inb4Guild bitches about controls and Nintendo being bad.
Nothing is wrong with the controls. They work perfect.inb4Guild bitches about controls and Nintendo being bad.
The controls are bad. Everything else is rather decent minus a ton of fluff. Honestly, cut out the fluff, make the controls work, and you've got the best Zelda game period. Level designs are great although it feels like a lot of puzzles are more obtuse than difficult.
Still, the controls are bad.
EDIT: Also, whenever we have a dissenter amongst reviewers, everyone cries. Same thing happened with Sonic Generations. I approached this game with an open mind, read up on my posts and you'll find that I've had positive feelings on the game minus story and art, but I'm honestly getting let down.
I know, it's not even the review as a whole, just the fucking comment he made on the controls.So much whining about one review...
Nothing is wrong with the controls. They work perfect.
Nothing is wrong with the controls. They work perfect.
You seem to forgot to support this argument at all.
As an actual user of the game, if I'm having issues, then there are issues. I have two perfectly functioning hands, a perfectly functioning Wii, a perfectly functioning remote, and I've set things up optimally. I've played Wii Motion Plus games before without issues, using similar mechanics like sword fighting. Why is it that Skyward Sword has this issue? It's definitely not just me.
Edit: And while I'm bitching, what kind of title is that? I was like Tom McShea who?
What?
That Gamespot review?
WHO CARES?
You're right, it's not just you. But if most of the people playing the game have no problem than it must be something you're doing or perhaps even the game/equipment you own is doing it wrong. But really I think none of us have any idea how bad the controls are for everyone considering the game just released yesterday in Europe and hasn't been released in the US, the capital of bitchy gamers.
Until we see more user reviews we can't tell if it's the person playing the game or if it's the game itself that is the problem.
So what is the problem with the controls then, Like be more specific.
I keep hearing how sword swinging is bad, and stabbing is bad, but I played the game for over 30 hours and not ONCE had any problems with directional swinging.
Out of EVERYTHING, the only bad controls would be during the start of the game with the free falling, but that doesn't matter, as its not used for anything outside of a sidequest.
hahahaha, perfect.Yep and basically saying "I'm right and you are wrong."The typical man who prefers his own ways rather than asking for directions.
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The controls work fine for me. The reviewer obviously doesn't know how to play the game.
I'll see enemies with clearly logical ways of attacking them only to have my attacks bounce off. Case in point, goblins. They'll hold up their blade in a upper, horizontal block. So I know a vertical swipe or a high horizontal strike would be foolish. So I go for a low, horizontal strike, only to have him block it. Why? There's no reason why he should be blocking it.
Then there's all the useless uses of it. Why do I need it for controlling the bug copter thing? It's not bad, sure, but I could do it just as well with an analog stick honestly. Why do I need it for balancing on a tightrope? I can do it easier with an analog stick. Why do I need it for skydiving? Again, analog stick.
^So what is the problem with the controls then, Like be more specific.
I keep hearing how sword swinging is bad, and stabbing is bad, but I played the game for over 30 hours and not ONCE had any problems with directional swinging.
Out of EVERYTHING, the only bad controls would be during the start of the game with the free falling, but that doesn't matter, as its not used for anything outside of a sidequest.
I try to change my hand positioning of the sword to get a more optimal angle and I end up slashing randomly.-Sounds like a controller problem And when most enemies in the game start punishing you for mistakes, it's a pain when the mistake isn't even my own. Trying to bowl is also a pain in the balls. I wouldn't complain if I could just throw bombs for the same result and the whole "bowling" method was just for those who wanted a second option, but it's required at times and it's a pain. Maybe I'm not a good bowler but I don't think my skills on the alley should be calculated into an action adventure game. -Really? You just til the controller as if you're pointing to the floor and flick a little upward, Its really not hard, and I find it really fun.
Plus they're overly sensitive. I'll point my sword skyward and you'd assume that it should just charge up for a Skyward Slash. No, I have to keep it in a very specific position to use it. I don't use it in combat so it's not an issue but it just adds a nuisance to doing basic things like hitting those boxes and activating the shrine things. You're suppose to keep it straight up without moving, even FI said so.
I'll see enemies with clearly logical ways of attacking them only to have my attacks bounce off. Case in point, goblins. They'll hold up their blade in a upper, horizontal block. So I know a vertical swipe or a high horizontal strike would be foolish. So I go for a low, horizontal strike, only to have him block it. Why? There's no reason why he should be blocking it. I'd been able to own people in Wii Sports Resort and Red Steel 2 with sword fighting, why is their an issue now?-You're suppose to bait goblins and strike in the other direction, like Girahim.
Then there's all the useless uses of it. Why do I need it for controlling the bug copter thing? It's not bad, sure, but I could do it just as well with an analog stick honestly. Why do I need it for balancing on a tightrope?- Hold A while balancing to move faster I can do it easier with an analog stick. Why do I need it for skydiving? Again, analog stick.
I thought Nintendo's point with games like this is to validate their new control methods as something that can be a key addition to gameplay, doing stuff an analog stick or standard scheme can't. Making you long for analog stick controls on practically every use of it except for the one thing it can do uniquely (swordplay) is the exact opposite of you want. They want to market it as a new way to play, not a gimmick that starts shitting up basic mechanics because they can use it for everything.
Sounds like a controller problem
Really? You just til the controller as if you're pointing to the floor and flick a little upward, Its really not hard, and I find it really fun.
You're suppose to keep it straight up without moving, even FI said so.
You're suppose to bait goblins and strike in the other direction, like Girahim.
Hold A while balancing to move faster
i found if you held the controller upside down like your holding a dumbbell pulling it towards you the bomb rolling was easy and you could do it sitting down. but yeh the bomb rolling is still fucking bad.