Started trying it about 2 or so days ago, fun game. It's basically Trickster + RO. Everything's colorful, there's no need to always skill spam, and it's pretty solo friendly. Money's moderately easy to get, too. (Kill stuff -> Loot item -> Sell item -> Profit!) Alternatively, there's compounding, one recipe can fetch a pretty penny, blah blah blah.
Thoughts n' stuff -
For an old game, it's doing well. Especially compared to modern games. It's the usual confusing at first, but isn't that hard to get the hang of. Over glorified 3D graphics can make a game pretty...but how it plays shouldn't be generic. There has to be gimmicks, something to make it more than just click and wait until thing dies or press lots of skill hot keys. That, and games that promote needing to be a super high level just to have fun, suck.
For example, if you don't care too much about stats or already have the proper Xien up, you can continue leveling skills instead of leveling yourself. I've also read that you should level by hitting the exp cap, instead of manually leveling. I'm guessing it's easier on the exp/since it's the -exp you gain from things dropping as you go higher and higher-. If you do care about stats, depending on your character, it'll be slightly slower, and you won't exactly be making too much use of skills.
Plus, you get a chance to reset your stats, skills, and even style after some point. Nice touch, since it's not Cash Shop-related.
Thoughts n' stuff -
For an old game, it's doing well. Especially compared to modern games. It's the usual confusing at first, but isn't that hard to get the hang of. Over glorified 3D graphics can make a game pretty...but how it plays shouldn't be generic. There has to be gimmicks, something to make it more than just click and wait until thing dies or press lots of skill hot keys. That, and games that promote needing to be a super high level just to have fun, suck.
For example, if you don't care too much about stats or already have the proper Xien up, you can continue leveling skills instead of leveling yourself. I've also read that you should level by hitting the exp cap, instead of manually leveling. I'm guessing it's easier on the exp/since it's the -exp you gain from things dropping as you go higher and higher-. If you do care about stats, depending on your character, it'll be slightly slower, and you won't exactly be making too much use of skills.
Plus, you get a chance to reset your stats, skills, and even style after some point. Nice touch, since it's not Cash Shop-related.