It's a currency you'll find out later in the game about as long as you do side quests c:Hi Guys,
what is the "Mon" option under the codes tab please?
I'm not sure if we're going to get together a list or something, but here's the most useful initial codes I've found for modifier, well, modifying.
Name : Long Throw
Mod 1: 00000603 //value
Mod 3: 80000008 //modifier
Name : Critical Hit
Mod 1: 00000000 //value
Mod 3: 00000004 //modifier
Name : Attack Up (+7)
Mod 1: 00000007 //value
Mod 3: 00000001 //modifier
Name : Shield Guard Up (+6)
Mod 1: 00000006 //value
Mod 3: 80000100 //modifier
Modifiers are unique IDs, values can be changed.
Attack Up +6 would have a Mod 1 = 00000006
Attack Up +7 would have a Mod 1 = 00000007
Attack Up +255 would have a Mod 1 = 000000FF
Attack Up +65535 would have a Mod 1 = 0000FFFF
All tested and working. Visual changes are present on an inventory open/close, but effects aren't acknowledged by the game until after a save/reload.
*Meant to be used with Panda's trainer.
**Attack Up works on Weapons and Bows, Shield Guard Up is for Shields.
***Attack Up on Bows only affects regular arrows. Special Arrows do normal damage.
also what is Mon. It's not rupees is it?It's a currency you'll find out later in the game about as long as you do side quests c:
Thats really cool. Did you find this out on your own or is this in the trainer?Master Sword Weapon_Sword_070
set mod amount to :00099999
mod type: 00000001
to get Base Attack 6291 with Attack UP+ 629145
Hylian Shield Weapon_Shield_030
set mod amount to :00099999
mod type: 00000001
to get 1006 defence with attack up + 1006632
==============================
Mod.types:
tested on master sword
00000004 adds Critical Hit
00000001 add Attack Up + 0
00000002 Durability Up
00000006 Durability Up
00000007 add Attack Up + 0
00000008 Long Throw
00000009 add Attack Up + 0
00000010 Five-Shot Burst
00000011 add Attack Up + 0
00000012 Durability Up
00000013 add Attack Up + 0
00000014 adds Critical Hit
Master Sword Weapon_Sword_070
set mod amount to :00099999
mod type: 00000001
to get Base Attack 6291 with Attack UP+ 629145
Hylian Shield Weapon_Shield_030
set mod amount to :00099999
mod type: 00000001
to get 1006 defence with attack up + 1006632
==============================
Mod.types:
tested on master sword
00000004 adds Critical Hit
00000001 add Attack Up + 0
00000002 Durability Up
00000006 Durability Up
00000007 add Attack Up + 0
00000008 Long Throw
00000009 add Attack Up + 0
00000010 Five-Shot Burst
00000011 add Attack Up + 0
00000012 Durability Up
00000013 add Attack Up + 0
00000014 adds Critical Hit
cool thanks , is there a way to make it unbreakable?A better mod type for the shield is 80000100, which is Shield Guard Up.
00099999 seems unclean in hex IMO. Use 0000FFFF for +65535. Anything above +150 pretty well guarantees OHK in game anyway.
Why are you rerolling u can simply change ur armor by changing the code used in this ThreadI really hope the homebrew devs here can find how to add in items. I'm getting sick of rerolling my save 30+ times to get the right piece of gear.
I'm playing the US version of the game so my choice in trainers are limited.Why are you rerolling u can simply change ur armor by changing the code used in this Thread
https://gbatemp.net/threads/botw-item-names-for-pandaonsmacks-trainer.463959/
use https://github.com/joffnerd/botw-trainer
Is your "codehandler.bin" file in the same folder with tcpgecko? on your SD CArd
Yup it's all listed here, except for foods and stuffIs there a complete list of the Mod. Amounts/Types (all items (weapons, bows, etc.) somewhere?^^
But that's a list of the weapons etc. but not the attributes like Attack Up, Defense Up?^^Yup it's all listed here, except for foods and stuff
https://gbatemp.net/threads/botw-item-names-for-pandaonsmacks-trainer.463959/