Super Goomba 2.0

Asaki

Well-Known Member
OP
Newcomer
Joined
Mar 17, 2007
Messages
55
Trophies
1
XP
438
Country
United States
I don't know if this is still of interest to anyone, but after many, many years I've added some updates to my old Super Goomba fork (which then got added to Kuwanger's fork, and now I've forked it again!).
I'd always wanted to make some modifications to the default borders available, and last year, I decided to finally sit down and do that.
  • Black - just a regular, old, pure '0 0 0' black border
  • bg0, bg1, bg2, bg3 - set to match the ROM's background layer palette colors
  • gap - I know it's a terrible name, but it's a bg3 colored border with a four-pixel margin around the screen. It really gives some games a little breathing room, like on a real GameBoy.

  • I also updated the 3DS Virtual Console palette to use the actual values, dumped from internal 3DS files, before the shader file (?) dims them. I've added that ugly green 3DS VC palette too.
  • I added a palette from the official Nintendo GB dev kit, as posted on Frank Cifaldi's Twitter.
  • And last, but not least, I added a palette that's based on official JPG screenshots of Link's Awakening from the 35th Anniversary Legend of Zelda Game & Watch. I would have liked to source the actual internal values, but I haven't been able to track down any files online, and I can't be bothered to try hacking my own. If anyone can help, that would be great.
Note: This is the original Goomba, not Goomba Color.

goomba_raw.gba is quite barebones
goomba_with_all_palletes.gba has the SGB and GBC palettes appended to it

There are too many other combinations to include the custom borders as well, but it's simple to do yourself:

Code:
copy /b goomba_raw.gba+BORDER_FILENAME.bin+PALETTE_FILENAME.pal goomba_NEW_FILENAME.gba

https://www.mediafire.com/file/up42xs1w1vmcr2f/goomba241.zip/file

I was going through quite a bit of brain fog at the time, and I'm afraid I've made quite a mess of the source, and I apologize to anyone who might poke through it.

super-goomba-1.png


super-goomba-2.png


super-goomba-3.png


super-goomba-4.png
 

Asaki

Well-Known Member
OP
Newcomer
Joined
Mar 17, 2007
Messages
55
Trophies
1
XP
438
Country
United States
Nice - I had long been meaning to capture a better standard green palette than the pea soup one.
I like Pea Soup a lot, but the G&W palette is really nice too.
The 3DS VC palette has a nice GB Pocket feel to it.
 

Attachments

  • goomba_test_OUT.png
    goomba_test_OUT.png
    3.3 KB · Views: 18

Asaki

Well-Known Member
OP
Newcomer
Joined
Mar 17, 2007
Messages
55
Trophies
1
XP
438
Country
United States
what are the commands for linux I'm on arch (steamOS3)
That's a good question, maybe someone else can help.
I just did a bit of searching, and it doesn't look like anyone has ported the frontend to any other platforms.
Straight from Dwedit: "all you do is concatenate GB files onto the end of goomba.gba."
Which sounds like a very Linux way to do things =)
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
  • Xdqwerty @ Xdqwerty:
    good night
  • BakerMan @ BakerMan:
    as to you
  • K3Nv2 @ K3Nv2:
    How do you know if the night will be good when you're asleep
  • BakerMan @ BakerMan:
    because i didn't say i was asleep
  • BakerMan @ BakerMan:
    i said i was sleeping...
  • BakerMan @ BakerMan:
    sleeping with uremum
  • K3Nv2 @ K3Nv2:
    Even my mum slept on that uremum
  • TwoSpikedHands @ TwoSpikedHands:
    yall im torn... ive been hacking away at tales of phantasia GBA (the USA version) and have so many documents of reverse engineering i've done
  • TwoSpikedHands @ TwoSpikedHands:
    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
  • TwoSpikedHands @ TwoSpikedHands:
    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
  • Sicklyboy @ Sicklyboy:
    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
  • Sicklyboy @ Sicklyboy:
    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
  • TwoSpikedHands @ TwoSpikedHands:
    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
  • TwoSpikedHands @ TwoSpikedHands:
    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
  • TwoSpikedHands @ TwoSpikedHands:
    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
  • TwoSpikedHands @ TwoSpikedHands:
    I appreciate the insight!
  • The Real Jdbye @ The Real Jdbye:
    @TwoSpikedHands just switch, all the knowledge you learned still applies and most of the code and assets should be the same anyway
  • The Real Jdbye @ The Real Jdbye:
    and realistically they wouldn't

    be able to play it legally anyway since they need a ROM and they probably don't have the means to dump it themselves
  • The Real Jdbye @ The Real Jdbye:
    why the shit does the shitbox randomly insert newlines in my messages
  • Veho @ Veho:
    It does that when I edit a post.
  • Veho @ Veho:
    It inserts a newline in a random spot.
  • The Real Jdbye @ The Real Jdbye:
    never had that i don't think
    The Real Jdbye @ The Real Jdbye: never had that i don't think