIONAL version February 9, 2017
Team
  • Hacking: Z6n4
  • Programming: Z6n4
  • Translation: Z6n4, Mami, JasonPK, FailSnail, ErdrickTheHero
  • Editing: Z6n4, JasonPK, FailSnail
  • Graphics: Z6n4
  • Font: Z6n4
  • Testers: Z6n4, Ryushin
  • Special Thanks: Murdersbane, Icyson55, Neobeo & everyone else associated with FTI
Report all bugs to: [email protected]
Please try to include images and a brief description. Do not post them here, as we do not have time to skim the dozens of posts on where to get a copy of this, how to do this, etc. For questions, please check the FAQ section below.
Please include a luma crash dump, screen shot of luma crash dump, and explanation if at all possible.


Changelog

=========

== v 1.0.2 ==
=========

  • Bug fixes
    • Certain monsters used to appear dead at the beginning of battle
    • Certain stealth boxes used to crash the game upon being opened
=========
== v 1.0.1 ==
=========

  • Fixed black screen caused by original xDelta patch 1.0.0
    • this was caused by a bad layout .arc file
=========
== v 1.0.0 ==
=========

  • Known bugs (not yet addressed)
    • Game Crashes
      • Stealth Box reward messages causing crashes in-game
        • 1 in Wood Park (forest area) after unlocking monster riding
        • 1 in the Grim Tundra (icy area)
      • NPC related crashes
        • Inside Fallen City, talking to Scout Q Monster or Butler (near the King) may cause a crash.
        • Starting or Accepting a Ranked Battle (multiplayer)
      • (unconfirmed) Leaving the 3DS closed in sleep mode too long, crashes the game (happened mid-combat).
    • Enemies are spawning dead (appearing in battle with grayed out icon)
      • This is due to a text overflow issue. Some monsters may spawn only in groups, or only by themselves
      • This is due to things like "Monster Name" and "Monster Name A", where the first causes an issue, and the second may not.
      • Known/Reported List:
        • Bulby Baby (Silent Meadow)
        • Tantamount (Magma Park)
        • Slimecicle (Iron Ark - Laboratory)
    • Translation Errors
      • There are few sklls and abilities in the game with the word "Snooze" in them that should actually be "Statis", relating to other Statis-based skills.
      • Scout Q #14 should require a Belmud with the "Fencer" skill, not "Warrior".

Download & Patch Instructions:
NOTICE: If you have trouble beyond this, consult the FAQs below!

*** Requires Luma3DS 8.1+ and Boot9strap to be running on your 3ds ***

* If you don't have custom firmware: https://3ds.hacks.guide/
* If you're on A9LH, upgrade to B9S: https://3ds.guide/a9lh-to-b9s
If you're on a lower version of Luma

1) Download the following tools:


- v10 and V11 are not working correctly at the time of writting this (11.28.2017)​


c) Our latest patch files


i) Place the Hourglass9.firm onto your SD card, in the ".\luma\payloads" folder​


i) Place the Decrypt9WIP.firm onto your SD card, in the ".\luma\payloads" folder​

2) Dumping the Game to a CIA/3DS format

a) If you have a Digital Installed version (by any means), use Hourglass9 to extract your CIA.​

i) Hold start, turn on your 3DS, and whe prompted, launch Hourglass9
ii)Open Hourglass9 -> Miscellaneous Options -> SysNAND title to CIA.
iii) Use the arrow keys to find the title ID listed above (/title/00040000/0016AD00)
iv) the CIA should get dumped to your SD card as "000400000016ad00.cia" in the "files9" folder.​

b) If you have an official cartridge, use either Hourglass9 or Decrypt9WIP to dump to a .3DS format.​

i) Insert the cartridge into your 3ds.
ii) Hold start, power on the 3DS, and select either Hourglass9 or Decrypt9WIP when prompted.
iii) Look for the option "Gamecart Dumper Options", and selected to "Dump & Decrypt Cart (trim)".​

c) If you obtained your copy by other means, you need to make sure it is decrypted. Use Decrypt9WIP to do this.​

3) Extracting the RomFS and other game contents

a) Run the HackingToolkit9DS.exe (from step 1.a) and enter either "D" for your .3ds file, or "CE" for you .cia file. It will then ask for the game file (you put in that directory) without the file extension. ie. if the game was "game.cia", you type the word "game" and press enter.​

i) when asked about decompressing the code.bin, choose "n" for No.​

*** If your extraction fails, make sure you are using v9 of HackingToolkit3DS, and your game dump was decrypted. ***​

4) Applying the XDelta Patch to the RomFS

a) Once the extraction is complete, open the tool downloaded in step [1.b], called xDelta UI.​

b) Select the "Apply Patch" tab.​

c) For the "Patch", select the "dqmj3.romfs.xdelta" file that we provided you in step [1.c]​

d) For the Source File, select the "DecryptedRomFS.bin" that you just extracted in step [3.a]​

e) For the Output File, select the folder you extracted everything too, and name it "PatchedRomFS.bin"​

f) Click the "Patch" button to finish patching your RomFS.bin file​

*** If it says your have a checksum MD5 mismatch, then your DecryptedRomFS.bin is not valid ***
*** Hackingtoolkit3ds has an option "RFSE", that lets you extract a RomFS. Try running this to see if it says the RomFS is valid ***​

5) Rebuild the game with patch applied

a) Re-run HackingToolkit, and select "RFSE" to open the Rom Extractor.​

b) Choose to extract the "PatchedRomFS.bin" you created in Step [4.d & 4.e], and click "Go".​

c) When this operation complets, it should have extracte to a folder called "PatchedRomFS_". You will now delete the "ExtractedRomFS" folder. Afterwards, rename the "PatchedRomFS_" folder to "ExtractedRomFS". Close the RomFS extractor after this and delete the "PatchedRomFS.bin".​

d) Now choose "CR" to rebuild a .cia, or "R" to rebuild a .3ds. When prompted, name it "DQMJ3-english",​
and if prompted for major/minor versions, select 0 and 0.

6) Setting up your SD card

a) Transfer the newly constructed game file from Step [5.d] to whatever SD card you need it on.​

b) Copy the Luma folder we provided to your SD Card as well.​

c) Next go, into (now named) "ExtractedRomFS" folder, which contains your extracted, patched files.
Find the following 4 files and move them all to these specific locations on your SD card:

* .\luma\titles\000400000016ad00\romfs\data\Script\Field\Event\A01_02\A01_02.mes
* .\luma\titles\000400000016ad00\romfs\data\Script\Field\Demo\demo851\demo851.mes
* .\luma\titles\000400000016ad00\romfs\data\Message\ItemHelpMessage.mes
* .\luma\titles\000400000016ad00\romfs\data\Message\MenuMessage.mes​

7) Setting up Luma 3DS patching (if you haven't already)

a) Press and Hold the "Select" button on your 3ds, and power it on.​

b) When the Luma 3DS Configuration screen appears, you need the following option turned on.​

* Enable Game Patching​

c) Press "Start" to save these configurations, and the 3ds will load as usual.​

8) Installing Official Update v1.1

a) Launch FBI on your 3DS, and the load the 3ds title keys site on your PC/Phone​

b) Search for 0004000e0016ad00, and then click the "QR Code" Icon for the "Patch". The name should be "更新データ Ver. 1.1 DQM ジョーカー3" and it is serial "CTR-U-BJ3J"​

c) Within FBI, launch the "Remote Install > Scan QR Code" feature, and scan the QR Code. It will prompt you to install titles from the CDN (answer yes to all).​

d) You should now be able to launch version 1.1 of DQM Joker 3 in english, enjoy!​

Project Backstory
"After our last project (Terry's Wonderland 3D for 3DS), JasonPK and Z6n4 were restless, and looking for some new projects to tackle. They had wanted to work on Dragon Quest Monsters 2 (3DS) but ran into some problems.
Suddenly, Joker 3 appears out of nowhere. Z6n4 quickly dismantled the game files, and immediately started work on the menu. However, due to lots of new 3DS Framework files, progress grinded to a halt.

However, shortly after the release of Joker 3, Z6n4's child was born, meaning there was a lot of time spent at home for the foreseeable future.
Work continued as the tiny team (this time around) continued to work on the game. Fairly burnt out after their last translation endeavour wrapping up on 6 months prior,
they were feeling the midnight oil burn again from working on this project.

It wasn't long until others started popping up to help including, ErdrickThe Hero, FailSnail and Mami. Mami is a native Japanese speaker, which breathed new life into the project.
As Mami progressed on the script along with Z6n4, they finally began to see a light at the end of the tunnel, ironically around the end of 2016 (Christmas day to be exact).
Mami handed over a bunch of remaining script files, and along size Z6n4, they had a fully translated game!

There was still one problem however... and it was a big one...
This time around, the developers of the game had baked lots of text limit sizes into the compiled code binary, which was causing tons of crashes, cutting things off in-game, or just rendering them blank.
This made the project pretty much unplayable in their opinion.

Z6n4 spent the better part of 2017 working on these issues, and received some big tips and found some valuable resources in the FTI team (specifically Icyson55 and Neobeo).

Unfortunatly Z6n4 couldn't figure every little thing out, but the team so no point in delaying a release anymore.
After all... it's the holidays!

Happy Holidays to everyone, we hope you enjoy this special gift from us to you!"

-Team Joker

Project
This is a full translation project, including:
  • Menus
  • Custom Font
  • Story/NPC Dialog
  • Network support
  • In-game Image translations
  • New localizations terms for monsters/items never used in English before.
FAQ
How do I play this?
* You will need a 3DS that is running Luma CFW (custom firmware).
* Luma must be running the option to allow game patching.

How do I use the xDelta Patch?
* There are instructions above. You will need a dump of the game (physical or digital), decrypted, and the listed tools and means above to decompile, patch and recompile it.

What should I do if I can't patch this on my own?
* I'm sure we've all discussed "that site". Perhaps search on there for a copy, or one of the methods provided.

Are there any other options?
* Yes, here are all of the options you can use to play this game, with more methods details in later steps:
* NTR - just need raw files and LayeredFS Plugin
* CFW - cia install (requires pre patched and re-built)
* Flash Card - 3ds file (required pre-patched and re-built)


What about my old saves?
* Use JKSV, it's a very nice save import/export tool, to back up your original saves. They will have the Japanese Game ID, and so will this version (because we are not changing the game id for this release for any reason). It is always a good idea to do this, because you never know what may happen, as everyone has different versions or may acquire them somehow.

I'm confused about the version numbers... HELP!
Ok, it's fairly simple:
1) We have only released 1 patch, at version 1.0

2) The official game is always 1.0

3) The latest eShop update (at the time of writing this) is v1.1

4) Any numbers listed above for our changelog, or our releases are OUR numbers, not the official game version numbers.

Help, it still isn't working!
* Alright, my favorite point! If you are here, it is because you are running Sky3DS, Gateway, or some old form of homebrew or Hax. Our team spent lots of time on this project, so please... Take a few minutes and do some research. Update your "hax" method, and maybe even get on Boot9strap like the rest of us. Everyone seems to be running a different (old) FW version, old BIN files for the "hax" and old BINs for their Flash Cards. Consult others at that point, as they may have tested on that. We ONLY tested on B9S and A9LH at various points.

Not all text is in English
During this installation, we had you patch the original game with our english patch. We also had you install the official japanese v1.1 update.
This means that any files in the v1.1 update that were considered "updated" will be used instead of the patched game files.
This is why we had you place specific files on your SD card and enable luma patching. Using other methods like NTR for instance, WILL NOT WORK unless you manually create your own RomFS LayeredFS patch and base it off the v1.1 executables.
Trust me, it's easier to just update your install to Boot9strap and follow our guide.

I'm not using Luma or Boot9strap
Then good luck. You likely won't be able to fully patch this to play the way we intended it unless you have a strong understanding of CustomFW and 3DS/CIA file structures.
Again, it's all free to do and easier to update.

Please make us a Gateway Patch or something other than Luma!
We have no intention of doing this. I believe this is laziness on the users part that we do not need to account for.

Where can it be purchased?
* Amazon - https://www.amazon.com/Dragon-Monsters-Japanese-Compatible-American-Nintendo/dp/B018QPYTNY
* Ebay - https://www.ebay.com/itm/SQUARE-ENI...oker-3-Nintendo-3DS-Japanese-ver/263343483390
 
Last edited by Helmax,

Skaidus

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Are you talking about mii plaza? I wouldn't use it on a modified console, risk of ban is very high
This game is kinda dead nowadays
Err no, the wifi plaza where you battle online and change coins. Later, on the menu you have the streetpass battles
 

breaktemp

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Hey where can i find all the stones for the mastert roads? Also, does anyone want to add me so we can battle or something? I can never find someone :(

Not sure about the master road stone, but I would like to add you.

I went ahead and made a thread about this here :

http://gbatemp.net/threads/dqm-joker-3-friend-code-exchange.492383/

But you are welcome to inbox me if interested.

Just got to the post game, so I don't have a strong team yet...but I am down to battle non-the-less.

* still learning how super fusion and disc creation works *
 

Einzbern

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Working on super fusions atm and I have a question about two particular traits: Miracle Body and Technique God. Technique god states "Physical attacks become more effective" and Miracle Body states "Causes your physical attacks to absorb the damage done and restore your own HP.".

Do they mean standard, no skill physical attacks? Or will non elemental attacks (Universal/Flawless/Multi slashes, etc) also gain benefit?

Also, does anyone know where to scout(or how to fuse to get) rainbow fondues? Think I saw them once or twice in monster wormholes, but that's it.

Again, how do you get the traits on monster with the red square by them? I thought it was simply being a super fusion, but that doesn't seem to be the case.

Lastly, are they any easily fusible/obtainable 4 slot monsters?
 
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Pedeadstrian

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Do they mean standard, no skill physical attacks? Or will non elemental attacks (Universal/Flawless/Multi slashes, etc) also gain benefit?
Basic attacks and skills with (PHYS) next to their description.
Also, does anyone know where to scout(or how to fuse to get) rainbow fondues? Think I saw them once or twice in monster wormholes, but that's it.
Scout a mutated monster. Fusing it will create a Rainbow Fondue in addition to whatever it would normally create.
Again, how do you get the traits on monster with the red square by them? I thought it was simply being a super fusion, but that doesn't seem to be the case.
That's from monsters that take up 4 slots, just like how the one above it is for 3 slots and the one above that is for 2.
Lastly, are they any easily fusible/obtainable 4 slot monsters?
You get a guaranteed one from a fight after beating the post-game. Outside of that, I'm not sure of any that don't require a ton of fusion. My first was Metal Goddess, and it's either extremely rare or impossible to get her and other ultra giga monsters with the disc creator.
 

GameSystem

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I'll expand on Pedeastrian's info.
Working on super fusions atm and I have a question about two particular traits: Miracle Body and Technique God. Technique god states "Physical attacks become more effective" and Miracle Body states "Causes your physical attacks to absorb the damage done and restore your own HP."

Do they mean standard, no skill physical attacks? Or will non elemental attacks (Universal/Flawless/Multi slashes, etc) also gain benefit?
Miracle Body is translated wrong. When someone attacks you with a physical skill, they take damage and you recover up to 100 HP. HP Sucker is the trait that absorbs damage. Again, it only recovers up to 100 HP.
Also, does anyone know where to scout(or how to fuse to get) rainbow fondues? Think I saw them once or twice in monster wormholes, but that's it.
You get a rainbow fondude automatically as a by-product when you fuse a mutant monster. You get a mutant scanner function as part of the scout quest rewards. Just kill a bunch of mutant gene slimes until a mutant one is born, scout it, and fuse it with anything. You cannot save before you fight a mutant monster. The bar for it resets as soon as the screen changes. If you want a specific color, it's probably easier to just farm mutant slimes and paint whatever monster whatever color you want.

Again, how do you get the traits on monster with the red square by them? I thought it was simply being a super fusion, but that doesn't seem to be the case.

Lastly, are they any easily fusible/obtainable 4 slot monsters?
"Easily" obtainable Ultra Size are the event monster that randomly appears during flight signal and the 4-slot size leviathan and friends are also infinitely available when flying. Metal Goddess is probably the easiest to fuse since Platinum Slime and Ultimate Weapon are easy to get.
 
Last edited by GameSystem,

namad

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is there a project or thread about translating dqmj3pro? aka dragon quest monsters joker 3 professional? In theory the story should be exactly the same as this game, it's just that "pro" typically includes like twice as many monsters to play with....
 

GameSystem

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is there a project or thread about translating dqmj3pro? aka dragon quest monsters joker 3 professional? In theory the story should be exactly the same as this game, it's just that "pro" typically includes like twice as many monsters to play with....

Helmax said:
There is nearly a 1 year difference in release, and a substantial amount of work to do that version.
As far as a plan for future work on that, we have no comment at the moment. But it would seem possible.

Both versions deserve to be translated for people that own the original copy, pro, or both, to be able to enjoy them in english.
 

dotarice

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<~Derwinning> Hey dotarice?
<dotarice> yes?
<~Derwinning> If you're available right now, tell @Helmax about the bugs I found while playing the game.
<~Derwinning> At Darkiron Bastille - when you first visit the area, one of the mobs (Splatypunk) that aren't in the Known List is not spawning correctly.
<~Derwinning> Also, I found a typo while advancing on.


top_0001.png

<dotarice> ok! i will let them know.
<~Derwinning> Thank you in advance.


source from derwinning! he loves these games and also wants to thank the team for making this possible.
 

Einzbern

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Any particular trait recommendations for a healer? and a spellcaster?

For the healer I definitely want healmeister, then maybe all ward+ and light medal body. Maybe MP Regenerator, or Magic Miser if a monster has that. Not sure of any anything else potentially worth using.
Spellcaster pretty much the same case. a -meister(leaning towards fizz atm), then all ward+, and light medal. Not sure of any others.
 

GameSystem

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Magic Miser and Scrooge come on any of the SP Ward skills. I recommend at least Stasis Ward SP, since everyone in post game tends to spam the heck out of it. Arena GP battle 5 spams Stasis and Paralyze, but I think you can get a Stasis and Paralyze SP skill combination, considering how much other stuff merges.
MP Regen is also a skill on accessory or via skills. Don't specifically need to waste a super fusion trait slot on that. Same with any of the meisters. They all show up on the SP and EX versions of the skills.

You could also just go without healing. For most of the time, you need to kill stuff really fast before they set up or within a set number of turns to get the reward. Tactics specifically aimed at countering your opponent also work well. GP Battle 5 can be solod by Delta Estark just with miracle body and ripple of darkness spam.
 
Last edited by GameSystem,

Helmax

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For everyone responding asking about Pro, and stating that it should be easy, also complaining that it hasn't already been done.
I simply say that if it is so easy, take what we've already provided and do it yourself (just don't forget to give us credit).
Or... just a though... perhaps, be thankful for what you have been given so far, be patient, and perhaps it will show up down the road.

There is nothing easy about a translation project, ever.

Look at the C&D that was served to the Joker 2 Pro team for instance.
If that was so easy, they'd have been done in a few days since there was an official version of Joker 2, right?
 

Skaidus

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For everyone responding asking about Pro, and stating that it should be easy, also complaining that it hasn't already been done.
I simply say that if it is so easy, take what we've already provided and do it yourself (just don't forget to give us credit).
Or... just a though... perhaps, be thankful for what you have been given so far, be patient, and perhaps it will show up down the road.

There is nothing easy about a translation project, ever.

Look at the C&D that was served to the Joker 2 Pro team for instance.
If that was so easy, they'd have been done in a few days since there was an official version of Joker 2, right?
Sorry, my purpose was to show how grateful we are and encourage you as the translation is perfect. You know, we hope it because we have been shown that you are perfectly capable of succeeding in this projects.
 
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