Super Mario Odyssey Overview Trailer

Discussion in 'Switch - Games & Content' started by T-hug, Oct 6, 2017.

  1. Jonna

    Jonna Some sort of musician.

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    You go ahead and continue to replay Super Mario Galaxy on Dolphin with increasing resolution and possibly higher quality textures as the future unfolds, doesn't bother me. As for myself, I'm going to play something new and inviting and amazing so I'm not playing the Nth iteration of a game concept that keeps repeating itself every few years.

    I was actually disappointed when Twilight Princess finally had a new villian, only be chopped off suddenly at the end for Ganon to yet again show up.
     
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  2. Sketchy1

    Sketchy1 gbatemp's shadiest warez dealer

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    I was talking about repetitiveness.



    1990's:
    [​IMG]

    2017:
    [​IMG]

    and Mario has always been the one to embrace change dude, remember super Mario 64? ya know, the FIRST one to make the jump to 3D worlds, which by the way, was a smash hit?
    and please tell me, when has graphice EVER been a concern for Nintendo?
     
    Last edited by Sketchy1, Oct 9, 2017
  3. ldg1414

    ldg1414 Newbie

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    That's true, the gimmicks are not exactly exclusive to mario. But the zelda series for example still follows largely the same dungeon exploring formula, and metroid has generally remained within it's genre of shooting stuff with very metriodvania like exploration. Now this game will probably feature good old fashioned platforming, and a bit of collecting as well, so it's not really that big of difference as far as game play is concerned, so probably not even that relevant of a complaint to begin with.

    I actually went and watched that video just after posting here. Even when you account for size the features the regular humans have are completely different from characters like mario and peach, they have regular angular faces. The banana idea is a real stretch in my mind.

    Real cities existing around the mushroom kingdom just seems odd to me, I have always thought of the mushroom kingdom as another world entirely from earth. I guess mario could be an alien, but again that seems really unfitting for mario.

    I personally prefer when a genre is perfected instead of being moved past. I know this is nintendos niche of course, but that doesn't change the fact that I want what I want just because that's what they do. Not hoping to change anything, just ranting.
     
    Last edited by ldg1414, Oct 9, 2017
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  4. Jonna

    Jonna Some sort of musician.

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    Super respect to you, I am fond of the way you worded this, especially the last part.
     
  5. Xzi

    Xzi Console Hacker and PC Gamer

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    Or just a midget/dwarf, since even Peach and Luigi are a fair bit taller than Mario. Which is probably why you can possess a person in Odyssey too, Nintendo wanted to let Mario feel tall for a while.
     
    Last edited by Xzi, Oct 9, 2017
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  6. The Real Jdbye

    The Real Jdbye Always Remember 30/07/08

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    Can't wait for this, I preordered it a while back but sadly I'll be in Singapore when it launches so I won't get my preorder until I come back a few days later. I'll just play Zelda in the meantime and try to 100% it.
     
  7. Xzi

    Xzi Console Hacker and PC Gamer

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    What kind of person wouldn't put a T-Rex in a world where you can possess anything? A horrible kind of person IMO, glad you don't work at Nintendo.
     
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  8. Pluupy

    Pluupy _(:3」∠)_

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    Nobody said Zelda was repetitive. That makes absolutely no sense to mention a series which lacks plot repetitiveness and compare it to a series which does.
     
  9. Jonna

    Jonna Some sort of musician.

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    Wait, which series are you talking about? Both Mario and Zelda have the same repetitive aspects to their plots. Unless we're talking about another game I missed in this conversation?
     
  10. jefffisher

    jefffisher GBAtemp Maniac

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    whats up with people complaining about the price i paid $69.99 for super mario world 2 yoshis island on snes back when i was a little kid
     
  11. Sketchy1

    Sketchy1 gbatemp's shadiest warez dealer

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    lol bro IM saying Zelda is repetitive in comparison to how Mario is repetitive
     
  12. Jonna

    Jonna Some sort of musician.

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    Actually, in today's value, you paid $112.43.
     
  13. Tony_93

    Tony_93 GBAtemp Addict

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    "Assist Mode" What a fricking joke dude, somehow making casual games even more casual =|

    And this is coming from the same company who released Breath of the Wild which I felt didn't have as much handholding as all the previous 3D Zelda games xd
     
  14. Pluupy

    Pluupy _(:3」∠)_

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    Zelda is absolutely not repetitive in plot, which is why his comment makes no sense in response to mine.

    In Zelda, very rarely is the call to adventure and plot about "saving the princess". The Zelda developers actually seem pretty aware people stereotype the series as one where you just "save the princess" and, with each newer iteration, make it obvious that Zelda tends to only help Link reach his goal rather than be his goal.

    Zelda 1: Save Hyrule from the resurrected Ganon
    Zelda 2: Save Zelda
    Link to the Past: Save Hyrule (Zelda, amongst many other girls, were necessary to save Hyrule and assisted Link)
    Link's Awakening: Awaken the Windfish (no Zelda or Hyrule at all lol)
    Ocarina of Time: Save Hyrule from Ganon (Zelda tells Link how to save Hyrule and helps with songs, ends up being kidnapped for being a triforce bearer)
    Majora's Mask: Retrieve Majora's Mask (Zelda's ocarina is used)
    Oracle of Ages: The triforce sends Link to Labrynna, must save Nayru
    Oracle of Seasons: The triforce sends Link to Holodrum, must save Din (Zelda shows up if you link both games for shits and giggles)
    Four Swords: Much like Link to the Past, save the sages (Zelda is one of them again and helps telepathically)
    Four Swords Adventures: Again, save the sages (Zelda is one and helps telepathically)
    Wind Waker: Rescue little sister, Reassemble Triforce, and Defeat Ganon (Hyrule is abandoned, "Zelda" helps defeat Ganon with you)
    The Minish Cap: Defeat Vaati after he petrified Zelda, save Hyrule
    Twilight Princess: Defeat Zant, Defeat Ganon (Zelda is a support role again)
    Phantom Hourglass: "Zelda" is kidnapped by Ghost Ship, Defeat Bellum
    Spirit Tracks: Defeat Malladus, Get Zelda back into her body (Zelda follows you around in a suit of armor Full Metal Alchemist-style I shit you not)
    Skyward Sword: Never played much, but call to adventure is to save the kidnapped Zelda
    Link Between Worlds: Zelda tells Link to collect pendants just like hers, Defeat Yuga to save both Hyrule and Lorule
    Breath of the Wild: Save Hyrule from Ganon (Zelda support role once again)
     
    Last edited by Pluupy, Oct 11, 2017
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  15. Jonna

    Jonna Some sort of musician.

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    You're not seeing the repetitive constants in your listing? There are definitely Zelda games that did something different, and those are among my personal top rated Zelda games, but Mario has games that did something different, too. The list, though, consists of a lot of "Save Hyrule/the Princess/Defeat Ganon."

    Zelda 1: Save Hyrule, Defeat Ganon
    Zelda 2: Save the Princess, Defeat Ganon
    Zelda LttP: Save Hyrule, Defeat a new enem- oh never mind turns out to be Ganon
    Link's Awakening: Awesome game, nothing to do with the previous installments, really.
    Ocarina of Time: Save Hyrule, Defeat Ganon
    Majora's Mask: Barely anything to do with previous series, an amazing game.
    Oracle of Ages/Seasons: Didn't play these, wasn't much in that era of Zelda.
    Four Swords: A side spin off of LttP, so it's automatically different with the concept. Same with Adventures.
    Wind Waker: Save new Hyrule, Defeat Ganon.
    Minish Cap: Save Hyrule
    Twilight Princess: Awesome, a new villi- ugh never mind hi again Ganon. Save Hyrule.
    Phantom Hourglass and Spirit Tracks: Also two great games because they don't repeat stuff.
    Skyward Sword: Save Hyrule, Save the Princess
    Link Between Worlds: Save Hyrule
    Breath of the Wild: Save Hyrule, Save the Princess, Defeat Ganon
     
  16. LinkSoraZelda

    LinkSoraZelda GBAtemp Advanced Maniac

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    Save (damsel(s) in distress; the country)..
     
  17. Pluupy

    Pluupy _(:3」∠)_

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    I listed exactly why each one is different. Alongside differing gameplay in each game, each Zelda game is unique.

    Mario never strays from the damsel in distress. Especially in the last few games. There's a reason why the Legend of Zelda series is more popular than Mario right now. Link is a hero of all.

    I think the only time Mario helped more than a single person at once is in Paper Mario. Sadly, Intelligent Systems seems to be focusing efforts on their Fire Emblem games than Paper Marios anymore.

    Mario back at it again with the "oh no Peach was kidnapped" plot.