Gaming Super Smash Bros. Crusade [Demo 0.7]

Felipe_9595

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Download Demo 0.8 [NEW]: http://www.gamefront.com/files/?filepath=/moddb/2012/02/26/Smash_Bros_Crusade_ver._0.8.exe

Download BUGFIX PATCH [Important]: http://www.mediafire.com/?9ddg5nsot30timu

What is Super Smash Bros. Crusade?

Super Smash Bros. Crusade is a large project built from the ground up and started by three die-hard Smash Bros. fans, Phantom7, Falcon8r, and Dr.MarioX. Our goal is to create a Smash Bros. game packed with characters and stages from the most memorable video games of all time as well as create a Smash Bros. experience that combines the greatest features that all three official Smash Bros. games have to offer.

SSBC Development Team

Falcon8r - Programming, General Development
Felipe_9595 - Programming, Spriting.
Jaklub - Programming.
Plasmis - Art and Graphics
Dettadeus - Minor programming, Miscellaneous
(There are many other people helping out, but too many to list here. A full list will be included in the game's credits)

System Requeriments

Windows 2000, XP, Vista or 7
DirectX 8 or Later.
DirectX 8 compatible graphics card with at least 32MB of video memory
Pentium or equivalent processor
DirectX 8 compatible sound card
128 MB of memory or greater (noted only in official Game Maker help file documentation)
960×720 or greater screen resolution with 16-bit or 32-bit colors

Frequently Asked Questions (FAQ)

What types of / How many characters will be included in this game? -- We have quite a lengthy list of fighters (the character roster will total 80 characters, plus alternate forms). There will be plenty of 3rd parties and new representatives from Nintendo games, along with a bonus -- 1 4th party (not originally from a video game series) representative that appears frequently in video games, and that is Goku.

What types of / How many stages are in this game? -- We also have quite a long stage list (app. 60-65) that includes a great variety of past (64, Melee, and Brawl) and original stages. The roster is being changed slightly, but will still be around 65 stages.

Will this game include and Online Play feature? -- It's actually very close to completion! It should be included with the next update.

What's this I hear about DLC? Is it like SSF2's expansions? -- After the game reaches version 1.0, there will be a series of patches under the name CrusaDLC. Each patch will contain five additional characters and a number of extra stages, and there will be 5 patches. This totals to 25 additional characters. One is already confirmed, four slots are reserved so that there will be one additional rep for Mario, Pokemon, Legend of Zelda and Kirby, and the last 20 are going to be decided by a massive poll. You might ask why these characters and stages aren't just added into the main game instead of being released as DLC. And I might answer that these are characters that would fit well in Crusade but are missing one key factor, such as having been on a Nintendo console (one of the requirements for the roster). The stages are really just whatever we have available and left over that fits.

How many hours a day does the team work on the game? -- There isn't a set amount of time. Personally, some days I may not touch the .gmk, others I might work on it as long as I'm awake. I plan to devote a lot of time to Project: Crusade, but I have a life too, you know! As for the rest of the team, it's still pretty choppy.

Which Smash Bros. game is SSBC going to resemble the most? -- Probably Melee. But some features showcased in Brawl are a part of this game (this does not include tripping!). Overall, though, it tries to be its own game, and it feels very much like that.

What resolution does SSBC run in? 960 x 720. However, we do have plans for making HD versions of the game that will run in 1920 x 1080 and 1280 x 720.

Will there be NASL in SSBC? Edges have a significant sweetspot area around them, mainly implemented to help out characters with shorter horizontal recovery. The sweetspot is approximately the size of Kirby's body. Also, note that you will auto-grab an edge if you walk off or roll off of it while DI'ing toward the stage.

Lol can I do SHFFL in SSBC? In 0.7, no. It will be possible to do in 0.8 because L-Cancel will be included in this version.

Will there be [LOLrandom mehanic from other game series]? Mostly, the answer here is no. The game will have the mechanisms present in Melee, for the most part, but even these may only to be some extent.

How many moves do characters have? Here is a full list:
Jab
Forward, Up, and Down Tilts
Dash Attack
Nair, Fair, Bair, Uair, and Dair
Forward, Up, and Down Smashes
Grab
Forward, Back, Up, and Down Throws
Neutral B
Side B and Smash B (on some characters, such as Samus and Ryu)
Up B (and Smash Up B on few characters)
Down B
Edge Recovery Attack
Final Smash(es)

Examples of Smash B vs Side B - Samus Super Missiles vs. Homing Missiles, Ryu's EX Hurricane Kick vs. normal Hurricane Kick

How much Hitstun will attacks cause? The hitstun is somewhere between Melee and Brawl, leaning towards Melee, and it depends heavily on the attack being used. Also, throws have an intrinsic 3 extra stun frames which is just enough to allow some combos to occur. Many attacks have extra inherent hitstun, like Snake's Knee and Ryu's Down Tilt, but most normal attacks do not have much. So, for instance, Up Tilt juggling with Mario is mostly dependent on your opponent's failure to escape. This is not to say there are no true combos; in fact, every character in the game so far has at least two true attack strings that occur at specific damage percents. This game is not too combo-heavy, but it has a few. However, there is a combo-counter that lets you know when you successfully perform an attack string.

Are there Final Smashes / How do they work? Well, you have a Smash Gauge below your character's percent monitor on the screen, and this gauge fills up as you pound the living tar out of your enemies. It also fills up a little bit when you take damage, as well. When it's full, it will turn white and say ("FINAL SMASH!") That's your chance to pull out all the stops and unleash your character's ultimate attack. You can even adjust the amount of power the gauge will take to fill up in the VS Settings. The default is 200, but you can go as low as 50 and as high as 1000. 50 is a little ridiculous, though, so use wisely.

Is this a Flash game? Nope. We use Game Maker 7 Pro, for specific reasons, like ease of programming and knowledge of the GM language.

Will there be Mac Versions? Hopefully, but it may be a while before that's possible. As Windows (and Lynux) users, we'll have to get our hands on a Mac somehow in order to do that.

How can I insert my own music into the game? Simply insert an MP3 (.mp3) audio file into the SSBC/music/(stage name) folder. The audio file will play at the stage that corresponds to the folder you inserted it in (obviously). The game will display the name of the file - without the extension - at the beginning of a match. You can insert multiple files, and they will be selected randomly during gameplay.

Videos (0.8)











 
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Tom Bombadildo

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This...looks pretty damn good for a fangame. Downloading this now! Damn, hope this continues on!

EDIT: Ok, I just finished the videos and...woah. Seriously guys, just from the videos alone this thing looks really really good. I'll let you all know how this plays out when it finishes download but I'm sure I won't be disappointed. Now if only someone would port this to the DS...
 

Felipe_9595

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Thanks ^^ Demo 0.8 Will be released in early january (It will have 4 more characters, Duck Hunt Dog, Falco, Ridley and DK (Currently we have 36 playable characters))

EDIT: Someone in smashboards offered to port it to Psp/Ds, but we doubt it will be possible, crusade runs wells in older computers, but is way too much for a ds to handle it. It would require massive optimizations.
 

Tom Bombadildo

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Okey Dokey! After about 10 minutes playtime I have a few things to mention.

1. Peaches Toadsworth move is a tad over powered, she used it on me and it cause constant damage and was pretty critical
2. Not sure if you can, but could you map both jump and up to the up arrow? (or for controllers, up stick)? Since I've played all three Smash Bros games for such a long time it's become an instinct for me. If it's not possible than thats no problem, just something I figured I'd ask about.
3. Also, in crusade mode when I put the CPU's selector thinger on "Random" nothing happens. EDIT: Haha nope. I'm an idiot. Ignore this one :P

Other than that so far this game is pretty great! Can't wait for online play and I know I'll be putting plenty of hours into this!
 

Felipe_9595

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Uhm let me check if it possible xD (Really havent tried, i play with an USB Gamepad + Xpadder, so i only map random buttons on crusade and then i remap them on Xpadder for my controller)
 

Tom Bombadildo

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Uhm let me check if it possible xD (Really havent tried, i play with an USB Gamepad + Xpadder, so i only map random buttons on crusade and then i remap them on Xpadder for my controller)
Yeah I did that and for some reason it just doesn't work...Oh well, will have to tinker with it more.
 

Felipe_9595

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Uhm yeah i could, just tried it (althought i didnt play too much, i play Melee at a competitive level and i NEED a jump button XD)
 

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Well i am not such a big Smash Bros fan but i have to say at the "homebrew" point of view this is AWESOME !!!
but looking at a commercial side it looks a little bit outdated like a SNES game (but a good one)

But i only watched the movies yet so yeah ^^

still its extremely good for a game not made by professionals who earn their money with this :)
 

Felipe_9595

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What do you mean, editing the .png of the stage or gif of the characters to make them looks like something else?? Dont see a problem about that xD
 

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