ROM Hack COMPLETED Super Meat Boy Original Music Mod

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This mod replaces the music of Super Meat Boy with the original by Danny Baranowsky, much like this mod for Wii U: https://gbatemp.net/threads/super-meat-boy-pc-soundtrack-mod-for-wii-u-w-sdcafiine.493981

Requirements:
-Zip attached to this post
-LayeredFS
-Files for the PC version of Super Meat Boy
-Windows

Instructions:
-Download the zip attached to this post and extract the contents in some folder.
-Copy the 'gameaudio.dat' file in Super Meat Boy's folder (located somewhere like C:\Program Files (x86)\Steam\steamapps\common\Super Meat Boy if you're using Steam) to the folder where you extracted the zip.
-Run the 'convert.bat' in the extracted zip folder. This can take a while since it has to convert all music files from WAV to OGG Vorbis.
-When it's done, there will be a folder named '01004F8006A78000'. Move this folder to the folder 'atmosphere/titles' in your Switch's SD (I'm not sure about this since I haven't tried ReiNX or anything else but if you've got that then the 'titles' folder should be inside the 'ReiNX' folder or some other folder named like the CFW you're using).
-Put SD in your Switch and boot with LayeredFS.
-Run Super Meat Boy and it should work.

Credits:
SoX and all the libraries it uses - http://sox.sourceforge.net
Alin Baciu - Super Meat Boy sound and data unpacker
 

Attachments

  • Super Meat Boy Switch Music Script.zip
    1.9 MB · Views: 701
Last edited by 730, , Reason: updated script

ThomasWii

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Sweet! Thanks I'll use this.

Edit: Works, but folder had to be named "01004F8006A78000" for me not "01004F8006A780000000000000000003" but that may be specific to my CFW.
 
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Nazosan

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Thank you thank you thank you! I was so upset when I bought the game only to find the soundtrack was some "similar" thing that wasn't nearly as good. I honestly felt a bit gypped because there was no note or warning or anything that they did this horrible thing. And don't get me wrong, the similar soundtrack they used isn't actually bad, it just isn't as great.

What about using files from the official soundtrack? Even if the source is MP3 it should still be better than the ADPCM the original game seems to be using.

Sweet! Thanks I'll use this.

Edit: Works, but folder had to be named "01004F8006A78000" for me not "01004F8006A780000000000000000003" but that may be specific to my CFW.
I think that isn't CFW specific.
 
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What about using files from the official soundtrack? Even if the source is MP3 it should still be better than the ADPCM the original game seems to be using.
Those loop and have a fadeout, would have to edit every single one of them (which still can't be shared through here so...). That's beyond the scope of this, besides at that point I might as well use it as a mod for the PC version too.
Also, I think the quality of those files is already good enough, the MP3s from the OST might just be the exact same thing but extended. Quality is always going to end up getting lost anyways when re-encoding to Ogg Vorbis which is what the Switch version reads.
 

Nazosan

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Ok. Well, it had to be asked anyway. You make a good point there about the loops, though what I was saying about the quality is that the loss should be minimized. Still, I've messed with trying to get something to loop before manually and I wouldn't wish that on anyone.
 

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Ok. Well, it had to be asked anyway. You make a good point there about the loops, though what I was saying about the quality is that the loss should be minimized. Still, I've messed with trying to get something to loop before manually and I wouldn't wish that on anyone.
It's not that the game files loop, the MP3s from the OST have at least an additional loop, the game files simply loop by going back to the beginning of the track, there aren't any actual loop points. So what I'm saying is you'd just need to cut the MP3s from the OST at specific points. Still, even with a script, that would take some time and effort, and in the end I doubt the quality would be improved much, if at all.
 

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It shouldn't know the difference. This just is layeredfs. However, in SX OS you need to put layeredfs stuff in /sxos/titles/whatever instead of /atmosphere/titles or /reinx/titles or etc. Also, as ThomasWii says, you must use the normal title ID 01004F8006A78000, not that full length 01004F8006A780000000000000000003, so the title's folder may need to be renamed.
 

Nazosan

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As I recall it produced some .wav files that were actually OGG Vorbis files with the wrong extension if that's what you mean. But I think those were just the intermediary files. You should have a set of files specifically for the layeredfs. Anyway, just try the output with the game and see if it works.


Speaking of all this, is there any way this could be applied to a NSP version of the game without layeredfs now? It seems layeredfs is being dropped by many like ReiNX because it can be a bit unstable at times. I have personally only had problems with one game (Okami HD which for some reason hard freezes when creating the initial save data with layeredfs active even though I don't have it actually doing anything for that specific title) but it seems to be the prevailing attitude that it should be left out for now. All I can think of is it would have to involve rebuilding the game with this modification in place or something, but I wouldn't even have a clue how to begin.
 

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Why did they change soundtracks?
internal problems between Edmund and Danny (composer), they had a disagreement or something and drifted apart, so Danny didn't give him permission to use his soundtrack in newer releases of the game.
 
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The Real Jdbye

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internal problems between Edmund and Danny (composer), they had a disagreement or something and drifted apart, so Danny didn't give him permission to use his soundtrack in newer releases of the game.
I will have to check out the new soundtrack. I loved the original. Is it the same songs but remade, or is it completely different songs?
 

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