Regarding this issue here, same issue in TinkeDSi:
"Hello, I'm attempting to insert a new snare sample into Pokémon White 2, and decided to use Tinke for it. I go to import the sample, and it plays fine in Tinke. I clicked 'Save SDAT', and attempted to reinsert back into the game. However, the sample seems to not have saved because the original one that I replaced still plays. And when I open the SDAT in Tinke, it seems to just play the original sample.
I even clicked on "pack" before saving the SDAT, but that only makes it worse, actually breaking the entire SDAT."
The custom SWAV files involve just swapping out different SWAV files by the way (ex. replacing SWAV_0.swav with SWAV_3.swav)
https://github.com/pleonex/tinke/issues/48
"Hello, I'm attempting to insert a new snare sample into Pokémon White 2, and decided to use Tinke for it. I go to import the sample, and it plays fine in Tinke. I clicked 'Save SDAT', and attempted to reinsert back into the game. However, the sample seems to not have saved because the original one that I replaced still plays. And when I open the SDAT in Tinke, it seems to just play the original sample.
I even clicked on "pack" before saving the SDAT, but that only makes it worse, actually breaking the entire SDAT."
The custom SWAV files involve just swapping out different SWAV files by the way (ex. replacing SWAV_0.swav with SWAV_3.swav)
https://github.com/pleonex/tinke/issues/48